// (c) facoptere@gmail.com, licensed to DayZMod for the community _base="z\addons\dayz_code\system\scheduler\"; call compile preprocessFileLineNumbers (_base+"sched_oneachframe.sqf"); call compile preprocessFileLineNumbers (_base+"sched_throwable.sqf"); call compile preprocessFileLineNumbers (_base+"sched_animals.sqf"); call compile preprocessFileLineNumbers (_base+"sched_buriedZeds.sqf"); call compile preprocessFileLineNumbers (_base+"sched_gravity.sqf"); call compile preprocessFileLineNumbers (_base+"sched_newDay.sqf"); call compile preprocessFileLineNumbers (_base+"sched_spawnCheck.sqf"); call compile preprocessFileLineNumbers (_base+"sched_playerActions.sqf"); call compile preprocessFileLineNumbers (_base+"sched_medical.sqf"); call compile preprocessFileLineNumbers (_base+"sched_gui.sqf"); //call compile preprocessFileLineNumbers (_base+"sched_achievement.sqf"); if (dayz_bleedingeffect != 2) then { call compile preprocessFileLineNumbers (_base+"sched_bloodstains.sqf"); }; if (dayz_antihack == 1) then { call compile preprocessFileLineNumbers (_base+"sched_security.sqf"); call compile preprocessFileLineNumbers (_base+"sched_antiTeleport.sqf"); }; if (dayz_townGenerator) then { call compile preprocessFileLineNumbers (_base+"sched_towngenerator.sqf"); call compile preprocessFileLineNumbers (_base+"sched_planthint.sqf"); }; _list = []; if (!isNil "_this") then { call _this; }; // patch the code before starting the scheduler (the task contents can't be modified after the FSM has started) if (count _list == 0) then { _list = [ // period offset loop code <-> ctx, init code ->ctx [ 0, 0, sched_onEachFrame, sched_onEachFrame_init ], // SPECIAL: nul period -> code returns boolean requesting to skip other tasks [ 0.2, 20, sched_gravity, sched_gravity_init ], [ 0.1, 0.01, sched_playerActions ], [ 0.2, 0.12, sched_gui, sched_gui_init ], [ 2, 0.13, sched_medical_effects, sched_medical_effects_init ], [ 10, 15.13, sched_medical_effectsSlow ], [ 6, 24.18, sched_spawnCheck ], [ 1, 0.63, sched_throwable, sched_throwable_init ], [ 1, 0.33, sched_medical, sched_medical_init ], //[ 3, 2.70, sched_achievement, sched_achievement_init ], [ 60, 10.44, sched_animals ], [ 10, 5.44, sched_medical_slow ], [ 60, 20.44, sched_newDay ], [ 1, 0.51, sched_buriedZeds, sched_buriedZeds_init ] ]; if (dayz_bleedingeffect != 2) then { _list set [count _list, [ 4, 2.38, sched_bloodStains, sched_bloodStains_init]]; }; if (dayz_antihack == 1) then { _list set [count _list, [0.2, 0.15, sched_security, sched_security_init]]; _list set [count _list, [0.2, 0.05, sched_antiTP, sched_antiTP_init]]; }; //Disable townGenerator for alternative maps or when junk is not wanted on Chernarus if (dayz_townGenerator) then { _list set [count _list, [0.2, 0.07, sched_townGenerator, sched_townGenerator_init]]; _list set [count _list, [10, 0.26, sched_plantHint]]; }; }; _list execFSM (_base+"scheduler.fsm"); diag_log [ diag_tickTime, __FILE__, "Scheduler started"];