#define PATH "z\addons\dayz_server\system\scheduler\" call compile preprocessFileLineNumbers (PATH+"sched_corpses.sqf"); call compile preprocessFileLineNumbers (PATH+"sched_lootpiles.sqf"); call compile preprocessFileLineNumbers (PATH+"sched_sync.sqf"); call compile preprocessFileLineNumbers (PATH+"sched_safetyVehicle.sqf"); call compile preprocessFileLineNumbers (PATH+"sched_event.sqf"); call compile preprocessFileLineNumbers (PATH+"sched_traps.sqf"); [ // period offset code <-> ctx init code ->ctx [ 60, 0, sched_event, sched_event_init ], [ 60, 224, sched_corpses ], [ 300, 336, sched_lootpiles_5m, sched_lootpiles_5m_init ], [ 6, 340, sched_lootpiles ], [ 900, 0, sched_sync ], [ 120, 48, sched_safetyVehicle ], [ 360, 480, sched_fps ], [ 30, 60, sched_traps, sched_traps_init ] ] execFSM ("z\addons\dayz_code\system\scheduler\scheduler.fsm"); //diag_log [ __FILE__, "Scheduler started"]; /* // (see ViralZeds.hpp -> zombie_agent.fsm -> zombie_findOwner.sqf), called when a zombie becomes "local" to the server after the player disconnected zombie_findOwner = { (_this select 0) call fa_deleteVehicle; }; */