ambient[] = {1, 1, 1, 1}; diffuse[] = {0.501961, 0.501961, 0.501961, 1}; forcedDiffuse[] = {0, 0, 0, 0}; emmisive[] = {0, 0, 0, 1}; specular[] = {0.101961, 0.101961, 0.101961, 0.88}; specularPower = 450; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,NOHQ)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = {10, 0, 0}; up[] = {0, 10, 0}; dir[] = {0, 0, 0}; pos[] = {0, 0, 0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 0}; pos[] = {0, 0, 0}; }; }; class Stage4 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)"; uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 0}; pos[] = {0, 0, 0}; }; }; class Stage5 { texture="z\addons\dayz_communityassets\textures\can_mat_clean_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 0}; pos[] = {0, 0, 0}; }; }; class Stage6 { texture = "#(ai,64,128,1)fresnel(4.01,2.86)"; uvSource = "none"; }; class Stage7 { texture = "ca\data\env_land_co.paa"; uvSource = "none"; };