ambient[]={0.45490196,0.48235294,0.52156866,0.72000003}; diffuse[]={0.45490196,0.48235294,0.52156866,0.72000003}; forcedDiffuse[]={0,0,0,1}; emmisive[]={0,0,0,1}; specular[]={0.56078434,0.56078434,0.56078434,1}; specularPower=69.900002; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="z\addons\dayz_epoch\textures\safe_norm.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="z\addons\dayz_epoch\textures\bar_dt.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="z\addons\dayz_epoch\textures\bar_ao.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="z\addons\dayz_epoch\textures\safe_spec.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(0.3,0.1)"; uvSource="none"; }; class Stage7 { texture="z\addons\dayz_epoch\textures\env_land_co.paa"; uvSource="none"; };