#include "scheduler.hpp" sched_playerActions = { HIDE_FSM_VARS call fnc_usec_selfActions; call fnc_usec_damageActions; //combat check if ((player getVariable ["combattimeout",0] < diag_tickTime) && {player getVariable ["inCombat",false]}) then { player setVariable ["inCombat", false, true]; }; objNull };