class CfgMagazines { class CA_Magazine; // External class reference class ItemCanvas: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Canvas"; model = "\z\addons\dayz_epoch\models\canvas.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa"; descriptionShort = "Canvas Parcel"; class ItemActions { class Crafting { text = "Craft Tent"; script = "spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"ItemTent",1}}; input[] = {{"ItemCanvas",2},{"ItemPole",2}}; }; class Crafting1 { text = "Craft Desert Tent"; script = "spawn player_craftItem1;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"ItemTentDomed",1}}; input[] = {{"ItemCanvas",3},{"ItemPole",3}}; }; class Crafting2 { text = "Craft Green Tent"; script = "spawn player_craftItem2;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"ItemTentDomed2",1}}; input[] = {{"ItemCanvas",3},{"ItemPole",3}}; }; class Crafting3 { text = "Craft Sun Shade"; script = "spawn player_craftItem3;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"sun_shade_kit",1}}; input[] = {{"bulk_empty",1},{"ItemCanvas",1},{"PartWoodLumber",4}}; }; class Crafting4 { text = "Craft Burlap"; script = "spawn player_craftItem4;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"ItemBurlap",1}}; input[] = {{"ItemCanvas",2}}; }; }; }; class ItemBurlap: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Burlap"; model = "\z\addons\dayz_epoch\models\burlap.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_burlap_ca.paa"; descriptionShort = "Burlap: A strong cloth like material used for building sandbags"; class ItemActions { class Crafting { text = "Craft Sandbag"; script = "spawn player_craftItem;"; neednearby[] = {"sand"}; // todo add sand requirement requiretools[] = {"ItemEtool","ItemToolbox"}; output[] = {{"ItemSandbag",1}}; input[] = {{"ItemBurlap",3}}; }; }; }; class ItemLightBulb: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Light Bulb"; model = "\z\addons\dayz_epoch\models\bulb.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_bulb_CA.paa"; descriptionShort = "Lightbulb: Used in part to create a buildable lamp post. Don't tell me you didn't find this in a barn."; class ItemActions { class Crafting { text = "Craft Light Pole"; script = "spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemEtool","ItemToolbox"}; output[] = {{"light_pole_kit",1}}; input[] = {{"bulk_empty",1},{"ItemLightBulb",1},{"PartGeneric",1},{"PartWoodLumber",6}}; }; }; }; class ItemBriefcase_Base: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Briefcase"; model = "\z\addons\dayz_epoch\models\briefcase.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_CA.paa"; }; class ItemBriefcaseEmpty: ItemBriefcase_Base { picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_E_CA.paa"; descriptionShort = "Empty Briefcase"; class ItemActions { class Crafting { text = "Add 1 10oz Gold"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase10oz",1}}; input[] = {{"ItemBriefcaseEmpty",1},{"ItemGoldBar10oz",1}}; }; class Crafting1 { text = "Remove 1 10oz Gold"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcaseEmpty",1}}; input[] = {{"ItemBriefcase10oz",1}}; }; }; }; class ItemBriefcase10oz: ItemBriefcase_Base { picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_10oz_CA.paa"; descriptionShort = "Briefcase (Contains: 1 x 10oz Gold Bar)"; class ItemActions { class Crafting { text = "Add 1 10oz Gold"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase20oz",1}}; input[] = {{"ItemBriefcase10oz",1},{"ItemGoldBar10oz",1}}; }; class Crafting1 { text = "Add 9 10oz Gold"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase100oz",1}}; input[] = {{"ItemBriefcase10oz",1},{"ItemGoldBar10oz",9}}; }; class Crafting2 { text = "Remove 1 10oz Gold"; script = "spawn player_craftItem2;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcaseEmpty",1}}; input[] = {{"ItemBriefcase10oz",1}}; }; }; }; class ItemBriefcase20oz: ItemBriefcase_Base { picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_20oz_CA.paa"; descriptionShort = "Briefcase (Contains: 2 x 10oz Gold Bar)"; class ItemActions { class Crafting { text = "Add 1 10oz Gold"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase30oz",1}}; input[] = {{"ItemBriefcase20oz",1},{"ItemGoldBar10oz",1}}; }; class Crafting1 { text = "Add 8 10oz Gold"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase100oz",1}}; input[] = {{"ItemBriefcase20oz",1},{"ItemGoldBar10oz",8}}; }; class Crafting2 { text = "Remove 1 10oz Gold"; script = "spawn player_craftItem2;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase10oz",1}}; input[] = {{"ItemBriefcase20oz",1}}; }; class Crafting3 { text = "Empty Case"; script = "spawn player_craftItem3;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",2},{"ItemBriefcaseEmpty",1}}; input[] = {{"ItemBriefcase20oz",1}}; }; }; }; class ItemBriefcase30oz: ItemBriefcase_Base { picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_30oz_CA.paa"; descriptionShort = "Briefcase (Contains: 3 x 10oz Gold Bar)"; class ItemActions { class Crafting { text = "Add 1 10oz Gold"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase40oz",1}}; input[] = {{"ItemBriefcase30oz",1},{"ItemGoldBar10oz",1}}; }; class Crafting1 { text = "Add 7 10oz Gold"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase100oz",1}}; input[] = {{"ItemBriefcase30oz",1},{"ItemGoldBar10oz",7}}; }; class Crafting2 { text = "Remove 1 10oz Gold"; script = "spawn player_craftItem2;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase20oz",1}}; input[] = {{"ItemBriefcase30oz",1}}; }; class Crafting3 { text = "Empty Case"; script = "spawn player_craftItem3;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",3},{"ItemBriefcaseEmpty",1}}; input[] = {{"ItemBriefcase30oz",1}}; }; }; }; class ItemBriefcase40oz: ItemBriefcase_Base { picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_40oz_CA.paa"; descriptionShort = "Briefcase (Contains: 4 x 10oz Gold Bar)"; class ItemActions { class Crafting { text = "Add 1 10oz Gold"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase50oz",1}}; input[] = {{"ItemBriefcase40oz",1},{"ItemGoldBar10oz",1}}; }; class Crafting1 { text = "Add 6 10oz Gold"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase100oz",1}}; input[] = {{"ItemBriefcase40oz",1},{"ItemGoldBar10oz",6}}; }; class Crafting2 { text = "Remove 1 10oz Gold"; script = "spawn player_craftItem2;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase30oz",1}}; input[] = {{"ItemBriefcase40oz",1}}; }; class Crafting3 { text = "Empty Case"; script = "spawn player_craftItem3;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",4},{"ItemBriefcaseEmpty",1}}; input[] = {{"ItemBriefcase40oz",1}}; }; }; }; class ItemBriefcase50oz: ItemBriefcase_Base { picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_50oz_CA.paa"; descriptionShort = "Briefcase (Contains: 5 x 10oz Gold Bar)"; class ItemActions { class Crafting { text = "Add 1 10oz Gold"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase60oz",1}}; input[] = {{"ItemBriefcase50oz",1},{"ItemGoldBar10oz",1}}; }; class Crafting1 { text = "Add 5 10oz Gold"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase100oz",1}}; input[] = {{"ItemBriefcase50oz",1},{"ItemGoldBar10oz",5}}; }; class Crafting2 { text = "Remove 1 10oz Gold"; script = "spawn player_craftItem2;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase40oz",1}}; input[] = {{"ItemBriefcase50oz",1}}; }; class Crafting3 { text = "Empty Case"; script = "spawn player_craftItem3;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",5},{"ItemBriefcaseEmpty",1}}; input[] = {{"ItemBriefcase50oz",1}}; }; }; }; class ItemBriefcase60oz: ItemBriefcase_Base { picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_60oz_CA.paa"; descriptionShort = "Briefcase (Contains: 6 x 10oz Gold Bar)"; class ItemActions { class Crafting { text = "Add 1 10oz Gold"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase70oz",1}}; input[] = {{"ItemBriefcase60oz",1},{"ItemGoldBar10oz",1}}; }; class Crafting1 { text = "Add 4 10oz Gold"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase100oz",1}}; input[] = {{"ItemBriefcase60oz",1},{"ItemGoldBar10oz",4}}; }; class Crafting2 { text = "Remove 1 10oz Gold"; script = "spawn player_craftItem2;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase50oz",1}}; input[] = {{"ItemBriefcase60oz",1}}; }; class Crafting3 { text = "Empty Case"; script = "spawn player_craftItem3;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",6},{"ItemBriefcaseEmpty",1}}; input[] = {{"ItemBriefcase60oz",1}}; }; }; }; class ItemBriefcase70oz: ItemBriefcase_Base { picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_70oz_CA.paa"; descriptionShort = "Briefcase (Contains: 7 