private ["_fl","_sm","_expl","_dr","_velocity","_tv","_i","_wave","_splash","_velz","_v","_int","_t","_pos"]; _v =_this select 0; _int = ((fuel _v) * (8 + (random 2))); _t = time; _i = 0; _dr = 0.2; _tv = 11; if (!isDedicated) then { _fl = "#particlesource" createVehicleLocal getPosATL _v; _fl attachto [_v,[0,0,0],"destructionEffect2"]; _fl setParticleRandom [0.3, [1, 1, 0], [0, 0, 0], 0, 0.3, [0, 0, 0, 0], 0, 0]; _fl setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 10, 32], "", "Billboard", 1, 2, "destructionEffect2", [0, 0, 5], 0, 10, 7.9, 0.075, [4,7,9,10], [[1, 1, 1, -1], [1, 1, 1, -1], [1, 1, 1, -1], [1, 1, 1, -0.5], [1, 1, 1, -0]], [1,0.5], 1, 0, "", "", _v]; _fl setDropInterval 1; _sm = "#particlesource" createVehicleLocal getPosATL _v; _sm attachto [_v,[0,0,0],"destructionEffect1"]; _sm setParticleRandom [2, [2, 2, 0], [0, 0, 0], 0, 0.3, [0, 0, 0, 0.1], 0, 0]; _sm setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 5, "destructionEffect1", [0, 0, 5], 0, 10, 7.9, 0.075, [4,8,12,14], [[0.3, 0.3, 0.3, 1], [0.45, 0.45, 0.45, 1],[0.6, 0.6, 0.6, 0.6], [0.7, 0.7, 0.7, 0.25], [1, 1, 1, 0]], [0.8,0.3,0.25], 1, 0, "", "", _v]; _sm setDropInterval 1; }; removeallweapons _v; if (local _v) then {_expl = createVehicle ["HelicopterExploSmall", (getPosATL _v), [], 0, "CAN_COLLIDE"];}; if (!isDedicated) then { while {(_i < 1200) && ((((velocity _v) select 2) < -20) || (((getPosATL _v) select 2) > 8)) && !(alive _v) && !(isnull _v) && (((getPosATL _v) select 2) > 1)} do { _velocity = velocity _v; _tv = (abs(_velocity select 0) + abs(_velocity select 1) + abs(_velocity select 2)); if (_tv > 2) then {_dr = (1/_tv)} else {_dr = 1}; _fl setDropInterval _dr; _sm setDropInterval _dr; _i = _i + 1; sleep 0.2; }; }; _pos = getPosATL _v; clearVehicleInit _v; if (!isDedicated) then { deletevehicle _fl; deletevehicle _sm; }; if (surfaceiswater(_pos) && {(_pos select 2 ) < 9} ) then { if (!isDedicated) then { _wave = "#particlesource" createVehicleLocal (getPosATL _v); _wave attachto [_v,[0,0,0],"destructionEffect1"]; _wave setParticleRandom [0.3, [1, 1, 0], [0.5, 0.5, 0], 0, 0.3, [0, 0, 0, 0], 0, 0]; _wave setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 13,0], "", "Billboard", 1, 1.6, "destructionEffect1", [0, 0, 0], 0, 10, 7.9, 0.075, [3,8], [[0.7,0.8,1,0.6],[0.85,0.9,1,0.0]], [1000], 1, 0, "", "", _v]; _wave setparticlecircle [2,[0,16,0]]; _wave setDropInterval 0.0015; _splash = "#particlesource" createVehicleLocal (getPosATL _v); _splash attachto [_v,[0,0,0],"destructionEffect1"]; _splash setParticleRandom [2, [2, 2, 0], [2, 2, 7], 0, 0.5, [0, 0, 0, 0], 0, 0]; _splash setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 13, 6, 0], "", "Billboard", 1, 4, "destructionEffect1", [0, 0, 0], 0, 30, 7.9, 0.075, [8,15], [[0.7,0.7,0.7,1],[1,1,1,0]], [1000], 1, 0, "", "", _v]; _splash setparticlecircle [2,[0,3,15]]; _splash setDropInterval 0.002; sleep 0.2; deletevehicle _wave;deletevehicle _splash; }; } else { if ((local _v) && {!isNull _v}) then { _velz = (velocity _v) select 2; if (_velz > 1) then {_v setvelocity [velocity _v select 0,velocity _v select 1,0]}; _expl = createVehicle ["HelicopterExploBig", [_pos select 0,_pos select 1,(_pos select 2) + 1], [], 0, "CAN_COLLIDE"]; sleep 0.05; ["AirDestructionStage2", _v, _int, _t, (getPosATL _v)] call BIS_Effects_globalEvent; }; };