private ["_vehicle","_started","_finished","_animState","_isMedic","_configVeh","_nameText","_towTruck","_inTow"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_96") , "PLAIN DOWN"] }; DZE_ActionInProgress = true; player removeAction s_player_towing; s_player_towing = 1; // Tow Truck _towTruck = _this select 3; // exit if no vehicle is in tow. _inTow = _towTruck getVariable ["DZEinTow", false]; if(_inTow) then { // select vehicl in tow _vehicle = _towTruck getVariable ["DZEvehicleInTow", objNull]; if(!(isNull _towTruck)) then { // Static vehicle fuel information _configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle); _nameText = getText(_configVeh >> "displayName"); // alert zombies [player,20,true,(getPosATL player)] spawn player_alertZombies; _finished = false; [1,1] call dayz_HungerThirst; // force animation player playActionNow "Medic"; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; uiSleep 0.1; }; r_doLoop = false; if(!_finished) then { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; }; if (_finished) then { detach _vehicle; _towTruck setVariable ["DZEinTow", false, true]; _towTruck setVariable ["DZEvehicleInTow", objNull, true]; cutText [format[(localize "str_epoch_player_178"),_nameText], "PLAIN DOWN"]; _vehicle setvelocity [0,0,1]; }; } else { _towTruck setVariable ["DZEinTow", false, true]; _towTruck setVariable ["DZEvehicleInTow", objNull, true]; }; } else { cutText [(localize "str_epoch_player_102"), "PLAIN DOWN"]; }; DZE_ActionInProgress = false; s_player_towing = -1;