private ["_invehicle","_isplayernearby","_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"]; _playerID = _this select 0; _playerName = _this select 1; _object = call compile format["player%1",_playerID]; _characterID = _object getVariable ["CharacterID","0"]; _timeout = _object getVariable["combattimeout",0]; _playerIDtoarray = []; _playerIDtoarray = toArray _playerID; _invehicle = false; if (vehicle _object != _object) then { _object action ["eject", vehicle _object]; _invehicle = true; }; if (59 in _playerIDtoarray) exitWith { }; if ((_timeout - time) > 0) then { _object setVariable["NORRN_unconscious",true, true]; _object setVariable["unconsciousTime",300,true]; diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout]; //diag_log format["SET UNCONCIOUSNESS: %1", _playerName]; // Message whole server when player combat logs _message = format["PLAYER COMBAT LOGGED: %1",_playerName]; [nil,nil,"per",rTITLETEXT,_message,"PLAIN DOWN"] call RE; }; diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerID,_object,_characterID]; _id = [_playerID,_characterID,2] spawn dayz_recordLogin; dayz_disco = dayz_disco - [_playerID]; if (!isNull _object) then { //Update Vehicle { [_x,"gear"] call server_updateObject } foreach (nearestObjects [getPosATL _object, dayz_updateObjects, 10]); if (alive _object) then { _isplayernearby = (!_invehicle and ({isPlayer _x} count (_object nearEntities ["AllVehicles", 6]) > 1)); [_object,(magazines _object),true,true,_isplayernearby] call server_playerSync; _myGroup = group _object; deleteVehicle _object; deleteGroup _myGroup; }; };