#define VSoft 0 #define VArmor 1 #define VAir 2 #define private 0 #define protected 1 #define public 2 #define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 #define EAST 0 // (Russian) #include "basicdefines.hpp" class CfgPatches { class dayz_code { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"dayz_equip","dayz_weapons","CAMisc3","CABuildingParts","CABuildingParts_Signs","CAStructuresHouse","CAStructuresLand_Ind_Stack_Big","CAStructures_Misc_Powerlines","CAStructures","CABuildings","CABuildings2","Ind_MalyKomin","CAStructures_A_CraneCon","CAStructures_Mil","CAStructures_Nav","CAStructures_Rail","A_Crane_02","A_TVTower","CAStructures_Railway","CAStructuresHouse","CAStructuresHouse_HouseBT"}; }; }; class CfgMods { class DayZ { dir = "DayZ"; name = "DayZ"; picture = "z\addons\dayz_code\gui\dayz_logo_ca.paa"; hidePicture = 0; hideName = 0; action = "http://www.dayzmod.com"; version = "0.7.5.M1D21"; hiveVersion = 0.96; //0.93 }; }; class CfgAddons { access = 1; class PreloadBanks { }; class PreloadAddons { class dayz { list[] = {"dayz_code","dayz","dayz_equip","dayz_weapons"}; }; }; }; class CfgInGameUI { class PeripheralVision { cueColor[] = {0,0,0,0}; }; class MPTable { color[] = {0,0,0,0}; //{0.7,0.7,0.7,1}; colorTitleBg[] = {0,0,0,0}; //{0.1,0.15,0.15,1}; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.9}; colorSelected[] = {0,0,0,0}; //{0.7,0.7,0.7,0.4}; colorWest[] = {0,0,0,0}; //{0.7,0.95,0.7,1}; colorEast[] = {0,0,0,0}; //{0.95,0.7,0.7,1}; colorCiv[] = {0,0,0,0}; //{0.8,0.8,0.8,1}; colorRes[] = {0,0,0,0}; //{0.7,0.7,0.95,1}; font = "EtelkaNarrowMediumPro"; size = "0"; //"( 21 / 408 )"; class Columns { class Order { width = 0; //0.046; colorBg[] = {0,0,0,0}; //{0.1,0.27,0.1,0.8}; doubleLine = 0; }; class Player { width = 0; //0.25; colorBg[] = {0,0,0,0}; //{0.1,0.23,0.1,0.8}; doubleLine = 0; }; class KillsInfantry { width = 0; //0.11; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_infantry_ca.paa"; }; class KillsSoft { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_soft_ca.paa"; }; class KillsArmor { width = 0; //0.11; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_armored_ca.paa"; }; class KillsAir { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_air_ca.paa"; }; class Killed { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_killed_ca.paa"; }; class KillsTotal { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.35,0.1,0.9}; picture = ""; //"\ca\ui\data\stats_total_ca.paa"; }; }; }; }; class RscPictureGUI { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.38,0.63,0.26,0.75}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; style = "0x30 + 0x100"; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscStructuredText { class Attributes; }; class RscStructuredTextGUI: RscStructuredText { colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; class Attributes: Attributes { align = "center"; valign = "middle"; }; }; //#include "CfgWorlds.hpp" #include "cfgMoves.hpp" #include "rscTitles.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" #include "CfgMagazines.hpp" #include "cfgLoot.hpp" #include "CfgMarkers.hpp" class CfgSurvival { class Inventory { class Default { //weapons[] = {"Makarov"}; magazines[] = {"ItemBandage","ItemPainkiller"}; weapons[] = {"ItemFlashlight"}; backpackWeapon = ""; backpack = "DZ_Patrol_Pack_EP1"; }; }; class Meat { class Default { yield = 2; rawfoodtype = "FoodSteakRaw"; }; class Cow: Default { yield = 8; rawfoodtype = "FoodSteakRaw"; }; class Cow01: Cow{}; class Cow02: Cow{}; class Cow03: Cow{}; class Cow04: Cow{}; class Goat: Default { yield = 4; rawfoodtype = "FoodSteakRaw"; }; class Sheep: Default { yield = 4; rawfoodtype = "FoodmuttonRaw"; }; class WildBoar: Default { yield = 4; rawfoodtype = "FoodbaconRaw"; }; class Hen: Default { yield = 4; rawfoodtype = "FoodchickenRaw"; }; class Cock: Default { yield = 4; rawfoodtype = "FoodchickenRaw"; }; class Rabbit: Default { yield = 4; rawfoodtype = "FoodrabbitRaw"; }; }; class Skins { class Default { sex = "male"; playerModel = "Survivor2_DZ"; }; class Skin_Survivor2_DZ: Default { sex = "male"; playerModel = "Survivor2_DZ"; }; class Skin_Sniper1_DZ: Default { sex = "male"; playerModel = "Sniper1_DZ"; }; class Skin_Rocket_DZ: