private ["_nearByObjects","_targetObject"]; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder); _nearByObjects = nearestObjects _this; if (count _nearByObjects == 0) exitWith { cutText [(localize "str_epoch_player_8"), "PLAIN DOWN"]; }; _targetObject = _nearByObjects select 0; if (!isNull _targetObject and _canDo) then { [0,1,2,_targetObject] spawn player_removeObject; };