private ["_nearNets","_nearNet"]; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder); _nearNets = nearestObjects [player, ["DesertLargeCamoNet", "ForestCamoNet_DZ","DesertLargeCamoNet_DZ", "ForestLargeCamoNet_DZ"], 10]; _nearNet = _nearNets select 0; if (!isNull _nearNet and _canDo) then { [0,1,2,_nearNet] spawn player_removeObject; } else { cutText ["No camo nets found nearby.", "PLAIN DOWN"]; };