Default { sex = "male"; playerModel = "Rocket_DZ"; }; class Skin_Soldier1_DZ: Default { sex = "male"; playerModel = "Soldier1_DZ"; }; class Skin_RU_Policeman_DZ: Default { sex = "male"; playerModel = "RU_Policeman_DZ"; }; class Skin_Pilot_EP1_DZ: Default { sex = "male"; playerModel = "Pilot_EP1_DZ"; }; class Skin_Haris_Press_EP1_DZ: Default { sex = "male"; playerModel = "Haris_Press_EP1_DZ"; }; class Skin_Ins_Soldier_GL_DZ: Default { sex = "male"; playerModel = "Ins_Soldier_GL_DZ"; }; class Skin_GUE_Commander_DZ: Default { sex = "male"; playerModel = "GUE_Commander_DZ"; }; class Skin_Functionary1_EP1_DZ: Default { sex = "male"; playerModel = "Functionary1_EP1_DZ"; }; class Skin_Priest_DZ: Default { sex = "male"; playerModel = "Priest_DZ"; }; class Skin_Rocker2_DZ: Default { sex = "male"; playerModel = "Rocker2_DZ"; }; }; }; class CfgBuildingLoot { class Default { zombieChance = 0.2; minRoaming = 0; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"}; lootChance = 0; lootPos[] = {}; itemType[] = {}; itemChance[] = {}; hangPos[] = {}; vehPos[] = {}; }; class Master { weapons[] = { "SMAW", "Javelin", "G36C", "Stinger" }; }; class Residential: Default { zombieChance = 0.3; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"}; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "ItemSodaMdew","magazine" }, { "ItemSodaRbull","magazine" }, { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "Makarov","weapon" }, { "Colt1911","weapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox","generic" }, { "","generic" }, { "LeeEnfield","weapon" }, { "revolver_EP1","weapon" }, {"DZ_Patrol_Pack_EP1","object"}, //8 {"DZ_Assault_Pack_EP1","object"}, // 12 {"DZ_Czech_Vest_Puch","object"}, // 12-0 { "Winchester1866","weapon" }, { "WeaponHolder_ItemTent","object" }, { "","military" }, { "","trash" }, { "Crossbow","weapon" }, { "Binocular","weapon" }, { "PartWoodPile","magazine" }, { "Skin_Camo1_DZ","magazine" }, { "Skin_Sniper1_DZ","magazine" }, { "WeaponHolder_MeleeCrowbar","object" }, {"MR43","weapon"} }; itemChance[] = { 0.01, 0.005, 0.15, 0.05, 0.03, 0.13, 0.05, 0.03, 0.08, 0.06, 2, 0.06, 0.04, 0.04, //8 0.01, //12 0.03, //12-0 0.01, 0.01, 0.03, 0.5, 0.01, 0.06, 0.06, 0.01, 0.01, 0.08, 0.03 }; }; class Office: Residential { maxRoaming = 3; zombieClass[] = {"z_suit1","z_suit2"}; }; class Industrial: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.3; lootPos[] = {}; itemType[] = { { "WeaponHolder_ItemGenerator","object" }, { "","generic" }, { "","trash" }, { "","military" }, { "WeaponHolder_PartGeneric","object" }, { "WeaponHolder_PartWheel","object" }, { "WeaponHolder_PartFueltank","object" }, { "WeaponHolder_PartEngine","object" }, { "WeaponHolder_PartGlass","object" }, { "WeaponHolder_PartVRotor","object" }, { "WeaponHolder_ItemJerrycan","object" }, { "WeaponHolder_ItemHatchet","object" }, { "ItemKnife","military" }, { "ItemToolbox","weapon" }, { "ItemWire","magazine" }, {"ItemTankTrap","magazine"} }; itemChance[] = { 0.01, 0.18, 0.29, 0.04, 0.04, 0.05, 0.02, 0.02, 0.04, 0.01, 0.04, 0.11, 0.07, 0.06, 0.01, 0.04 }; }; class Farm: Default { zombieChance = 0.3; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"}; lootChance = 0.5; lootPos[] = {}; itemType[] = { { "WeaponHolder_ItemJerrycan","object" }, { "","generic" }, { "huntingrifle","weapon" }, { "LeeEnfield","weapon" }, { "Winchester1866","weapon" }, { "","trash" }, { "Crossbow","weapon" }, { "PartWoodPile","magazine" }, { "WeaponHolder_ItemHatchet","object" }, { "MR43","weapon" }, {"TrapBear","magazine"} }; itemChance[] = { 0.06, 0.28, 0.01, 0.04, 0.03, 0.22, 0.03, 0.11, 0.17, 0.06, 0.01 }; }; class Supermarket: Default { lootChance = 0.6; minRoaming = 2; maxRoaming = 6; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; itemType[] = { { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "Makarov","weapon" }, { "Colt1911","weapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox","generic" }, { "","generic" }, { "LeeEnfield","weapon" }, { "revolver_EP1","weapon" }, {"DZ_Patrol_Pack_EP1","object"}, //8 {"DZ_Assault_Pack_EP1","object"}, // 12 {"DZ_Czech_Vest_Puch","object"}, // 12-0 { "Winchester1866","weapon" }, { "WeaponHolder_ItemTent","object" }, { "","food" }, { "","trash" }, { "Crossbow","weapon" }, { "Binocular","weapon" }, { "PartWoodPile","magazine" }, {"MR43","weapon"} }; itemChance[] = { 0.15, 0.01, 0.05, 0.02, 0.02, 0.05, 0.02, 0.05, 0.05, 0.01, 0.01, 0.04, //8 0.01, //12 0.03, // 12-0 0.01, 0.01, 0.3, 0.15, 0.01, 0.05, 0.02, 0.01 }; }; class HeliCrash: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; itemType[] = { { "FN_FAL","weapon" }, { "bizon_silenced","weapon" }, { "M14_EP1","weapon" }, { "FN_FAL_ANPVS4","weapon" }, { "M107_DZ","weapon" }, { "BAF_AS50_scoped","weapon" }, { "Mk_48_DZ","weapon" }, { "M249_DZ","weapon" }, //{"BAF_L85A2_RIS_CWS","weapon"}, {"BAF_L85A2_RIS_Holo","weapon"}, { "DMR","weapon" }, { "","military" }, { "","medical" }, { "MedBox0","object" }, { "NVGoggles","weapon" }, { "AmmoBoxSmall_556","object" }, { "AmmoBoxSmall_762","object" }, { "Skin_Camo1_DZ","magazine" }, { "Skin_Sniper1_DZ","magazine" }, {"G36C","weapon"}, {"G36C_camo","weapon"}, //{"G36_C_SD_camo","weapon"}, {"G36A_camo","weapon"}, {"G36K_camo","weapon"}, {"100Rnd_762x54_PK","magazine"}, { "Skin_Rocket_DZ","magazine" }, { "Skin_Soldier1_DZ","magazine" } }; itemChance[] = { 0.02, //{"FN_FAL","weapon"}, 0.05, //{"bizon_silenced","weapon"}, 0.05, //{"M14_EP1","weapon"}, 0.02, //{"FN_FAL_ANPVS4","weapon"}, 0.02, //{"m107","weapon"}, 0.01, //{"BAF_AS50_scoped","weapon"}, 0.03, //{"Mk_48_DZ","weapon"}, 0.05, //{"M249_DZ","weapon"}, 0.01, //{"BAF_L85A2_RIS_CWS","weapon"}, BAF_L85A2_RIS_Holo 0.06, //{"DMR","weapon"}, 1, //{"","military"}, 0.5, //{"","medical"}, 0.1, //{"MedBox0","object"}, 0.02, //{"NVGoggles","weapon"} 0.1, //AmmoBoxSmall_556 0.1, //AmmoBoxSmall_762 0.08, //Skin_Camo1_DZ 0.05, //Skin_Sniper1_DZ 0.03, //G36C" 0.02, //G36C_camo //0.01, //G36_C_SD_camo 0.02, //G36A_camo 0.02, //G36K_camo 0.01, //("100Rnd_762x54_PK","magazine"} 0.01, 0.05 }; }; class HeliCrash_No50s: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; itemType[] = { {"FN_FAL","weapon"}, {"bizon_silenced","weapon"}, {"M14_EP1","weapon"}, {"FN_FAL_ANPVS4","weapon"}, // {"M107_DZ","weapon"}, // {"BAF_AS50_scoped","weapon"}, {"Mk_48_DZ","weapon"}, {"M249_DZ","weapon"}, //{"BAF_L85A2_RIS_CWS","weapon"}, {"BAF_L85A2_RIS_Holo","weapon"}, {"DMR","weapon"}, {"","military"}, {"","medical"}, {"MedBox0","object"}, {"NVGoggles","weapon"}, {"AmmoBoxSmall_556","object"}, {"AmmoBoxSmall_762","object"}, {"Skin_Camo1_DZ","magazine"}, {"Skin_Sniper1_DZ","magazine"}, {"G36C","weapon"}, {"G36C_camo","weapon"}, //{"G36_C_SD_camo","weapon"}, {"G36A_camo","weapon"}, {"G36K_camo","weapon"}, {"100Rnd_762x54_PK","magazine"} }; itemChance[] = { 0.02, //{"FN_FAL","weapon"}, 0.05, //{"bizon_silenced","weapon"}, 0.05, //{"M14_EP1","weapon"}, 0.02, //{"FN_FAL_ANPVS4","weapon"}, // 0.02, //{"m107","weapon"}, // 0.01, //{"BAF_AS50_scoped","weapon"}, 0.03, //{"Mk_48_DZ","weapon"}, 0.05, //{"M249_DZ","weapon"}, 0.01, //{"BAF_L85A2_RIS_CWS","weapon"}, BAF_L85A2_RIS_Holo 0.06, //{"DMR","weapon"}, 1, //{"","military"}, 0.5, //{"","medical"}, 0.1, //{"MedBox0","object"}, 0.02, //{"NVGoggles","weapon"} 0.1, //AmmoBoxSmall_556 0.1, //AmmoBoxSmall_762 0.08, //Skin_Camo1_DZ 0.05, //Skin_Sniper1_DZ 0.03, //G36C" 0.02, //G36C_camo //0.01, //G36_C_SD_camo 0.02, //G36A_camo 0.02, //G36K_camo 0.01 //("100Rnd_762x54_PK","magazine"} }; }; class Hospital: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_doctor","z_doctor","z_doctor"}; lootChance = 1; lootPos[] = {}; itemType[] = { { "","trash" }, { "","hospital" }, {"MedBox0","object"} }; itemChance[] = { 0.2, 1, 0.2 }; }; class Military: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"}; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "M9","weapon" }, { "M16A2","weapon" }, { "M16A2GL","weapon" }, { "M9SD","weapon" }, { "AK_74","weapon" }, { "M4A1_Aim","weapon" }, { "AKS_74_kobra","weapon" }, { "AKS_74_U","weapon" }, { "AK_47_M","weapon" }, { "M24","weapon" }, { "M1014","weapon" }, { "DMR","weapon" }, { "M4A1","weapon" }, { "M14_EP1","weapon" }, { "UZI_EP1","weapon" }, { "Remington870_lamp","weapon" }, { "glock17_EP1","weapon" }, { "MP5A5","weapon" }, { "MP5SD","weapon" }, { "M4A3_CCO_EP1","weapon" }, { "Binocular","weapon" }, { "ItemFlashlightRed","military" }, { "ItemKnife","military" }, { "ItemGPS","weapon" }, { "ItemMap","military" }, {"DZ_ALICE_Pack_EP1","object"}, // 