x 10oz Gold Bar)"; class ItemActions { class Crafting { text = "Add 1 10oz Gold"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase80oz",1}}; input[] = {{"ItemBriefcase70oz",1},{"ItemGoldBar10oz",1}}; }; class Crafting1 { text = "Add 3 10oz Gold"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase100oz",1}}; input[] = {{"ItemBriefcase70oz",1},{"ItemGoldBar10oz",3}}; }; class Crafting2 { text = "Remove 1 10oz Gold"; script = "spawn player_craftItem2;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase60oz",1}}; input[] = {{"ItemBriefcase70oz",1}}; }; class Crafting3 { text = "Empty Case"; script = "spawn player_craftItem3;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",7},{"ItemBriefcaseEmpty",1}}; input[] = {{"ItemBriefcase70oz",1}}; }; }; }; class ItemBriefcase80oz: ItemBriefcase_Base { picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_80oz_CA.paa"; descriptionShort = "Briefcase (Contains: 8 x 10oz Gold Bar)"; class ItemActions { class Crafting { text = "Add 1 10oz Gold"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase90oz",1}}; input[] = {{"ItemBriefcase80oz",1},{"ItemGoldBar10oz",1}}; }; class Crafting1 { text = "Add 2 10oz Gold"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase100oz",1}}; input[] = {{"ItemBriefcase80oz",1},{"ItemGoldBar10oz",2}}; }; class Crafting2 { text = "Remove 1 10oz Gold"; script = "spawn player_craftItem2;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase70oz",1}}; input[] = {{"ItemBriefcase80oz",1}}; }; class Crafting3 { text = "Empty Case"; script = "spawn player_craftItem3;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",8},{"ItemBriefcaseEmpty",1}}; input[] = {{"ItemBriefcase80oz",1}}; }; }; }; class ItemBriefcase90oz: ItemBriefcase_Base { picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_90oz_CA.paa"; descriptionShort = "Briefcase (Contains: 9 x 10oz Gold Bar)"; class ItemActions { class Crafting { text = "Add 1 10oz Gold"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemBriefcase100oz",1}}; input[] = {{"ItemBriefcase90oz",1},{"ItemGoldBar10oz",1}}; }; class Crafting1 { text = "Remove 1 10oz Gold"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase80oz",1}}; input[] = {{"ItemBriefcase90oz",1}}; }; class Crafting2 { text = "Empty Case"; script = "spawn player_craftItem2;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",9},{"ItemBriefcaseEmpty",1}}; input[] = {{"ItemBriefcase90oz",1}}; }; }; }; class ItemBriefcase100oz: ItemBriefcase_Base { picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_100oz_CA.paa"; descriptionShort = "Briefcase (Contains: 10 x 10oz Gold Bar)"; class ItemActions { class Crafting { text = "Remove 1 10oz Gold"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase90oz",1}}; input[] = {{"ItemBriefcase100oz",1}}; }; class Crafting1 { text = "Empty Case"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemGoldBar10oz",10},{"ItemBriefcaseEmpty",1}}; input[] = {{"ItemBriefcase100oz",1}}; }; }; }; class ItemGoldBar: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Gold"; model = "\z\addons\dayz_epoch\models\gold_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; descriptionShort = "Gold Bar"; class ItemActions { class Crafting { text = "Smelt 10oz bar"; script = "spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemGoldBar10oz",1}}; input[] = {{"ItemGoldBar",10}}; }; }; }; class ItemGoldBar10oz: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "10oz Gold"; model = "\z\addons\dayz_epoch\models\gold_bar_10oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_10oz_CA.paa"; descriptionShort = "10oz Gold Bar"; class ItemActions { class Crafting { text = "Smelt 1oz bars"; script = "spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemGoldBar",10}}; input[] = {{"ItemGoldBar10oz",1}}; }; }; }; class ItemSilverBar: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Silver"; model = "\z\addons\dayz_epoch\models\silver_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; descriptionShort = "Silver Bar"; class ItemActions { class Crafting { text = "Smelt 10oz bar"; script = "spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemSilverBar10oz",1}}; input[] = {{"ItemSilverBar",10}}; }; }; }; class ItemSilverBar10oz: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "10oz Silver"; model = "\z\addons\dayz_epoch\models\silver_bar_10oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_10oz_CA.paa"; descriptionShort = "10oz Silver Bar"; class ItemActions { class Crafting { text = "Smelt 1oz bars"; script = "spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemSilverBar",10}}; input[] = {{"ItemSilverBar10oz",1}}; }; }; }; class ItemCopperBar: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Copper"; model = "\z\addons\dayz_epoch\models\copper_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_CA.paa"; descriptionShort = "Copper Bar"; class ItemActions { class Crafting { text = "Smelt 10oz bar"; script = "spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemCopperBar10oz",1}}; input[] = {{"ItemCopperBar",10}}; }; }; }; class ItemCopperBar10oz: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "10oz Copper"; model = "\z\addons\dayz_epoch\models\copper_bar_10oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_10oz_CA.paa"; descriptionShort = "10oz Copper Bar"; class ItemActions { class Crafting { text = "Smelt 1oz bars"; script = "spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemCopperBar",10}}; input[] = {{"ItemCopperBar10oz",1}}; }; }; }; class ItemBronzeBar: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Bronze"; model = "\z\addons\dayz_epoch\models\bronze_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_bar_bronze_CA.paa"; descriptionShort = "Bronze Bar"; }; class ItemAluminumBar: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Aluminum"; model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_CA.paa"; descriptionShort = "Aluminum Bar"; }; class ItemAluminumBar10oz: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "10oz Aluminum"; model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_10oz_CA.paa"; descriptionShort = "10oz Aluminum Bar"; class ItemActions { class Crafting { text = "Smelt 1oz bars"; script = "spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemAluminumBar",10}}; input[] = {{"ItemAluminumBar10oz",1}}; }; }; }; class ItemTinBar: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Tin"; model = "\z\addons\dayz_epoch\models\tin_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_CA.paa"; descriptionShort = "Tin Bar"; }; class ItemTinBar10oz: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "10oz Tin"; model = "\z\addons\dayz_epoch\models\tin_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_10oz_CA.paa"; descriptionShort = "10oz Tin Bar"; class ItemActions { class Crafting { text = "Smelt 1oz bars"; script = "spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemTinBar",10}}; input[] = {{"ItemTinBar10oz",1}}; }; }; }; class ItemZombieParts: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Zombie Parts"; model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa"; descriptionShort = "Zombie Parts in a Bag: Trade these for Bio Meat at medic traders."; }; class PartFueltank: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "$STR_EQUIP_NAME_8"; model = "\dayz_equip\models\fueltank.p3d"; picture = "\dayz_equip\textures\equip_fueltank_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_8"; }; class PartWheel: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "$STR_EQUIP_NAME_9"; model = "\dayz_equip\models\wheel.p3d"; picture = "\dayz_equip\textures\equip_wheel_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_9"; }; class PartGeneric: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "$STR_EQUIP_NAME_10"; model = "\dayz_equip\models\genericparts.p3d"; picture = "\dayz_equip\textures\equip_genericparts_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_10"; class ItemActions { class Crafting { text = "Craft Pole"; script = "spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox","ItemCrowbar"}; output[] = {{"ItemPole",1}}; input[] = {{"PartGeneric",2}}; }; }; }; class ItemCorrugated : CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Corrugated Fence"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; descriptionShort = "Corrugated Fence: A buildable object used for fortification purposes."; class ItemActions { class Build { text = "Build Corrugated Fence"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "Fence_corrugated_DZ"; }; class Crafting { text = "Craft Wooden Shed"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemToolbox","ItemCrowbar"}; output[] = {{"wooden_shed_kit",1}}; input[] = {{"bulk_empty",1},{"ItemCorrugated",2},{"PartWoodPlywood",4},{"PartWoodLumber",4}}; }; class Crafting1 { text = "Craft Outhouse"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {"ItemToolbox","ItemCrowbar"}; output[] = {{"outhouse_kit",1}}; input[] = {{"bulk_empty",1},{"ItemCorrugated",1},{"PartWoodPlywood",5},{"PartWoodLumber",3},{"ItemTrashToiletpaper",1}}; }; class Crafting2 { text = "Craft Storage Shed"; script = "spawn player_craftItem2;"; neednearby[] = {}; requiretools[] = {"ItemToolbox","ItemCrowbar"}; output[] = {{"storage_shed_kit",1}}; input[] = {{"bulk_empty",1},{"ItemCorrugated",5},{"PartWoodPlywood",2},{"PartWoodLumber",3}}; }; }; }; class ItemPole: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Metal Pole"; model = "\z\addons\dayz_epoch\models\pipe.