private ["_victim", "_attacker","_weapon","_distance"]; _victim = _this select 0; _attacker = _this select 1; if (!isPlayer _victim || !isPlayer _attacker) exitWith {}; if ((name _victim) == (name _attacker)) exitWith {}; _weapon = weaponState _attacker; if (_weapon select 0 == "Throw") then { _weapon = _weapon select 3; } else { _weapon = _weapon select 0; }; _distance = _victim distance _attacker; diag_log format["PHIT: %1 was hit by %2 with %3 from %4m", _victim, _attacker, _weapon, _distance]; _victim setVariable["AttackedBy", _attacker, true]; _victim setVariable["AttackedByName", (name _attacker), true]; //_victim setVariable["AttackedByWeapon", (currentWeapon _attacker), true]; _victim setVariable["AttackedByWeapon", _weapon, true]; _victim setVariable["AttackedFromDistance", _distance, true];