16 {"DZ_TK_Assault_Pack_EP1","object"}, // 16 {"DZ_British_ACU","object"}, // 18 {"DZ_CivilBackpack_EP1","object"}, // 24 {"DZ_Backpack_EP1","object"}, // 24 //Normal { "","medical" }, { "","generic" }, { "","military" }, //{"Body","object"}, { "ItemEtool","weapon" }, {"ItemSandbag","magazine"}, {"Sa58P_EP1","weapon"}, {"Sa58V_EP1","weapon"} }; itemChance[] = { 0.05, 0.05, 0.01, 0.02, 0.15, 0.01, 0.08, 0.05, 0.05, 0.01, 0.10, 0.01, 0.02, 0.01, 0.05, 0.08, 0.10, 0.04, 0.02, 0.01, 0.06, 0.10, 0.10, 0.01, 0.05, //Bags 0.08, //16 0.08, //16 0.06, //18 0.01, //24 0.01, //DZ_Backpack_EP1 24 0.10, 1.00, 2.50, //0.20, 0.05, 0.02, 0.03, 0.03 }; }; class MilitarySpecial: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_soldier_heavy"}; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "M16A2","weapon" }, { "M16A2GL","weapon" }, { "M249_DZ","weapon" }, { "M9SD","weapon" }, //{"M136","weapon"}, { "AK_74","weapon" }, { "M4A1_Aim","weapon" }, { "AKS_74_kobra","weapon" }, { "AKS_74_U","weapon" }, { "AK_47_M","weapon" }, { "M24","weapon" }, { "SVD_CAMO","weapon" }, { "M1014","weapon" }, { "M107_DZ","weapon" }, { "DMR","weapon" }, { "M4A1","weapon" }, { "M14_EP1","weapon" }, { "UZI_EP1","weapon" }, { "Remington870_lamp","weapon" }, { "glock17_EP1","weapon" }, { "M240_DZ","weapon" }, { "M4A1_AIM_SD_camo","weapon" }, { "M16A4_ACG","weapon" }, { "M4A1_HWS_GL_camo","weapon" }, { "Mk_48_DZ","weapon" }, { "M4A3_CCO_EP1","weapon" }, //Ammo { "AmmoBoxSmall_556","object" }, { "AmmoBoxSmall_762","object" }, //{"NVGoggles","weapon"}, { "Binocular","weapon" }, { "ItemFlashlightRed","military" }, { "ItemKnife","military" }, { "ItemGPS","weapon" }, { "ItemMap","military" }, { "Binocular_Vector","military" }, {"DZ_ALICE_Pack_EP1","object"}, // 16 {"DZ_TK_Assault_Pack_EP1","object"}, // 16 {"DZ_British_ACU","object"}, // 18 {"DZ_CivilBackpack_EP1","object"}, // 24 {"DZ_Backpack_EP1","object"}, // 24 { "","medical" }, { "","generic" }, { "","military" }, //{"Body","object"}, {"PipeBomb","magazine"}, {"Sa58V_RCO_EP1","weapon"}, {"Sa58V_CCO_EP1","weapon"}, {"G36_C_SD_camo","weapon"}, {"M40A3","weapon"}, {"100Rnd_762x54_PK","magazine"}, { "Skin_Soldier1_DZ","magazine" } }; itemChance[] = { 0.10, 0.05, 0.01, 0.02, //0.01, //m136 0.10, 0.02, 0.10, 0.10, 0.10, 0.01, 0.01, 0.20, 0.01, 0.02, 0.10, 0.03, 0.20, 0.10, 0.20, 0.01, 0.04, 0.05, 0.02, 0.01, 0.08, 0.04, 0.02, //0.01, //NVGoggles 0.10, 0.05, 0.15, 0.01, //ItemGPS 0.03, 0.01, //Bags 0.08, //16 0.08, //16 0.06, //18 0.01, //24 0.01, //DZ_Backpack_EP1 24 0.30, 1.00, 5.00, //military //0.20, 0.01, //PipeBomb 0.01, //Sa58V_RCO_EP1 0.01, //Sa58V_CCO_EP1 0.01, //{"G36_C_SD_camo","weapon"}, 0.02, // M40A3 0.01, //("100Rnd_762x54_PK","magazine"} 0.05 }; }; class Church: Residential { minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_priest","z_priest","z_priest"}; }; class Land_HouseV_1I4: Residential { lootPos[] = {{-0.400146,-3.87695,-2.76879},{-3.67749,-2.52002,-2.76551},{-0.472168,3.19702,-2.72021}}; }; class Land_kulna: Residential { lootPos[] = {{0.504395,0.218262,-1.11643},{-0.496582,1.93262,-1.12826}}; }; class Land_Ind_Workshop01_01: Industrial { lootPos[] = {{0.595215,-2.43115,-1.29412},{1.24365,0.463867,-1.295},{-0.663574,-0.50293,-1.29837}}; }; class Land_Ind_Garage01: Industrial { lootPos[] = {{-0.580078,-1.49707,-1.23483},{-0.834473,2.75781,-1.22563},{2.47754,-1.12891,-1.23714},{1.31934,1.63086,-1.23228}}; }; class Land_Ind_Workshop01_02: Industrial { lootPos[] = {{1.1543,-0.552246,-1.42943},{-1.18665,-0.178223,-1.42868},{-0.661621,1.104,-1.42682}}; }; class Land_Ind_Workshop01_04: Industrial { lootPos[] = {{-1.37415,4.18896,-1.53123},{0.695435,4.24561,-1.52934},{-1.06677,2.69531,-1.53062},{0.79248,-4.60742,-1.49341},{-1.84424,-6.1709,-1.44427},{-1.05566,-4.08398,-1.51927},{1.43774,-6.59424,-1.41742}}; hangPos[] = {{-0.541748,4.01221,-2.03068}}; }; class Land_Ind_Workshop01_L: Industrial { lootPos[] = {{-3.26172,4.75439,-1.30246},{0.175781,3.91748,-1.30766},{-2.37891,2.35303,-1.30405},{4.10547,-4.10791,-1.31345},{0.727539,-2.61621,-1.31418},{2.54688,-2.17725,-1.31482},{1.52344,-3.79443,-1.31332}}; }; class Land_Hangar_2: Industrial { lootPos[] = {{10.1245,-6.4873,-2.56317},{11.9387,7.91113,-2.56317},{1.79517,7.12695,-2.56317},{-11.8948,10.5449,-2.56317},{-8.97021,-4.34766,-2.56317},{-0.562744,-7.59375,-2.56317},{5.98804,-2.6123,-2.56317}}; }; class Land_hut06: Residential { lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}}; }; class Land_stodola_old_open: Farm { lootPos[] = {{-3.06836,8.63184,-5.08054},{2.52588,10.5261,-5.08051},{4.76758,5.00854,-0.9935},{-2.78467,10.2368,-0.9935},{4.62598,10.4983,-0.993469},{2.09082,10.8425,2.96448},{-0.440918,10.3091,2.96445},{-2.58838,-5.91821,-5.08054},{4.11084,-10.9302,-5.08054},{-2.62842,-6.55518,-1.01584},{2.50537,-10.741,2.96445},{0.0410156,-11.0596,2.96445}}; hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}}; }; class Land_A_FuelStation_Build: Industrial { lootChance = 0.5; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; lootPos[] = {{-1.31958,-0.655151,-1.57448},{1.82349,0.769653,-1.57458},{1.67871,-0.918701,-1.57458},{-1.23242,1.26794,-1.57458}}; }; class Land_A_GeneralStore_01a: Supermarket { lootPos[] = {{-6.93213,1.0708,-1.20155},{-7.2959,-2.68213,-1.20155},{-3.41406,-4.39307,-1.20155},{-1.28809,-2.57861,-1.20155},{0.903809,-4.35986,-1.20155},{3.1377,-3.40771,-1.20155},{7.53418,-2.69971,-1.20154},{13.9653,-4.50342,-1.20155},{10.2617,0.109863,-1.20155},{10.5869,-3.84375,-1.20155},{7.84521,-0.137207,-1.20154},{3.57471,0.0356445,-1.20154},{-0.370605,5.17676,-1.20155},{4.77783,5.57617,-1.20155},{13.0874,4.35645,-1.20155},{12.9932,6.31689,-1.20155},{7.36328,3.00928,-1.20155},{1.93091,2.17236,-1.20154},{-3.82715,5.3335,-1.20155},{-7.55029,8.54199,-1.20154},{-4.42407,8.96631,-1.20154},{3.72705,8.36084,-1.20155},{9.84033,8.3374,-1.20155},{-2.90918,1.32031,-1.20155}}; }; class Land_A_GeneralStore_01: Supermarket { lootPos[] = {{-9.38965,-3.30371,-1.20155},{-3.77539,-3.86865,-1.20155},{1.31836,1.46631,-1.20155},{9.01367,3.8457,-1.20155},{13.3008,-1.77832,-1.20155},{9.81055,1.43213,-1.20155},{1.65039,5.14355,-1.20155},{0.753906,-3.69531,-1.20155},{13.3125,-7.65137,-1.20155},{11.168,-3.73682,-1.20155},{8.89453,-8.37402,-1.20155},{-2.04492,-7.58105,-1.20155},{-7.84766,-5.73633,-1.20155},{-8.22461,-7.32422,-1.20155},{3.79004,-5.69336,-1.20155},{-9.38379,4.46191,-1.20155},{-3.5752,4.46533,-1.20155},{-3.33789,0.612793,-1.20155},{10.5918,-9.9458,-1.21082},{0.105469,-9.6084,-1.21082},{-4.86035,-10.4209,-1.21082},{-6.80859,-1.23975,-1.20155},{1.12207,-1.58887,-1.20155}}; }; class Land_Farm_Cowshed_a: Farm { lootPos[] = {{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}}; }; class Land_stodola_open: Farm { lootPos[] = {{-2.60303,5.31665,-4.12804},{-2.58154,-0.530029,-4.17349},{-0.0478516,-4.88989,-4.136},{0.983398,6.20483,-4.11143}}; hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}}; }; class Land_Barn_W_01: Farm { lootPos[] = {{4.93188,-17.0444,-2.63063},{-3.82813,-18.6699,-2.63036},{-4.46387,16.6665,-2.63651},{5.78711,18.9473,-2.6369},{3.9541,4.88428,-2.63446},{-2.99072,-4.16748,-2.63287}}; }; class Land_Hlidac_budka: Residential { lootPos[] = {{-2.3186,1.5127,-0.78363},{2.02075,0.444336,-0.78363},{-0.460938,1.75879,-0.78363}}; }; class Land_HouseV2_02_Interier: Residential { lootPos[] = {{7.23096,5.37207,-5.53067},{8.55005,0.754883,-5.53067},{5.20166,-1.54004,-5.53067},{3.34912,1.9707,-5.53067},{-3.62598,3.05371,-5.53067},{-5.4812,-0.0292969,-5.53067},{-5.83325,3.26563,-5.53067},{-5.71045,5.49414,-5.53067}}; }; class Land_a_stationhouse: Military { lootChance = 0.3; lootPos[] = {{-2.69922,-7.57422,-9.47058},{-0.892578,-5.7168,-9.47058},{-3.2417,-6.61914,-4.6489},{-1.35645,-8.3623,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39502,-7.88281,-0.0437927},{-1.396,-7.79883,4.41141},{-1.37939,-5.79102,4.41141},{1.5127,1.96484,-9.47058},{18.9058,-4.06738,-9.47058}}; }; class Land_Mil_ControlTower: Military { lootChance = 0.4; lootPos[] = {{10.0703,3.76367,-9.62869},{3.89844,3.43457,-5.46368},{1.75195,5.68164,-5.46368},{6.66113,-0.625488,-1.0687},{2.63965,-0.191406,-1.0687},{6.72266,3.23389,-1.0687}}; }; class Land_SS_hangar: Military { maxRoaming = 3; lootPos[] = {{11.7344,-17.165,-5.87253},{-11.7158,-18.9541,-5.87253},{-14.2461,23.0439,-5.87253}}; }; class Land_A_Pub_01: Residential { zombieChance = 