private["_activatingPlayer","_part_out","_part_in","_qty_out","_qty_in","_buy_o_sell","_textPartIn","_textPartOut","_traderID","_counter","_failed","_qty","_isOk","_needed"]; // [part_out,part_in, qty_out, qty_in,]; if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; }; TradeInprogress = true; //_activatingPlayer = _this select 1; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; //_traderID = (_this select 3) select 7; _counter = 0; _success = false; _failed = false; _total_in = 0; _total_out = 0; _qty = {_x == _part_in} count magazines player; // find total number of possible trades _total_trades = floor (_qty / _qty_in); if (_qty >= _qty_in) then { // trade all items for "_x" from 1 to _total_trades do { // Take currency for "_x" from 1 to _qty_in do { player removeMagazine _part_in; }; // check for space if buying and do not check if selling for "_x" from 1 to _qty_out do { if(_buy_o_sell == "buy") then { _isOk = [player,_part_out] call BIS_fnc_invAdd; if (!_isOk) exitWith { _failed = true; }; _counter = _counter + 1; } else { player addMagazine _part_out; }; }; // revert trade since it failed if(_failed) then { // add back currency for "_x" from 1 to _qty_in do { player addMagazine _part_in; }; // remove partial trade for "_x" from 1 to _counter do { player removeMagazine _part_out; }; cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"]; } else { _total_in = _total_in + _qty_in; _total_out = _total_out + _qty_out; _success = true; }; }; if(_success) then { cutText [format[("Traded %1 %2 for %3 %4"),_total_in,_textPartIn,_total_out,_textPartOut], "PLAIN DOWN"]; }; } else { _needed = _qty_in - _qty; cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"]; }; TradeInprogress = false;