private ["_qty_quivers","_control","_qty_quiverarrows","_empty","_emptymagslotcount"]; disableSerialization; call gear_ui_init; _qty_quivers = {_x == "12Rnd_Quiver_Wood"} count magazines player; _control = uiNamespace getVariable 'uiControl'; _qty_quiverarrows = gearSlotAmmoCount _control; //Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed) {player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing"]; _empty = [player] call BIS_fnc_invSlotsEmpty; _emptymagslotcount = _empty select 4; //empty magazines slots if (_qty_quivers > 1) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;}; if (_qty_quiverarrows == 2) then { //remove 12Rnd_Quiver_Wood - add 2 arrows if (_emptymagslotcount > 0) then { player removeMagazine "12Rnd_Quiver_Wood"; player addMagazine "1Rnd_Arrow_Wood"; player addMagazine "1Rnd_Arrow_Wood"; } else { localize "str_player_24" call dayz_rollingMessages; //Error }; } else { if (_emptymagslotcount > 0) then { player removeMagazine "12Rnd_Quiver_Wood"; player addMagazine "1Rnd_Arrow_Wood"; player addMagazine ["12Rnd_Quiver_Wood",_qty_quiverarrows-1]; } else { localize "str_player_24" call dayz_rollingMessages; //Error }; };