0.2; lootPos[] = {{1.83398,0.393799,-5.7462},{-1.76514,0.334473,-5.74622},{-6.62207,-6.55371,-5.74622},{-4.63623,-0.100586,-5.74622},{-5.75928,-3.05029,-5.74622},{-2.08203,0.922852,-1.76122},{-4.76514,-5.89087,-1.76122},{-6.94385,-1.9375,-1.76122},{-4.05225,-0.779785,-1.76122},{1.39795,-1.73779,-1.76122},{3.13867,-2.78564,-1.76122},{3.58301,-0.591309,-1.76122},{3.03027,-4.04346,-1.76122},{1.94092,3.18799,-1.76122},{-0.0961914,6.22437,-1.76122},{5.30469,7.55957,-1.76122},{6.72559,-2.72705,-1.76122},{2.56885,-4.6001,-5.74621},{4.06738,5.41406,-5.74622},{0.753418,2.2998,-5.74622}}; }; class Land_HouseB_Tenement: Office { lootPos[] = {{5.40576,9.89551,-20.7845},{5.99023,14.1689,-20.7845},{12.9609,14.0718,-20.7845},{14.6069,8.92383,-20.7845},{-2.75635,-2.08594,-20.7845}}; }; class Land_A_Hospital: hospital { lootChance = 0.9; lootPos[] = {{0.807129,-1.16333,-7.33966},{-7.23389,-2.63647,-7.33966},{-16.3687,-2.40381,-7.33966},{-12.2847,-3.19604,-7.33966},{4.40674,-3.50513,-7.33966},{-3.2666,-0.925293,-7.33966},{6.85693,-2.75146,-7.33966},{11.0151,-3.95435,-7.33966},{16.8198,-4.71118,-7.33966},{-1.12793,3.78418,-7.44939},{12.7476,0.142822,3.29184},{10.2661,-1.21558,3.29184}}; }; class Land_Panelak: Office { lootPos[] = {{-2.76904,-6.26563,0.0714226},{-2.93896,-1.3916,0.0714226},{-5.42065,-3.13184,0.0714226},{-6.81128,-6.15527,0.0714221},{-4.00879,2.53027,0.0714226},{-0.730957,-3.20117,2.77144},{3.979,-7.08936,2.77144},{2.49609,2.93701,2.77144},{6.7373,1.63281,2.77144},{6.38525,-2.3916,2.77144},{6.80615,-5.77295,2.77144},{3.75122,-0.803711,2.77144},{-0.824219,1.86914,1.32865}}; }; class Land_Panelak2: Office { lootPos[] = {{-0.729492,-3.00635,-2.62859},{-0.764648,1.36279,-1.37137},{-0.30127,3.65039,1.32864},{0.73584,-3.22217,2.71097},{-0.630859,1.84766,4.05244},{3.68921,-7.33545,5.43665},{2.26807,2.94092,5.43665},{6.7002,2.68994,5.43665},{6.87842,-1.45947,5.43665},{6.09619,-5.94824,5.43665},{4.45508,-1.64893,5.43665},{2.76367,0.445801,5.43665}}; }; class Land_Shed_Ind02: Industrial { lootPos[] = {{-2.28174,-5.67236,-4.62599},{4.54529,9.6665,-4.62599},{4.41223,2.64941,-1.27954},{-0.437866,11.6943,-1.27641},{-3.44482,12.2119,-1.27704}}; }; class Land_Shed_wooden: Residential { lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}}; }; class Land_Misc_PowerStation: Industrial { lootPos[] = {{4.09888,4.89746,-1.26743},{4.22827,-1.19873,-1.2681}}; }; class Land_HouseBlock_A1_1: Residential { lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}}; }; class Land_Shed_W01: Industrial { lootPos[] = {{-1.52637,-0.246094,-1.41129}}; }; class Land_HouseV_1I1: Residential { lootPos[] = {{0.181641,-1.97314,-2.82275}}; }; class Land_Tovarna2: Industrial { lootPos[] = {{-11.6309,7.2052,-5.55933},{-12.0674,2.56909,-5.55933},{-4.89355,6.6394,-5.55933},{-3.74121,2.90393,-3.89665},{-12.8672,1.44519,-2.23135},{-12.415,8.1311,-2.23135},{-12.7236,4.11255,-2.23135},{-3.99805,8.9801,-2.23156},{-7.33105,8.44214,-2.23156},{-4.55371,5.22644,-2.23156},{-11.4746,2.92114,1.66661},{-11.0703,8.13818,1.66661},{-4.67578,7.32678,1.62174},{-2.68262,3.44763,3.4243},{-13.1953,-8.95862,3.4243},{-8.80859,-0.443481,0.401226},{-12.1328,-0.149414,0.424298},{-2.03418,6.61414,-5.55933},{0.239258,1.72278,-5.59793},{6.22461,-3.948,-4.61825},{-6.39355,-8.24353,-5.59541},{-10.8496,-6.91211,-5.56572},{-6.77637,-1.73083,-5.56019}}; }; class Land_rail_station_big: Office { lootPos[] = {{-4.97266,4.55737,-5.04438},{0.458496,4.85229,-5.04438},{2.4624,2.21851,-5.04438},{-1.32373,-2.60571,-5.04438},{-3.29443,-0.121826,-5.04438},{-1.07764,2.36646,-5.04438},{7.46045,-3.41528,-5.04438},{8.93408,3.1189,-5.04438},{-8.16357,-5.12842,-5.04438}}; }; class Land_Ind_Vysypka: Industrial { lootPos[] = {{0.486084,4.95459,-4.96861},{1.08032,-0.406738,-4.96801},{-0.0354004,-10.8208,-4.96686},{-5.07788,-16.4624,-4.96759},{-6.30298,2.92969,-4.96838},{-6.26685,26.7349,-4.9772},{1.64697,23.4038,-4.97097},{7.14575,3.92529,-4.96972},{4.63599,-12.1621,-4.96971}}; }; class Land_A_MunicipalOffice: Residential { zombieChance = 0.4; minRoaming = 3; maxRoaming = 9; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"}; lootChance = 