private ["_playerPos","_item","_location","_config","_text","_dir","_dis","_sfx","_consumetext","_stashname","_stashtype","_stash","_consume","_hasitemcount","_worldspace"]; //check if can pitch here call gear_ui_init; closeDialog 1; if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; }; dayz_actionInProgress = true; //Player Pos _playerPos = getPosATL player; //Classname _item = _this; //Config _config = configFile >> "CFGWeapons" >> _item; _text = getText (_config >> "displayName"); _stashtype = "0"; _consume = getText (_config >> "consume"); _consumetext = getText (configFile >> "CfgMagazines" >> _consume >> "displayName"); _hasitemcount = {_x == _consume} count magazines player; if (_hasitemcount > 0) then { _stashtype = getText (_config >> "stashsmall"); }; _stashname = getText (configFile >> "CfgVehicles" >> _stashtype >> "displayName"); // Items are missing if ((!(_consume IN magazines player))) exitWith { dayz_actionInProgress = false; format[localize "str_player_31_stash",_consumetext] call dayz_rollingMessages; }; _location = player modeltoworld [0,2.5,0]; _location set [2,0]; //blocked if (["concrete",dayz_surfaceType] call fnc_inString) exitwith { dayz_actionInProgress = false; }; _worldspace = [_stashtype, player] call fn_niceSpot; if ((count _worldspace) == 2) then { player removeMagazine _consume; _dir = round(direction player); //wait a bit player playActionNow "Medic"; uiSleep 1; _dis=20; _sfx = "tentunpack"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] call player_alertZombies; uiSleep 5; //place tent (local) _stash = createVehicle [_stashtype, _location, [], 0, "CAN_COLLIDE"]; _stash setdir _dir; _stash setposATL _location; player reveal _stash; _stash setVariable ["characterID",dayz_characterID,true]; PVDZ_obj_Publish = [dayz_characterID,_stash,[_dir,_location],[]]; publicVariableServer "PVDZ_obj_Publish"; diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish]; format[localize "str_success_stash_pitch",_stashname] call dayz_rollingMessages; } else { format[localize "str_fail_stash_pitch",_stashname] call dayz_rollingMessages; }; dayz_actionInProgress = false;