private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"]; if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; }; TradeInprogress = true; // Test cannot lock while another player is nearby _playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1; if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot trade while another player is nearby." , "PLAIN DOWN"]; }; // [part_out,part_in, qty_out, qty_in, loc]; _activatingPlayer = _this select 1; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; _traderID = (_this select 3) select 7; _bos = 0; if(_buy_o_sell == "buy") then { _qty = {_x == _part_in} count magazines player; } else { _obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance]; _qty = count _obj; _bos = 1; }; if (_qty >= _qty_in) then { cutText ["Starting trade, stand still to complete trade.", "PLAIN DOWN"]; // force animation player playActionNow "Medic"; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started and !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if (!_finished) exitWith { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; cutText ["Canceled Trade." , "PLAIN DOWN"]; }; if (_finished) then { // Double check for items if(_buy_o_sell == "buy") then { _qty = {_x == _part_in} count magazines player; } else { _obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance]; _qty = count _obj; }; if (_qty >= _qty_in) then { //["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure; PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos]; publicVariableServer "PVDZE_obj_Trade"; //diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade]; waitUntil {!isNil "dayzTradeResult"}; //diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; if(dayzTradeResult == "PASS") then { if(_buy_o_sell == "buy") then { // First select key color _keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom; // then select number from 1 - 2500 _keyNumber = (floor(random 2500)) + 1; // Combine to key (eg.ItemKeyYellow2494) classname _keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber]; _isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected); _config = _keySelected; _isOk = [player,_config] call BIS_fnc_invAdd; waitUntil {!isNil "_isOk"}; if (_isOk and _isKeyOK) then { _removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove); if(_removed == _qty_in) then { _dir = round(random 360); _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; if(count _helipad > 0) then { _location = (getPosATL (_helipad select 0)); } else { _location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos; }; //place vehicle spawn marker (local) _veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"]; _location = (getPosATL _veh); //["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure; PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected]; publicVariableServer "PVDZE_veh_Publish2"; player reveal _veh; cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"]; } else { player removeMagazine _keySelected; }; } else { cutText ["You do not have enough room on your toolbelt.", "PLAIN DOWN"]; }; } else { _obj = _obj select 0; _okToSell = true; if(_okToSell and !isNull _obj and alive _obj) then { for "_x" from 1 to _qty_out do { player addMagazine _part_out; }; _objectID = _obj getVariable ["ObjectID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"]; //["PVDZE_obj_Delete",[_objectID,_objectUID]] call callRpcProcedure; PVDZE_obj_Delete = [_objectID,_objectUID]; publicVariableServer "PVDZE_obj_Delete"; deleteVehicle _obj; cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; }; }; {player removeAction _x} forEach s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; } else { cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"]; }; dayzTradeResult = nil; }; }; } else { _needed = _qty_in - _qty; if(_buy_o_sell == "buy") then { cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"]; } else { cutText [format[("No %1 found within 20 meters."),_textPartIn] , "PLAIN DOWN"]; }; }; TradeInprogress = false;