0.4; lootPos[] = {{-4.66113,-6.27173,-18.429},{3.31641,-5.77417,-18.429},{-0.20752,-6.48682,-18.429},{-9.72412,-4.88745,-3.78903},{-9.57813,3.55615,-3.78903},{-7.16797,11.0737,-3.78903},{5.07422,11.1838,-3.78903},{9.3208,5.38623,-3.78903},{9.65332,-4.82056,-3.78903},{3.23535,-0.105957,-0.169027},{4.85205,-3.69019,-0.169027},{-0.80127,-7.89087,-0.169027},{-4.4082,-4.91772,-0.169027},{-4.90771,-2.23169,-0.169027}}; }; class Land_A_Office01: Office { lootPos[] = {{-2.50391,-2.46948,-4.528},{4.23535,-0.336914,-4.528},{4.11133,6.1123,-4.528},{0.242188,6.06299,-4.528},{4.31641,3.74023,-4.528},{5.08887,0.219727,-4.528},{11.6504,-1.5647,-4.528},{14.5811,-4.1123,-4.528},{13.8545,-0.749023,-4.528},{-7.7627,5.59082,-4.528},{1.81152,0.993408,-2.028},{4.93164,4.31982,-2.028},{1.18945,6.07031,-2.028},{2.23145,3.76563,-2.028},{-4.76367,-2.51221,-2.028},{-14.5596,-3.40723,-2.028},{-15.2705,5.92773,-2.028},{-10.9063,6.04175,0.472008},{-6.30762,3.30078,0.472006},{7.6416,6.38696,0.472001},{13.6729,6.5957,0.471999},{13.1924,-2.58691,0.471998},{3.0918,2.4375,6.20491},{-1.45703,-2.28369,6.20491},{-2.12988,4.51587,0.472005},{4.74414,-4.60156,-2.01486},{8.3457,-1.10718,-2.028},{9.94727,-3.74146,-2.028},{7.13867,-2.50732,-2.028},{12.8701,4.70923,-2.028},{15.3721,3.42383,-2.028}}; }; class Land_A_Office02: Office { lootPos[] = {{4.72266,-5.74121,-8.15108},{0.961426,-5.16943,-8.15076}}; }; class Land_A_BuildingWIP: Industrial { lootChance = 0.5; lootPos[] = {{-4.62573,4.52344,-6.45268},{-12.6377,0.494141,-6.49242},{-14.6023,-8.62842,-6.49961},{-16.0005,-9.80957,-6.50423},{-15.5627,-5.17725,-6.50523},{0.94458,-2.30371,-6.43043},{7.28125,3.20898,-6.44042},{9.75708,10.1138,-6.40827},{14.771,7.29688,-6.47756},{15.4504,-0.314941,-6.52979},{20.4895,2.31836,-4.52571},{17.3123,-3.1001,-2.53291},{10.707,-6.51611,-2.53255},{2.22534,-9.21582,-2.534},{-8.91943,-7.18896,-2.53313},{-16.3179,-8.35645,-2.53357},{-21.3064,-6.7915,-2.53182},{-21.6018,-1.79541,-2.53182},{-17.5808,6.14746,-2.53182},{-23.198,8.44727,-2.53182},{-17.1973,9.58594,-2.53182},{-4.99023,9.80957,-2.53182},{14.0872,7.44092,-2.52676},{10.5796,-6.84912,1.48116},{-3.19116,-2.49463,1.49403},{-13.8186,3.98975,1.49829},{-15.9502,-6.17383,1.48802},{-20.6997,-16.9761,1.50282},{-15.415,-13.3901,5.46683}}; }; class Land_Church_01: Church { lootPos[] = {{-6.92102,-0.382813,-4.21339}}; }; class Land_Church_03: Church { lootPos[] = {{5.15332,-6.96875,-14.3021},{-1.79053,-7.68018,-14.3021},{-0.0263672,-2.98438,-14.3021},{-0.00341797,2.02246,-14.3021},{5.49878,7.20508,-14.3021},{5.38892,3.4043,-14.3021},{3.23657,2.76074,-14.3021},{-1.51001,7.66309,-14.3021},{-7.6416,4.8125,-14.3021},{-6.56592,-4.59131,-14.3021},{9.552,2.22363,-13.7588},{9.93262,-3.85254,-13.7588}}; hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}}; }; class Land_Church_02: Church { lootPos[] = {}; maxRoaming = 2; }; class Land_Church_02a: Church { lootPos[] = {}; maxRoaming = 2; }; class Land_Church_05R: Church { lootPos[] = {}; maxRoaming = 2; }; class Land_Mil_Barracks_i: MilitarySpecial { lootPos[] = {{5.39038,-1.75684,-1.09824},{1.46753,-0.131836,-1.09824},{1.29395,-2.16211,-1.09824},{-1.78394,-0.168945,-1.09824},{-1.80615,-1.97656,-1.09824},{-4.77881,0.0488281,-1.09824},{-5.39258,-2.11816,-1.09824},{-5.47046,2.58105,-1.09824},{-8.32593,-0.144531,-1.09824},{-9.14966,-2.55859,-1.09824},{-1.95288,2.57715,-1.09824},{5.46362,2.57813,-1.09824}}; }; //Qty: 2 class Land_A_TVTower_Base: Industrial { lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}}; }; class Land_Mil_House: Military { vehPos[] = {{13.439,3.25244,-5.71244,84}}; lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}}; }; class Land_Misc_Cargo1Ao: Industrial { lootPos[] = {{0.48877,-1.61377,-1.09224},{0.012207,2.19263,-1.09224},{0.00976563,0.19043,-1.09224}}; }; class Land_Misc_Cargo1Bo: Industrial { lootPos[] = {{-0.322021,1.68555,-1.09222},{0.548584,-1.96289,-1.09222},{0.223389,-0.580078,-1.09222}}; }; class Land_Nav_Boathouse: Industrial { lootPos[] = {{5.27588,5.51953,3.9203},{5.49609,0.106445,4.19408},{1.68945,7.5166,3.80288},{-5.03613,6.19141,3.91093},{-5.63037,-1.27246,4.41481},{-6.98779,5.52441,3.9814},{-2.92236,9.2002,3.73014},{6.99463,7.80859,3.80663},{7.00342,-2.07422,4.31929}}; }; class Land_ruin_01: Residential { lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}}; }; class Land_wagon_box: Industrial { lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}}; }; class