#include "config\basicDefines.hpp" class CfgPatches { class dayz { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"dayz_anim"}; }; }; class CfgVehicleClasses { class zombie { displayName = "Zombie"; }; }; class RscPicture; class RscStandardDisplay; #include "config\Rsc.hpp" #include "config\DutyDefines.hpp" #include "config\CfgMovesBasic.hpp" #include "config\CfgMovesMaleSdr.hpp" #include "config\CfgMovesZombie.hpp" #include "config\CfgTownGenerator.hpp" #include "config\CfgTownGeneratorUtes.hpp" #include "config\CfgVehicles.hpp" class CfgFaces { class Default; class Man : Default { class Default; class Zombie1 : Default { name = "Zombie 1"; texture = "\dayz\textures\faces\zombie_03_co.paa"; identityTypes[] = {"Zombie1"}; disabled = 0; }; class Zombie2 : Default { name = "Zombie 2"; texture = "\dayz\textures\faces\zombie_03_co.paa"; identityTypes[] = {"Zombie2"}; disabled = 0; }; }; }; class CfgVoice { class NoVoice { protocol = "RadioProtocolBase"; variants[] = {1}; directories[] = {"", ""}; identityTypes[] = {"Default", "Zombie1", "Zombie2"}; }; }; class CfgIdentities { class Zombie1 { name = "Zombie"; face = "Zombie1"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; class Zombie2 { name = "Zombie"; face = "Zombie2"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; }; class cfgBody { class head_hit { memoryPoint = "pilot"; variation = 0.08; }; class body { memoryPoint = "aimPoint"; variation = 0.15; }; class Spine2 : body {}; class LeftArm { memoryPoint = "lelbow"; variation = 0.1; }; class RightArm { memoryPoint = "relbow"; variation = 0.04; }; class LeftForeArm { memoryPoint = "lwrist"; variation = 0.04; }; class RightForeArm { memoryPoint = "rwrist"; variation = 0.04; }; class LeftHand { memoryPoint = "LeftHandMiddle1"; variation = 0.04; }; class RightHand { memoryPoint = "RightHandMiddle1"; variation = 0.04; }; class legs { memoryPoint = "pelvis"; variation = 0.15; }; class LeftLeg : legs {}; class LeftUpLeg : legs {}; class RightLeg : legs {}; class RightUpLeg : legs {}; };