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_pipe_CA.paa"; descriptionShort = "Pole: A few sturdy metal poles used to craft tents and other buildables"; class ItemActions { class Crafting { text = "Craft Corrugated Fence"; script = "spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox","ItemCrowbar"}; output[] = {{"ItemCorrugated",1}}; input[] = {{"ItemPole",2},{"ItemTankTrap",2},{"PartWoodLumber",2}}; }; class Crafting1 { text = "Craft Rusty Gate"; script = "spawn player_craftItem1;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemCrowbar"}; output[] = {{"rusty_gate_kit",1}}; input[] = {{"bulk_empty",1},{"ItemPole",6},{"PartGeneric",3},{"ItemTankTrap",1}}; }; class Crafting2 { text = "Craft Metal Panel"; script = "spawn player_craftItem2;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemCrowbar"}; output[] = {{"metal_panel_kit",1}}; input[] = {{"bulk_empty",1},{"ItemPole",4},{"ItemTankTrap",4}}; }; }; }; class ItemOilBarrel: CA_Magazine { scope = 2; count = 1; // fuelQuantity = 210; type = 256; displayName = "Oil Barrel"; model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_oil_drum_model_ca.paa"; descriptionShort = "210 litres of Oil in a Barrel"; }; class ItemFuelBarrel: CA_Magazine { scope = 2; count = 1; fuelQuantity = 210; type = 256; displayName = "Fuel Barrel"; model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_oil_drum_model_ca.paa"; descriptionShort = "210 litres of fuel per barrel"; }; class ItemFuelBarrelEmpty: ItemFuelBarrel { scope = 2; count = 1; fuelQuantity = 0; type = 256; displayName = "Fuel Barrel (Empty)"; picture = "\z\addons\dayz_epoch\pictures\equip_oildrum_e_CA.paa"; descriptionShort = "210 litres of fuel per barrel (Empty)"; }; class ItemJerrycan: CA_Magazine { scope = 2; count = 1; fuelQuantity = 20; type = 256; displayName = "$STR_EQUIP_NAME_19"; model = "\dayz_equip\models\jerrycan.p3d"; picture = "\dayz_equip\textures\equip_jerrycan_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_19"; }; class ItemJerrycanEmpty: ItemJerrycan { fuelQuantity = 0; type = 256; displayName = "$STR_EQUIP_NAME_39"; picture = "\dayz_equip\textures\equip_jerrycan_e_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_39"; }; class bulk: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Supply Crate"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; descriptionShort = "12 x Random Item"; }; class bulk_empty: bulk { descriptionShort = "Empty Supply Crate"; class ItemActions { class Crafting { text = "Pack 6 Coke"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_ItemSodaCoke",1}}; input[] = {{"bulk_empty",1},{"ItemSodaCoke",6}}; }; class Crafting1 { text = "Pack 6 Pepsi"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_ItemSodaPepsi",1}}; input[] = {{"bulk_empty",1},{"ItemSodaPepsi",6}}; }; }; }; class bulk_ItemSodaCoke: bulk { descriptionShort = "6 x ItemSodaCoke"; class ItemActions { class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"ItemSodaCoke",6,"magazine"}; }; }; }; class bulk_ItemSodaPepsi: bulk { descriptionShort = "6 x ItemSodaPepsi"; class ItemActions { class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"ItemSodaPepsi",6,"magazine"}; }; }; }; class bulk_30Rnd_9x19_MP5SD: bulk { descriptionShort = "12 x 30Rnd_9x19_MP5SD"; class ItemActions { class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"30Rnd_9x19_MP5SD",12,"magazine"}; }; }; }; class bulk_15Rnd_9x19_M9SD: bulk { descriptionShort = "12 x 15Rnd_9x19_M9SD"; class ItemActions { class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"15Rnd_9x19_M9SD",12,"magazine"}; }; }; }; class bulk_30Rnd_556x45_StanagSD: bulk { descriptionShort = "12 x 30Rnd_556x45_StanagSD"; class ItemActions { class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"30Rnd_556x45_StanagSD",12,"magazine"}; }; }; }; class bulk_ItemSandbag: bulk { descriptionShort = "12 x SandBag"; class ItemActions { class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"ItemSandbag",12,"magazine"}; }; }; }; class bulk_17Rnd_9x19_glock17: bulk { descriptionShort = "12 x 17Rnd_9x19_glock17"; class ItemActions { class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"17Rnd_9x19_glock17",12,"magazine"}; }; }; }; class workbench_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Workbench"; descriptionShort = "Workbench: Used to craft."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "WorkBench_DZ"; needNearby[] = {"none"}; }; }; }; // BUILDING KITS class 30m_plot_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "30 Meter Plot"; descriptionShort = "Plot Pole: A placeable pole that will allow you and your friends to build within a 30m radius. Ownership of plot pole is lost after owners death."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "Plastic_Pole_EP1_DZ"; }; }; }; class metal_panel_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Metal Panel"; descriptionShort = "Metal Panel: Strong metal wall used for base defence."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "MetalPanel_DZ"; }; }; }; class deer_stand_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Deer Stand"; descriptionShort = "Deer Stand: can be used as a lookout."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "DeerStand_DZ"; }; }; }; class desert_large_net_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Large Desert Camo Net"; descriptionShort = "Large Camo Netting: A very large buildable object that can be used to cover objects."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "DesertLargeCamoNet_DZ"; }; }; }; class forest_large_net_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Large Forest Camo Net"; descriptionShort = "Large Camo Netting: A very large buildable object that can be used to cover objects."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "ForestLargeCamoNet_DZ"; }; }; }; class desert_net_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Desert Camo Net"; descriptionShort = "Camo Netting: A buildable object that can be used to cover objects."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "DesertCamoNet_DZ"; }; class Crafting { text = "Craft Lg Camo Net"; script = "spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"desert_large_net_kit",1}}; input[] = {{"desert_net_kit",3}}; }; }; }; class forest_net_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Forest Camo Net"; descriptionShort = "Camo Netting: A buildable object that can be used to cover objects."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "ForestCamoNet_DZ"; }; class Crafting { text = "Craft Lg Camo Net"; script = "spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"forest_large_net_kit",1}}; input[] = {{"forest_net_kit",3}}; }; }; }; class fuel_pump_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Fuel Pump"; descriptionShort = "Fuel Pump"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "FuelPump_DZ"; }; }; }; class light_pole_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Light Pole"; descriptionShort = "Light Pole: A buildable object that can be used with a Generator to provide light in times of darkness."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "LightPole_DZ"; }; }; }; class stick_fence_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Stick Fence"; descriptionShort = "Stick Fence: A buildable barrier that can be used to keep zombies out of your camp. They are fairly weak and can be ran over easier."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "StickFence_DZ"; }; }; }; class wooden_shed_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Nice Wooden Shed"; descriptionShort = "Nice Wooden Shed: A crafted object that holds a lot of items/weapons/backpacks and has a door that opens and closes."