private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_canType","_dateNow"]; _iItem = _this select 0; _iClass = _this select 1; //diag_log format["DEBUG spawn loot class: %1", _iClass]; _iPos = _this select 2; _radius = _this select 3; switch (_iClass) do { default { //Item is sigle, add 1 item from CfgLootSmall _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"]; _itemTypes = [] + ((getArray (configFile >> "CfgLootSmall" >> _iClass)) select 0); _index = dayzE_CLSBase find _iClass; _weights = dayzE_CLSChances select _index; _cntWeights = count _weights; _index = floor(random _cntWeights); _index = _weights select _index; _canType = _itemTypes select _index; _item addMagazineCargoGlobal [_canType,1]; }; case "single": { //Item is sigle, add 1 item from CfgLootSmall _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"]; _itemTypes = [] + ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0); _index = dayzE_CLSBase find _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weights; _index = floor(random _cntWeights); _index = _weights select _index; _canType = _itemTypes select _index; _item addMagazineCargoGlobal [_canType,1]; }; case "weapon": { _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"]; _item addWeaponCargoGlobal [_iItem,1]; }; case "magazine": { //Item is one magazine _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"]; _item addMagazineCargoGlobal [_iItem,1]; }; case "weaponnomags": { //do nothing for now }; case "backpack": { //do nothing for now }; case "object": { //do nothing for now }; }; // timestamp for later clearing _dateNow = (DateToNumber date); _item setVariable ["looted",_dateNow,true]; if ((count _iPos) > 2) then { _item setPosATL _iPos; };