private ["_nearNets","_nearNet"]; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder); _nearNets = nearestObjects [player, ["DesertLargeCamoNet","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ"], 3]; _nearNet = _nearNets select 0; if (!isNull _nearNet and _canDo) then { [0,1,2,_nearNet] spawn player_removeObject; } else { cutText [(localize "str_epoch_player_8"), "PLAIN DOWN"]; };