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "Wooden_shed_DZ"; }; }; }; class wood_shack_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Wood Shack"; descriptionShort = "Wood Shack"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "WoodShack_DZ"; }; }; }; class m240_nest_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "M240 Nest"; descriptionShort = "M240 Nest"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "M240Nest_DZ"; }; }; }; class sun_shade_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Canvas Sun Shade"; descriptionShort = "Sun Shade: A buildable object used to keep the sun off your back."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "CanvasHut_DZ"; }; }; }; class park_bench_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Wood Bench"; descriptionShort = "Wood Bench"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "ParkBench_DZ"; }; }; }; class rusty_gate_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Rusty Gate"; descriptionShort = "Rusty Gate: A buildable object that can be opened and closed."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "MetalGate_DZ"; }; }; }; class sandbag_nest_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Sandbag Nest"; descriptionShort = "Sandbag Nest: A buildable fortification object, can be removed."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "SandNest_DZ"; }; }; }; class outhouse_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Outhouse"; descriptionShort = "Outhouse: A buildable object that you can poop in. Comes pre-stocked with one roll of Toilet Paper."; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "OutHouse_DZ"; }; }; }; class storage_shed_kit: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Storage Shed"; descriptionShort = "Storage Shed: A large buildable object that is non enterable and holds a lot of items/weapons/backpacks"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemEtool","ItemToolbox"}; create = "StorageShed_DZ"; }; }; }; class ItemGenerator: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "$STR_EQUIP_NAME_31"; model = "\dayz_equip\models\generator_gear.p3d"; picture = "\dayz_equip\textures\equip_generator_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_31"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemToolbox"}; create = "Generator_DZ"; needNearby[] = {"dayz_fuelpumparray"}; }; }; }; class ItemFuelPump: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Fuel Pump"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; descriptionShort = "Fuel Pumps can be used to create a refuel station"; class ItemActions { class Build { text = "$STR_ACTIONS_BUILD"; script = "spawn player_build;"; require[] = {"ItemToolbox"}; create = "FuelPump_DZ"; needNearby[] = {"dayz_fuelsources"}; }; }; }; // Custom player vault class ItemVault: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Safe"; model = "\z\addons\dayz_epoch\models\safe_onside.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_safe_ca.paa"; descriptionShort = "Personal Safe: A placeable object that is used for very secure storage. WARNING!!! Placing your safe will give you a 4 digit number that is used to open the safe, save that number!"; class ItemActions { class Pitch { text = "Place Safe"; script = "spawn player_vaultPitch;"; }; }; }; class ItemLockbox: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Lockbox"; model = "\z\addons\dayz_epoch\models\lockbox.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_safe_ca.paa"; descriptionShort = "Semi secure lockbox"; }; class PartEngine: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "$STR_EQUIP_NAME_11"; model = "\dayz_equip\models\engine.p3d"; picture = "\dayz_equip\textures\equip_engine_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_11"; }; class PartWoodPile: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "$STR_EQUIP_NAME_40"; model = "\dayz_equip\models\woodPile.p3d"; picture = "\dayz_equip\textures\equip_woodPile_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_40"; class ItemActions { class Crafting { text = "Craft Lumber"; script = "spawn player_craftItem;"; neednearby[] = {"sawmill"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"PartWoodLumber",1}}; input[] = {{"PartWoodPile",2}}; }; class Crafting1 { text = "Craft Arrows"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {"ItemKnife"}; output[] = {{"WoodenArrow",3}}; input[] = {{"PartWoodPile",1},{"ItemTrashRazor",1}}; }; class Crafting2 { text = "Craft Stick Fence"; script = "spawn player_craftItem2;"; neednearby[] = {}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"stick_fence_kit",1}}; input[] = {{"bulk_empty",1},{"PartWoodPile",6}}; }; }; }; class PartWoodLumber: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Lumber"; model = "\z\addons\dayz_epoch\models\planks.p3d"; picture="\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa"; descriptionShort = "Lumber: Used for building many structures and can also be used to make plywood."; class ItemActions { class Build { text = "Build Wood Gate"; script = "spawn player_build;"; require[] = {"ItemToolbox"}; create = "WoodGate_DZ"; }; class Crafting { text = "Craft Plywood"; script = "spawn player_craftItem;"; neednearby[] = {"sawmill"}; requiretools[] = {"ItemToolbox"}; output[] = {{"PartWoodPlywood",1}}; input[] = {{"PartWoodLumber",2}}; }; class Crafting1 { text = "Craft Supply Crate"; script = "spawn player_craftItem1;"; neednearby[] = {"sawmil"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_empty",1}}; input[] = {{"PartWoodLumber",4},{"PartGeneric",1}}; }; class Crafting2 { text = "Craft Deer Stand"; script = "spawn player_craftItem2;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemCrowbar"}; output[] = {{"deer_stand_kit",1}}; input[] = {{"bulk_empty",1},{"PartWoodLumber",8},{"PartWoodPile",2}}; }; }; }; class PartWoodPlywood: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Plywood"; model = "\z\addons\dayz_epoch\models\plywood.p3d"; picture="\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa"; descriptionShort = "Plywood: Used for building many structures."; class ItemActions { class Crafting { text = "Craft Workbench"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemToolbox"}; output[] = {{"workbench_kit",1}}; input[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}}; }; class Crafting1 { text = "Craft Shack"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {"ItemToolbox"}; output[] = {{"wood_shack_kit",1}}; input[] = {{"bulk_empty",1},{"PartWoodPlywood",4},{"PartWoodLumber",4}}; }; }; }; class PartWoodShed: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "Wooden Shack"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; descriptionShort = "Wooden Shack: A crafted object that holds some items/weapons/backpacks."; class ItemActions { class Build { text = "Build Wood Shack"; script = "spawn player_build;"; require[] = {"ItemToolbox"}; create = "WoodShack_DZ"; }; }; }; class PartVRotor: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "$STR_EQUIP_NAME_32"; model = "\dayz_equip\models\vrotor.p3d"; picture = "\dayz_equip\textures\equip_vrotor_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_32"; }; class PartGlass: CA_Magazine { scope = 2; count = 1; type = 256; displayName = "$STR_EQUIP_NAME_30"; model = "\dayz_equip\models\carglass.p3d"; picture = "\dayz_equip\textures\equip_carglass_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_30"; }; // Skins class SkinBase: CA_Magazine { scope = 0; count = 1; type = 256; displayName = "Clothes"; model = "\dayz_equip\models\cloth_parcel.p3d"; picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa"; descriptionShort = "Clothes Parcel"; class ItemActions { class Use { text = "Wear %1"; script = "spawn player_wearClothes;"; }; class Crafting { text = "Craft Canvas"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"ItemCanvas",1}}; input[] = {{"SkinBase",4}}; }; class Crafting1 { text = "Craft Bandages"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"ItemBandage",2}}; input[] = {{"SkinBase",1}}; }; }; }; class Skin_Sniper1_DZ: SkinBase { scope = 2; displayName = "$STR_EQUIP_NAME_43"; descriptionShort = "$STR_EQUIP_DESC_43"; }; class Skin_Rocket_DZ: SkinBase { scope = 2; displayName = "Officer Suit"; descriptionShort = "Officer Suit"; }; class Skin_RU_Policeman_DZ: SkinBase { scope = 2; displayName = "Sergei"; descriptionShort = "Police Officer Uniform"; }; class Skin_Pilot_EP1_DZ: SkinBase { scope = 2; displayName = "Ethan"; descriptionShort = "Pilot Uniform"; }; class Skin_Haris_Press_EP1_DZ: SkinBase { scope = 2; displayName = "Harry"; descriptionShort = "Press Uniform"; }; class Skin_Ins_Soldier_GL_DZ: SkinBase { scope = 2; displayName = "Terrorist Uniform"; descriptionShort = "Terrorist Uniform"; }; class Skin_GUE_Commander_DZ: SkinBase { scope = 2; displayName = "Rebel Uniform"; descriptionShort = "Rebel Uniform"; }; class Skin_Functionary1_EP1_DZ: