// Note: If adding a custom wreck model make sure the p3d model name is used as the class name with the prefix Land_ // E.g.: wood_wreck_frame.p3d = Land_ + wood_wreck_frame = Land_wood_wreck_frame class Land_wood_wreck_frame : ruins { scope = 2; model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; displayName = $STR_WOOD_WALL_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wood_wreck_third : ruins { scope = 2; model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d"; displayName = $STR_WOOD_WALL_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wood_wreck_half : ruins { scope = 2; model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d"; displayName = $STR_WOOD_FLOOR_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wood_wreck_floor : ruins { scope = 2; model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d"; displayName = $STR_WOOD_FLOOR_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wood_wreck_quarter : ruins { scope = 2; model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d"; displayName = $STR_WOOD_FLOOR_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wreck_cinder: ruins { scope = 2; model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; displayName = $STR_CINDER_WALL_WRECK; removeoutput[] = {{"CinderBlocks",{0,1}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wreck_metal_floor: ruins { scope = 2; model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d"; displayName = $STR_METAL_FLOOR_WRECK; removeoutput[] = {{"ItemPole",{0,2}},{"equip_metal_sheet",{0,2}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_metal_floor_2x2_wreck: ruins { scope = 2; model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2_wreck.p3d"; displayName = $STR_METAL_FLOOR_WRECK; removeoutput[] = {{"ItemPole",{0,4}},{"equip_metal_sheet",{0,4}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wood_floor_2x2_wreck: ruins { scope = 2; model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_2x2_wreck.p3d"; displayName = $STR_METAL_FLOOR_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,4}},{"PartWoodLumber",{0,4}}}; vehicleClass = "DayZ Epoch Buildables"; };