private["_location","_isOk","_dir","_classname"]; private["_item"]; _item = _this; call gear_ui_init; if (["forest",dayz_surfaceType] call fnc_inString) then { _result = [player,"PartWoodPile"] call BIS_fnc_invAdd; if (_result) then { cutText [localize "str_player_25", "PLAIN DOWN"]; } else { cutText [localize "str_player_24", "PLAIN DOWN"]; }; _id = [player,20,true,(getPosATL player)] spawn player_alertZombies; } else { cutText [localize "str_player_23", "PLAIN DOWN"]; };