SkinBase { scope = 2; displayName = "Donald"; descriptionShort = "Business Suit"; }; class Skin_Priest_DZ: SkinBase { scope = 2; displayName = "James"; descriptionShort = "Priest Outfit"; }; class Skin_Rocker1_DZ: SkinBase { scope = 2; displayName = "Duane"; descriptionShort = "Rocker (black)"; }; class Skin_Rocker2_DZ: SkinBase { scope = 2; displayName = "Rod"; descriptionShort = "Rocker (brown)"; }; class Skin_Rocker3_DZ: SkinBase { scope = 2; displayName = "Van"; descriptionShort = "Rocker (blue)"; }; class Skin_Rocker4_DZ: SkinBase { scope = 2; displayName = "Bruce"; descriptionShort = "Rocker (green)"; }; class Skin_Bandit1_DZ: SkinBase { scope = 2; displayName = "Bandit Outfit"; descriptionShort = "Bandit Outfit"; }; class Skin_Bandit2_DZ: SkinBase { scope = 2; displayName = "Bandit Camo"; descriptionShort = "Bandit Camo Outfit"; }; class Skin_GUE_Soldier_MG_DZ: SkinBase { scope = 2; displayName = "Bandit Gunner"; descriptionShort = "Bandit Gunner Outfit"; }; class Skin_GUE_Soldier_Sniper_DZ: SkinBase { scope = 2; displayName = "Bandit Sniper"; descriptionShort = "Bandit Sniper Outfit"; }; class Skin_GUE_Soldier_Crew_DZ: SkinBase { scope = 2; displayName = "Bandit Baklava"; descriptionShort = "Bandit Baklava Outfit"; }; class Skin_GUE_Soldier_CO_DZ: SkinBase { scope = 2; displayName = "Bandit Mask"; descriptionShort = "Bandit Mask Outfit"; }; class Skin_GUE_Soldier_2_DZ: SkinBase { scope = 2; displayName = "Bandit Hat"; descriptionShort = "Bandit Hat with Baklava"; }; class Skin_BanditW1_DZ: SkinBase { scope = 2; displayName = "Bandit Annie"; descriptionShort = "Bandit wrap blue top with brown pants."; }; class Skin_BanditW2_DZ: SkinBase { scope = 2; displayName = "Bandit Jane"; descriptionShort = "Bandit wrap grey top with brown camo pants."; }; class Skin_SurvivorW3_DZ: SkinBase { scope = 2; displayName = "Jane"; descriptionShort = "Grey top with brown camo pants."; }; class Skin_SurvivorW2_DZ: SkinBase { scope = 2; displayName = "Annie"; descriptionShort = "Civilian (female)"; }; class Skin_SurvivorWpink_DZ: SkinBase { scope = 2; displayName = "Melly (female)"; descriptionShort = "Purple top with blue pants."; }; class Skin_SurvivorWsequisha_DZ: SkinBase { scope = 2; displayName = "Maria (female)"; descriptionShort = "Maria Clothes (female)"; }; class Skin_SurvivorWsequishaD_DZ: SkinBase { scope = 2; displayName = "Sequisha (female)"; descriptionShort = "Sequisha Clothes (female)"; }; class Skin_SurvivorWcombat_DZ: SkinBase { scope = 2; displayName = "Alejandria"; descriptionShort = "Blue camo top with brown camo pants."; }; class Skin_SurvivorWdesert_DZ: SkinBase { scope = 2; displayName = "Savannah"; descriptionShort = "White top with brown pants."; }; class Skin_SurvivorWurban_DZ: SkinBase { scope = 2; displayName = "Sophia"; descriptionShort = "Maroon top with grey pants."; }; class Skin_TK_INS_Warlord_EP1_DZ: SkinBase { scope = 2; displayName = "Takistani Warlord"; descriptionShort = "Takistani Warlord"; }; class Skin_TK_INS_Soldier_EP1_DZ: SkinBase { scope = 2; displayName = "Takistani Soldier"; descriptionShort = "Takistani Soldier"; }; class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase { scope = 2; displayName = "Special Forces"; descriptionShort = "Special Forces"; }; class Skin_Drake_Light_DZ: SkinBase { scope = 2; displayName = "Desert Camo"; descriptionShort = "Desert Camo"; }; class Skin_Soldier_Bodyguard_AA12_PMC_DZ: SkinBase { scope = 2; displayName = "Bodyguard"; descriptionShort = "Bodyguard"; }; class Skin_FR_OHara_DZ: SkinBase { scope = 2; displayName = "Jungle Camo"; descriptionShort = "Jungle Camo"; }; class Skin_FR_Rodriguez_DZ: SkinBase { scope = 2; displayName = "Gunner Outfit"; descriptionShort = "Gunner Outfit"; }; class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase { scope = 2; displayName = "Desert Ghillie"; descriptionShort = "Desert Ghillie"; }; class Skin_Graves_Light_DZ: SkinBase { scope = 2; displayName = "Urban Camo"; descriptionShort = "Urban Camo"; }; class Skin_Soldier_Sniper_PMC_DZ: SkinBase { scope = 2; displayName = "Marksman"; descriptionShort = "Marksman"; }; class Skin_Soldier_TL_PMC_DZ: SkinBase { scope = 2; displayName = "Team Leader"; descriptionShort = "Team Leader"; }; // class ItemTent: CA_Magazine { scope = 2; count = 1; type = 256; displayName = $STR_EQUIP_NAME_20; model = "\dayz_equip\models\tentbag_gear.p3d"; picture = "\dayz_equip\textures\equip_tentbag_ca.paa"; descriptionShort = $STR_EQUIP_DESC_20; class ItemActions { class Pitch { text = $STR_PITCH_TENT; script = "spawn player_tentPitch;"; create = "TentStorage"; }; class Crafting { text = "Craft Desert Net"; script = "spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"desert_net_kit",1}}; input[] = {{"bulk_empty",1},{"ItemTent",4},{"ItemPole",4}}; }; class Crafting1 { text = "Craft Forest Net"; script = "spawn player_craftItem1;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"forest_net_kit",1}}; input[] = {{"ItemTent",4},{"ItemPole",4}}; }; }; }; class ItemTentDomed : ItemTent { scope = public; count = 1; type = 256; displayName = "Camping Tent Desert"; model = "\dayz_equip\models\tentbag_gear.p3d"; picture = "\dayz_equip\textures\equip_tentbag_ca.paa"; descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage."; class ItemActions { class Pitch { text = $STR_PITCH_TENT; script = "spawn player_tentPitch;"; create = "TentStorageDomed"; }; class Crafting { text = "Craft Desert Net"; script = "spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"desert_net_kit",1}}; input[] = {{"bulk_empty",1},{"ItemTent",4},{"ItemPole",4}}; }; class Crafting1 { text = "Craft Forest Net"; script = "spawn player_craftItem1;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"forest_net_kit",1}}; input[] = {{"bulk_empty",1},{"ItemTent",4},{"ItemPole",4}}; }; }; }; class ItemTentDomed2 : ItemTent { scope = public; count = 1; type = 256; displayName = "Camping Tent Green"; model = "\dayz_equip\models\tentbag_gear.p3d"; picture = "\dayz_equip\textures\equip_tentbag_ca.paa"; descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage."; class ItemActions { class Pitch { text = $STR_PITCH_TENT; script = "spawn player_tentPitch;"; create = "TentStorageDomed2"; }; class Crafting { text = "Craft Desert Net"; script = "spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"desert_net_kit",1}}; input[] = {{"bulk_empty",1},{"ItemTent",4},{"ItemPole",4}}; }; class Crafting1 { text = "Craft Desert Net"; script = "spawn player_craftItem1;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"forest_net_kit",1}}; input[] = {{"bulk_empty",1},{"ItemTent",4},{"ItemPole",4}}; }; }; }; class ItemSandbag : CA_Magazine { scope = public; count = 1; type = 256; displayName = $STR_EQUIP_NAME_21; model = "\dayz_equip\models\sandbags.p3d"; picture = "\dayz_equip\textures\equip_sandbag_ca.paa"; descriptionShort = $STR_EQUIP_DESC_21; class ItemActions { class Build { text = "Build Sandbag"; script = "spawn player_build;"; require[] = {"ItemEtool"}; create = "Sandbag1_DZ"; }; class Crafting { text = "Craft Large Sandbag"; script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemEtool","ItemToolbox"}; output[] = {{"ItemSandbagLarge",1}}; input[] = {{"ItemSandbag",3},{"ItemWire",1},{"ItemTankTrap",1}}; }; class Crafting1 { text = "Craft Sandbag Nest"; script = "spawn player_craftItem1;"; neednearby[] = {}; requiretools[] = {"ItemEtool","ItemToolbox"}; output[] = {{"sandbag_nest_kit",1}}; input[] = {{"bulk_empty",1},{"ItemSandbag",4},{"PartWoodPlywood",2},{"PartWoodLumber",4}}; }; /* class Crafting2 { text = "Craft M240 Nest"; script = "spawn player_craftItem2;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemEtool","ItemToolbox","M240_DZ"}; output[] = {{"m240_nest_kit",1}}; input[] = {{"bulk_empty",1},{"ItemSandbag",4},{"ItemCanvas",1},{"PartWoodPlywood",4},{"PartWoodLumber",3}}; consumeweapons[] = {"M240_DZ"}; }; */ }; }; class ItemSandbagLarge : CA_Magazine { scope = public; count = 1; type = 256; displayName = "H-barrier cube"; model = "\dayz_equip\models\sandbags.p3d"; picture = "\dayz_equip\textures\equip_sandbag_ca.paa"; descriptionShort = "Hesco berrier: A buildable object that is used for fortification purposes."; class ItemActions { class Build { text = "Build H-barrier cube"; script = "spawn player_build;"; require[] = {"ItemEtool"}; create = "Land_HBarrier1_DZ"; }; }; }; class ItemTankTrap : CA_Magazine { scope = public; count = 1; type = 256; displayName = $STR_EQUIP_NAME_22; model = "\dayz_equip\models\tank_trap_kit.p3d"; picture = "\dayz_equip\textures\equip_tanktrap_kit_CA.paa"; descriptionShort = $STR_EQUIP_DESC_22; class ItemActions { class Build { text = $STR_ACTIONS_BUILD; script = "spawn