class G3_DZ: FNFAL_DZ { scope = 2; model = "\z\addons\dayz_epoch_w\g3\h4g3.p3d"; picture = "\z\addons\dayz_epoch_w\g3\data\w_g3_ca.paa"; displayName = $STR_DZ_WPN_G3_NAME; descriptionShort = $STR_DZ_WPN_G3_DESC; magazines[] = {20Rnd_762x51_G3}; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; fireLightDuration = 0.000; fireLightIntensity = 0.000; drySound[] = {"Ca\sounds\Weapons\rifles\dry",db-50,1,10}; reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",db-25,1,25}; distanceZoomMin = 50; distanceZoomMax = 50; handAnim[] = {"OFP2_ManSkeleton"}; modes[] = {Single, FullAuto}; class Single : Mode_SemiAuto { begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000}; soundBegin[] = {begin1,1}; reloadTime = 0.07; recoil = "recoil_single_primary_3outof10"; recoilProne = "recoil_single_primary_prone_3outof10"; dispersion = 0.003; minRange = 2; minRangeProbab = 0.25; midRange = 20; midRangeProbab = 0.7; maxRange = 50; maxRangeProbab = 0.05; }; class FullAuto : Mode_FullAuto { begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000}; soundBegin[] = {begin1,1}; soundContinuous = 0; reloadTime = 0.1; ffCount = 1; recoil = "recoil_auto_primary_3outof10"; recoilProne = "recoil_auto_primary_prone_3outof10"; aiRateOfFire = 0.001; dispersion = 0.003; //0.007; minRange = 0; minRangeProbab = 0.20; midRange = 7; midRangeProbab = 0.7; maxRange = 15; maxRangeProbab = 0.05; }; class Attachments {}; };