private ["_dir","_nearPlayers","_object","_speed","_vel"]; _object = _this; if (!local _object) exitWith { localize "str_actions_pilot_seat" call dayz_rollingMessages; }; _nearPlayers = {(isPlayer _x && _x != player)} count (player nearEntities ["CAManBase",8]); if ((_object isKindOf "C130J_US_EP1" or _object isKindOf "MV22") && _nearPlayers < 1) exitWith { localize "STR_EPOCH_NEED_HELP" call dayz_rollingMessages; }; _vel = velocity _object; _dir = direction _object; _speed = -1; _object setVelocity [ (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed), (_vel select 2) ]; // Alert Zombies [player,20,true,(getPosATL player)] call player_alertZombies; //Player can push in rapid succession resulting in quick dehydration or starvation //["Working",0,[0,1,3,0]] call dayz_NutritionSystem;