player_build;"; require[] = {"ItemToolbox"}; create = "Hedgehog_DZ"; }; }; }; class TrapBear : CA_Magazine { scope = public; count = 1; type = 256; displayName = "Bear Trap"; model = "\dayz_equip\models\bear_trap_gear.p3d"; picture = "\dayz_equip\textures\equip_bear_trap_ca.paa"; descriptionShort = "Place to add a bear trap"; class ItemActions { class Build { text = "Place Trap"; script = "spawn player_setTrap;"; require[] = {"ItemToolbox"}; create = "BearTrap_DZ"; }; }; }; class ItemWire : CA_Magazine { scope = public; count = 1; type = 256; displayName = $STR_EQUIP_NAME_23; model = "\dayz_equip\models\Fence_wire_kit.p3d"; picture = "\dayz_equip\textures\equip_fencewire_kit_CA.paa"; descriptionShort = $STR_EQUIP_DESC_23; class ItemActions { class Build { text = $STR_ACTIONS_BUILD; script = "spawn player_build;"; require[] = {"ItemToolbox"}; create = "Fort_RazorWire"; }; }; }; class Quiver : CA_Magazine { scope = public; ammo = "WoodenArrow"; count = 6; descriptionshort = "Small Quiver used with the Crossbow, Max arrows 6."; displayname = "Quiver"; initSpeed = 150; model = "\z\addons\dayz_communityassets\models\quiver"; picture = "\z\addons\dayz_communityassets\pictures\equip_quiver_ca.paa"; }; class WoodenArrow : CA_Magazine { scope = public; displayName = "Arrow"; //$STR_MAG_NAME_3; model = "\dayz_weapons\models\bolt_gear"; picture = "\z\addons\dayz_communityassets\pictures\equip_warrow_ca.paa"; ammo = "WoodenArrow"; count = 1; initSpeed = 150; descriptionShort = "Arrow made out of wood, used with the Crossbow."; //$STR_MAG_DESC_3; class ItemActions { class ReloadMag { text = "Combine into Quiver"; script = "spawn player_reloadMag;"; use[] = {"WoodenArrow","WoodenArrow","WoodenArrow","WoodenArrow","WoodenArrow","WoodenArrow"}; output[] = {"Quiver"}; }; }; }; class HandGrenade;//External class reference class ItemSodaEmpty: HandGrenade { scope = 2; displayName = "$STR_EQUIP_NAME_35"; model = "\dayz_equip\models\soda_coke_e.p3d"; picture = "\dayz_equip\textures\equip_soda_empty_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_35"; ammo = "SodaCan"; class ItemActions { class Crafting { text = "Melt into Bars"; script = "spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemAluminumBar",1}}; input[] = {{"ItemSodaEmpty",6}}; }; }; }; class ItemSodaCoke; //External class reference class ItemSodaCokeEmpty : ItemSodaEmpty{ model = "\dayz_equip\models\soda_coke_e.p3d"; picture = "\dayz_equip\textures\equip_soda_empty_ca.paa"; }; class ItemSodaPepsiEmpty : ItemSodaEmpty{ model = "\dayz_equip\models\soda_pepsi_e.p3d"; picture = "\dayz_equip\textures\equip_soda_empty_ca.paa"; }; class ItemSodaMdewEmpty : ItemSodaEmpty{ model = "\dayz_equip\models\soda_mdew_e.p3d"; picture = "\dayz_equip\textures\equip_soda_empty_ca.paa"; }; class ItemSodaMtngreen : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_0; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_0; model = "z\addons\dayz_communityassets\models\soda_mtngreen_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_mtngreen_clean_full_ca.paa"; }; class ItemSodaMtngreenEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_mtngreen_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_mtngreen_clean_empty_ca.paa"; //ammo = "SodaCanMtngreen"; }; class ItemSodaR4z0r : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_1; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_1; model = "z\addons\dayz_communityassets\models\soda_r4z0r_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_r4z0r_clean_full_ca.paa"; }; class ItemSodaR4z0rEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_r4z0r_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_r4z0r_clean_empty_ca.paa"; //ammo = "SodaCanMtngreen"; }; class ItemSodaRbull : ItemSodaCoke { displayName = $STR_FOOD_NAME_RBULL; descriptionShort = $STR_FOOD_DESC_RBULL; model = "z\addons\dayz_epoch\models\soda_redbull.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_soda_rbull_CA.paa"; }; class ItemSodaOrangeSherbet : ItemSodaCoke { displayName = $STR_FOOD_NAME_OSHERBET; descriptionShort = $STR_FOOD_DESC_OSHERBET; model = "z\addons\dayz_epoch\models\soda_sherbet.p3d"; picture = "\z\addons\dayz_epoch\pictures\soda_orangesherbet_ca.paa"; }; class ItemSodaClays : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_2; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_2; model = "z\addons\dayz_communityassets\models\soda_clays_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_clays_clean_full_ca.paa"; }; class ItemSodaClaysEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_clays_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_clays_clean_empty_ca.paa"; //ammo = "SodaCanMtngreen"; }; class ItemSodaSmasht : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_3; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_3; model = "z\addons\dayz_communityassets\models\soda_smasht_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_smasht_clean_full_ca.paa"; }; class ItemSodaSmashtEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_smasht_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_smasht_clean_empty_ca.paa"; //ammo = "SodaCanMtngreen"; }; class ItemSodaDrwaste : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_4; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_4; model = "z\addons\dayz_communityassets\models\soda_drwaste_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_drwaste_clean_full_ca.paa"; }; class ItemSodaDrwasteEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_drwaste_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_drwaste_clean_empty_ca.paa"; //ammo = "SodaCanMtngreen"; }; /* class ItemSodaFranka : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_5; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_5; model = "z\addons\dayz_communityassets\models\soda_franka_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_franka_clean_full_ca.paa"; }; class ItemSodaFrankaEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_franka_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_franka_clean_empty_ca"; //ammo = "SodaCanMtngreen"; }; */ class ItemSodaLemonade : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_6; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_6; model = "z\addons\dayz_communityassets\models\soda_lemonade_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lemonade_clean_full_ca.paa"; }; class ItemSodaLemonadeEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_lemonade_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lemonade_clean_empty_ca.paa"; //ammo = "SodaCanMtngreen"; }; /* class ItemSodaLirik : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_7; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_7; model = "z\addons\dayz_communityassets\models\soda_lirik_clean_full.p3d"; //picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lirik_clean_full_ca.paa"; }; class ItemSodaLirikEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_lirik_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lirik_clean_empty_ca.paa"; //ammo = "SodaCanMtngreen"; }; */ class ItemSodaLvg : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_8; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_8; model = "z\addons\dayz_communityassets\models\soda_lvg_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lvg_clean_full_ca.paa"; }; class ItemSodaLvgEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_lvg_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lvg_clean_empty_ca.paa"; //ammo = "SodaCanMtngreen"; }; class ItemSodaMzly : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_9; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_9; model = "z\addons\dayz_communityassets\models\soda_mzly_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_mzly_clean_full_ca.paa"; }; class ItemSodaMzlyEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_mzly_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_mzly_clean_empty_ca.paa"; //ammo = "SodaCanMtngreen"; }; /* class ItemSodaPeppsy : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_10; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_10; model = "z\addons\dayz_communityassets\models\soda_peppsy_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_peppsy_clean_full_ca.paa"; }; class ItemSodaPeppsyEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_peppsy_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_peppsy_clean_empty_ca.paa"; //ammo = "SodaCanMtngreen"; }; */ class ItemSodaRabbit : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_11; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_11; model = "z\addons\dayz_communityassets\models\soda_rabbit_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_rabbit_clean_full_ca.paa"; }; class ItemSodaRabbitEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_rabbit_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_rabbit_clean_empty_ca.paa"; //ammo = "SodaCanMtngreen"; }; /* class ItemSodaSacrite : ItemSodaCoke { displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_12; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_12; model = "z\addons\dayz_communityassets\models\soda_sacrite_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_sacrite_clean_full_ca.paa"; }; class ItemSodaSacriteEmpty : ItemSodaEmpty{ model = "z\addons\dayz_communityassets\models\soda_sacrite_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_sacrite_clean_empty_ca.paa"; //ammo = "SodaCanMtngreen"; }; */ class FoodEdible; class FoodCanFrankBeans: FoodEdible { scope = 2; // displayName = "$STR_EQUIP_NAME_28"; displayName = "Can (Frank n Beans)"; // addactions cannot have & model = "\dayz_equip\models\food_fbtin.p3d"; picture = "\dayz_equip\textures\equip_fbtin_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_28"; }; class ItemTrout : FoodEdible { scope = 2; displayName = "Rainbow Trout"; descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch."; model = "\z\addons\dayz_epoch\models\trout.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_rainbowtrout_CA.paa"; bloodRegen = 400; }; class ItemSeaBass : FoodEdible { scope = 2; displayName = "Sea Bass"; descriptionShort = "Sea Bass: A medium sized fish that is fairly rare."; model = "\z\addons\dayz_epoch\models\seabass.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_seabass_CA.paa"; bloodRegen = 800; }; class ItemTuna : FoodEdible { scope = 2; displayName = "Blue Fin Tuna"; descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?"; model = "\z\addons\dayz_epoch\models\tuna.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_tuna_CA.paa"; bloodRegen = 2500; }; class ItemTroutCooked : FoodEdible { scope = 2; displayName = "Rainbow Trout (Cooked)"; descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch."; model = "\z\addons\dayz_epoch\models\trout_cooked.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_trout_cooked_CA.paa"; bloodRegen = 800; }; class ItemSeaBassCooked : FoodEdible { scope = 2; displayName = "Sea Bass (Cooked)"; descriptionShort = "Sea Bass: A medium sized fish that is fairly rare."; model = "\z\addons\dayz_epoch\models\seabass_cooked.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_seabass_cooked_CA.paa"; bloodRegen = 1600; }; class ItemTunaCooked : FoodEdible { scope = 2; displayName = "Blue Fin Tuna (Cooked)"; descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?"; model = "\z\addons\dayz_epoch\models\tuna_cooked.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_tuna_cooked_CA.paa"; bloodRegen = 5000; }; class FoodBioMeat: FoodEdible { scope = 2; displayName = "Bio Meat"; model = "\z\addons\dayz_epoch\models\biomeat_can.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_biomeat_CA.paa"; descriptionShort = "Bio Meat: A very good source of nutrition, and a very high chance of infection. Eat at own risk."; bloodRegen = 1600; }; class FoodmeatRaw : FoodEdible { scope = public; count = 1; type = 256; displayName = $STR_FOOD_EQIP_CODE_NAME_0; model = "\dayz_equip\models\food_steak_gear.p3d"; picture = "\dayz_equip\textures\equip_steak_ca.paa"; descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_0; bloodRegen = 100; }; class FoodmuttonRaw : FoodmeatRaw { displayName = $STR_FOOD_EQIP_CODE_NAME_1; descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_1; bloodRegen = 100; }; class FoodchickenRaw : FoodmeatRaw { displayName = $STR_FOOD_EQIP_CODE_NAME_2; descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_2; bloodRegen = 100; }; class FoodrabbitRaw : FoodmeatRaw { displayName = $STR_FOOD_EQIP_CODE_NAME_3; descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_3; bloodRegen = 400; }; class FoodbaconRaw : FoodmeatRaw { displayName = $STR_FOOD_EQIP_CODE_NAME_4; model = "z\addons\dayz_communityassets\models\bacon_raw.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_raw_CA.paa"; descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_4; bloodRegen = 150; }; class FoodbeefRaw : FoodmeatRaw { displayName = $STR_FOOD_EQIP_CODE_NAME_6; descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_6; bloodRegen = 100; }; class FoodmeatCooked : FoodEdible { scope = public; count = 1; displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_0; model = "\dayz_equip\models\food_steak_cooked_gear.p3d"; picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa"; descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_0; bloodRegen = 800; }; class FoodmuttonCooked : FoodmeatCooked { displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_1; descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_1; bloodRegen = 400; }; class FoodchickenCooked : FoodmeatCooked { displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_2; descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_2; bloodRegen = 400; }; class FoodbaconCooked : FoodmeatCooked { displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_4; model = "z\addons\dayz_communityassets\models\bacon_fried.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_fried_CA.paa"; descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_4; bloodRegen = 400; }; class FoodrabbitCooked : FoodmeatCooked { displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_3; descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_3; bloodRegen = 1600; }; class FoodbeefCooked : FoodmeatCooked { displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_6; descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_6; bloodRegen = 600; }; class AngelCookies : FoodEdible { scope = public; count = 1; displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_5; model = "z\addons\dayz_communityassets\models\buiscits_box.p3d"; picture = "z\addons\dayz_communityassets\pictures\i_buiscit_ca.paa"; descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_5; bloodRegen = 100; }; class FoodMRE : FoodEdible { scope = public; count = 1; bloodRegen = 800; displayName = $STR_FOOD_NAME_MRE; descriptionShort = $STR_FOOD_DESC_MRE; model = "z\addons\dayz_communityassets\models\mre.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_mre_CA.paa"; }; class FoodPistachio : FoodEdible { scope = public; count = 1; bloodRegen = 100; displayName = $STR_FOOD_NAME_PISTACHIO; descriptionShort = $STR_FOOD_DESC_PISTACHIO; model = "z\addons\dayz_communityassets\models\pistachio.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa"; }; class FoodNutmix : FoodEdible { scope = public; count = 1; bloodRegen = 100; displayName = $STR_FOOD_NAME_NUTMIX; descriptionShort = $STR_FOOD_DESC_NUTMIX; model = "z\addons\dayz_communityassets\models\nutmix.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_nutmix_CA.paa"; }; class FoodCanGriff : FoodEdible { scope = public; count = 1; bloodRegen = 200; displayName = $STR_FOOD_NAME_CAN_GRIFF; descriptionShort = $STR_FOOD_DESC_CAN_GRIFF; model = "z\addons\dayz_communityassets\models\can_griff_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_griff_clean_full_ca.paa"; }; class FoodCanBadguy : FoodEdible { scope = public; count = 1; bloodRegen = 200; displayName = $STR_FOOD_NAME_CAN_BADGUY; descriptionShort = $STR_FOOD_DESC_CAN_BADGUY; model = "z\addons\dayz_communityassets\models\can_badguy_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_badguy_clean_full_ca.paa"; }; class FoodCanBoneboy : FoodEdible { scope = public; count = 1; bloodRegen = 200; displayName = $STR_FOOD_NAME_CAN_BONEBOY; descriptionShort = $STR_FOOD_DESC_CAN_BONEBOY; model = "z\addons\dayz_communityassets\models\can_boneboy_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_boneboy_clean_full_ca.paa"; }; class FoodCanCorn : FoodEdible { scope = public; count = 1; bloodRegen = 200; displayName = $STR_FOOD_NAME_CAN_CORN; descriptionShort = $STR_FOOD_DESC_CAN_CORN; model = "z\addons\dayz_communityassets\models\can_corn_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_corn_clean_full_ca.paa"; }; class FoodCanCurgon : FoodEdible { scope = public; count = 1; bloodRegen = 200; displayName = $STR_FOOD_NAME_CAN_CURGON; descriptionShort = $STR_FOOD_DESC_CAN_CURGON; model = "z\addons\dayz_communityassets\models\can_curgon_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_curgon_clean_full_ca.paa"; }; class FoodCanDemon : FoodEdible { scope = public; count = 1; bloodRegen = 200; displayName = $STR_FOOD_NAME_CAN_DEMON; descriptionShort = $STR_FOOD_DESC_CAN_DEMON; model = "z\addons\dayz_communityassets\models\can_demon_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_demon_clean_full_ca.paa"; }; class FoodCanFraggleos : FoodEdible { scope = public; count = 1; bloodRegen = 200; displayName = $STR_FOOD_NAME_CAN_FRAGGLEOS; descriptionShort = $STR_FOOD_DESC_CAN_FRAGGLEOS; model = "z\addons\dayz_communityassets\models\can_fraggleos_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_fraggleos_clean_full_ca.paa"; }; class FoodCanHerpy : FoodEdible { scope = public; count = 1; bloodRegen = 200; displayName = $STR_FOOD_NAME_CAN_HERPY; descriptionShort = $STR_FOOD_DESC_CAN_HERPY; model = "z\addons\dayz_communityassets\models\can_herpy_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_herpy_clean_full_ca.paa"; }; class FoodCanOrlok : FoodEdible { scope = public; count = 1; bloodRegen = 200; displayName = $STR_FOOD_NAME_CAN_ORLOK; descriptionShort = $STR_FOOD_DESC_CAN_ORLOK; model = "z\addons\dayz_communityassets\models\can_orlok_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_orlok_clean_full_ca.paa"; }; class FoodCanPowell : FoodEdible { scope = public; count = 1; bloodRegen = 200; displayName = $STR_FOOD_NAME_CAN_POWELL; descriptionShort = $STR_FOOD_DESC_CAN_POWELL; model = "z\addons\dayz_communityassets\models\can_powell_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_powell_clean_full_ca.paa"; }; class FoodCanTylers : FoodEdible { scope = public; count = 1; bloodRegen = 200; displayName = $STR_FOOD_NAME_CAN_TYLERS; descriptionShort = $STR_FOOD_DESC_CAN_TYLERS; model = "z\addons\dayz_communityassets\models\can_tylers_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_tylers_clean_full_ca.paa"; }; class FoodCanUnlabeled : FoodEdible { scope = public; count = 1; bloodRegen = 200; displayName = $STR_FOOD_NAME_CAN_UNLABELED; descriptionShort = $STR_FOOD_DESC_CAN_UNLABELED; model = "z\addons\dayz_communityassets\models\can_unlabeled_clean_full.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_unlabeled_clean_full_ca.paa"; }; class TrashTinCan: HandGrenade { scope = 2; displayName = "$STR_EQUIP_NAME_33"; model = "\dayz_equip\models\trash_tincan.p3d"; picture = "\dayz_equip\textures\equip_tincan_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_33"; ammo = "TinCan"; class ItemActions { class Crafting { text = "Melt into Bars"; script = "spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemTinBar",1}}; input[] = {{"TrashTinCan",6}}; }; }; }; class FoodCanGriffEmpty : TrashTinCan { scope = public; count = 1; model = "z\addons\dayz_communityassets\models\can_griff_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_griff_clean_empty_ca.paa"; displayName = $STR_FOOD_NAME_CAN_GRIFF_EMPTY; descriptionShort = $STR_FOOD_DESC_CAN_GRIFF_EMPTY; ammo = "TinCan"; }; class FoodCanBadguyEmpty : TrashTinCan { scope = public; count = 1; displayName = $STR_FOOD_NAME_CAN_BADGUY_EMPTY; descriptionShort = $STR_FOOD_DESC_CAN_BADGUY_EMPTY; model = "z\addons\dayz_communityassets\models\can_badguy_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_badguy_clean_empty_ca.paa"; ammo = "TinCan"; }; class FoodCanBoneboyEmpty : TrashTinCan { scope = public; count = 1; displayName = $STR_FOOD_NAME_CAN_BONEBOY_EMPTY; descriptionShort = $STR_FOOD_DESC_CAN_BONEBOY_EMPTY; model = "z\addons\dayz_communityassets\models\can_boneboy_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_boneboy_clean_empty_ca.paa"; ammo = "TinCan"; }; class FoodCanCornEmpty : TrashTinCan { scope = public; count = 1; displayName = $STR_FOOD_NAME_CAN_CORN_EMPTY; descriptionShort = $STR_FOOD_DESC_CAN_CORN_EMPTY; model = "z\addons\dayz_communityassets\models\can_corn_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_corn_clean_empty_ca.paa"; ammo = "TinCan"; }; class FoodCanCurgonEmpty : TrashTinCan { scope = public; count = 1; displayName = $STR_FOOD_NAME_CAN_CURGON_EMPTY; descriptionShort = $STR_FOOD_DESC_CAN_CURGON_EMPTY; model = "z\addons\dayz_communityassets\models\can_curgon_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_curgon_clean_empty_ca.paa"; ammo = "TinCan"; }; class FoodCanDemonEmpty : TrashTinCan { scope = public; count = 1; displayName = $STR_FOOD_NAME_CAN_DEMON_EMPTY; descriptionShort = $STR_FOOD_DESC_CAN_DEMON_EMPTY; model = "z\addons\dayz_communityassets\models\can_demon_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_demon_clean_empty_ca.paa"; ammo = "TinCan"; }; class FoodCanFraggleosEmpty : TrashTinCan { scope = public; count = 1; displayName = $STR_FOOD_NAME_CAN_FRAGGLEOS_EMPTY; descriptionShort = $STR_FOOD_DESC_CAN_FRAGGLEOS_EMPTY; model = "z\addons\dayz_communityassets\models\can_fraggleos_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_fraggleos_clean_empty_ca.paa"; ammo = "TinCan"; }; class FoodCanHerpyEmpty : TrashTinCan { scope = public; count = 1; displayName = $STR_FOOD_NAME_CAN_HERPY_EMPTY; descriptionShort = $STR_FOOD_DESC_CAN_HERPY_EMPTY; model = "z\addons\dayz_communityassets\models\can_herpy_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_herpy_clean_empty_ca.paa"; ammo = "TinCan"; }; class FoodCanOrlokEmpty : TrashTinCan { scope = public; count = 1; displayName = $STR_FOOD_NAME_CAN_ORLOK_EMPTY; descriptionShort = $STR_FOOD_DESC_CAN_ORLOK_EMPTY; model = "z\addons\dayz_communityassets\models\can_orlok_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_orlok_clean_empty_ca.paa"; ammo = "TinCan"; }; class FoodCanPowellEmpty : TrashTinCan { scope = public; count = 1; displayName = $STR_FOOD_NAME_CAN_POWELL_EMPTY; descriptionShort = $STR_FOOD_DESC_CAN_POWELL_EMPTY; model = "z\addons\dayz_communityassets\models\can_powell_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_powell_clean_empty_ca.paa"; ammo = "TinCan"; }; class FoodCanTylersEmpty : TrashTinCan { scope = public; count = 1; displayName = $STR_FOOD_NAME_CAN_TYLERS_EMPTY; descriptionShort = $STR_FOOD_DESC_CAN_TYLERS_EMPTY; model = "z\addons\dayz_communityassets\models\can_tylers_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_tylers_clean_empty_ca.paa"; ammo = "TinCan"; }; class FoodCanUnlabeledEmpty : TrashTinCan { scope = public; count = 1; displayName = $STR_FOOD_NAME_CAN_UNLABELED_EMPTY; descriptionShort = $STR_FOOD_DESC_CAN_UNLABELED_EMPTY; model = "z\addons\dayz_communityassets\models\can_unlabeled_clean_empty.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_can_unlabeled_clean_empty_ca.paa"; ammo = "TinCan"; }; class ItemWaterbottle; class ItemWaterbottleBoiled : ItemWaterbottle { displayName = $STR_ITEMWATERBOTTLEBOILED_CODE_NAME; descriptionShort = $STR_ITEMWATERBOTTLEBOILED_CODE_DESC; }; class Hatchet_Swing; class Machete_Swing : Hatchet_Swing { displayName = "Machete"; displayNameMagazine = "Machete"; shortNameMagazine = "Machete"; ammo = "Machete_Swing_Ammo"; }; class Fishing_Swing : Hatchet_Swing { displayName = "Fishing"; displayNameMagazine = "Fishing"; shortNameMagazine = "Fishing"; ammo = "Fishing_Swing_Ammo"; }; // Inventory Placeholder class DummyItem : Hatchet_Swing { displayName = "Dummy"; displayNameMagazine = "Dummy"; shortNameMagazine = "Dummy"; ammo = "Dummy_Swing_Ammo"; }; class ItemTrashToiletpaper : CA_Magazine { scope = public; count = 1; displayName = $STR_JUNK_NAME_TOILETPAPER; descriptionShort = $STR_JUNK_DESC_TOILETPAPER; model = "z\addons\dayz_communityassets\models\toiletpaper.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_toiletpaper_CA.paa"; type = 256; }; class ItemTrashRazor : CA_Magazine { scope = public; count = 1; displayName = $STR_JUNK_NAME_RAZOR; descriptionShort = $STR_JUNK_DESC_RAZOR; model = "z\addons\dayz_communityassets\models\razor.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_razor_CA.paa"; type = 256; }; class 8Rnd_B_Beneli_74Slug; class 8Rnd_B_Beneli_Pellets; class 2Rnd_shotgun_74Slug: 8Rnd_B_Beneli_74Slug { displayName="2Rnd. Slug"; count=2; descriptionShort="Caliber: 12 gauge
Rounds: 2
Used in: M1014"; model = "\z\addons\dayz_communityassets\models\2shells_slugshot.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_2shells_slugshot_CA.paa"; class ItemActions { class ReloadMag { text="Combine to 8 rounds"; script="spawn player_reloadMag;"; use[]= { "2Rnd_shotgun_74Slug", "2Rnd_shotgun_74Slug", "2Rnd_shotgun_74Slug", "2Rnd_shotgun_74Slug" }; output[]= { "8Rnd_B_Beneli_74Slug" }; }; }; }; class 2Rnd_shotgun_74Pellets: 8Rnd_B_Beneli_Pellets { displayName="2Rnd. Pellets"; count=2; descriptionShort="Caliber: 12 gauge
Rounds: 2 Pellets
Used in: M1014"; model = "\z\addons\dayz_communityassets\models\2shells_pellet.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_2shells_pellet_CA.paa"; class ItemActions { class ReloadMag { text="Combine to 8 rounds"; script="spawn player_reloadMag;"; use[]= { "2Rnd_shotgun_74Pellets", "2Rnd_shotgun_74Pellets", "2Rnd_shotgun_74Pellets", "2Rnd_shotgun_74Pellets" }; output[]= { "8Rnd_B_Beneli_Pellets" }; }; }; }; };