Land_HouseV2_04_interier: Residential { lootPos[] = {{7.49463,5.8374,-5.73902},{7.50989,-0.930176,-5.74176},{1.95532,4.16406,-5.73938},{2.10876,6.60645,-5.7386},{-2.30017,4.22461,-5.73936},{-5.13306,6.74365,-5.73856},{-4.74658,2.68457,-5.73985}}; }; class Land_HouseV2_01A: Residential { lootPos[] = {{-3.52881,-3.16895,-5.60346},{-1.62988,-3.25439,-5.66887}}; }; class Land_psi_bouda: Residential { maxRoaming = 4; lootPos[] = {{-1.77002,-1.45166,1.95942}}; }; // Qty: 183 class Land_KBud: Residential { zombieChance = 0.3; maxRoaming = 0; lootPos[] = {{-0.0170898,0.0114746,-0.66367}}; }; // Qty: 90 class Land_A_Castle_Bergfrit: Residential { lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}}; }; // Qty: 3 class Land_A_Castle_Stairs_A: Residential { lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}}; }; // Qty: 3 class Land_A_Castle_Gate: Residential { lootChance = 0.7; lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}}; }; // Qty: 3 class Land_Mil_Barracks: Military { lootPos[] = {}; }; // Qty: 8 class Land_Mil_Barracks_L: Military { lootPos[] = {}; }; // Qty: 5 class Land_Barn_W_02: Farm { lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}}; }; // Qty: 3 class Land_sara_domek_zluty: Residential { maxRoaming = 1; lootPos[] = {{2.95703,3.00732,-2.4337},{7.06738,2.95557,-2.4337},{6.36304,-0.236328,-2.43375},{0.627686,-0.586914,-2.43387},{-0.659912,2.05371,-2.4337},{-2.77515,0.751953,-2.43372},{-5.07666,3.04492,-2.43361},{-6.17139,-2.33691,-2.43382},{-3.75293,-3.54688,-2.43382}}; }; // Qty: 3 class Land_HouseV_3I4: Residential { maxRoaming = 3; lootPos[] = {}; }; // Qty: 103 class Land_Shed_W4: Residential { maxRoaming = 3; lootPos[] = {}; }; // Qty: 172 class Land_HouseV_3I1: Residential { maxRoaming = 3; lootPos[] = {}; }; // Qty: 103 class Land_HouseV_1L2: Residential { maxRoaming = 3; lootPos[] = {}; }; // Qty: 101 class Land_HouseV_1T: Residential { maxRoaming = 3; lootPos[] = {}; }; // Qty: 90 class Land_telek1: Industrial { maxRoaming = 3; lootPos[] = {}; }; // Qty: 4 class Land_Rail_House_01: Industrial { lootPos[] = {{2.81152,3.61426,-1.28266},{-1.82178,3.10547,-1.28266},{0.487793,3.38867,-1.28266}}; }; // Qty: 9 class Land_HouseV_2I: Default { maxRoaming = 3; lootPos[] = {}; }; // Qty: 83 class Land_Misc_deerstand: Military { zombieChance = 0.3; lootChance = 0.5; maxRoaming = 3; lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}}; }; // Qty: 56 class Camp: Military { maxRoaming = 1; lootPos[] = {{0.833252,-1.52246,-1.15955},{0.38501,0.963867,-1.15955}}; }; // Qty: 1 class CampEast: Military { maxRoaming = 1; lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}}; }; // Qty: 1 class CampEast_EP1: Military { maxRoaming = 1; lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}}; }; // Qty: 1 class MASH: Hospital { maxRoaming = 1; lootChance = 0.4; lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}}; }; // Qty: 1 class MASH_EP1: MASH{}; class UH1Wreck_DZ: Military { zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zombieChance = 0.3; lootChance = 0.6; minRoaming = 4; maxRoaming = 8; lootPos[] = {}; }; class UH60Wreck_DZ: Military { zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zombieChance = 0.3; lootChance = 0.6; minRoaming = 4; maxRoaming = 8; lootPos[] = {}; }; class USMC_WarfareBFieldhHospital: MASH { minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_soldier","z_soldier_heavy"}; lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}}; }; // Qty: 1 class Land_Ind_Shed_02_main: Default { zombieChance = 0.3; maxRoaming = 3; }; // Qty: 283 class HouseRoaming: Residential { lootChance = 0.5; zombieChance = 0.2; maxRoaming = 2; }; class FarmRoaming: Farm { lootChance = 0.3; zombieChance = 0.4; maxRoaming = 2; }; class Land_Shed_W03: HouseRoaming {}; // Qty: 206 class Land_HouseV_1I3: HouseRoaming {}; // Qty: 117 class Land_HouseV_1L1: HouseRoaming {}; // Qty: 97 class Land_HouseV_1I2: HouseRoaming{}; class Land_HouseV_2L: HouseRoaming{}; class Land_HouseV_2T1: HouseRoaming{}; class Land_houseV_2T2: HouseRoaming{}; class Land_HouseV_3I2: HouseRoaming{}; class Land_HouseV_3I3: HouseRoaming{}; class Land_HouseBlock_A1: HouseRoaming{}; class Land_HouseBlock_A1_2: HouseRoaming{}; class Land_HouseBlock_A2: HouseRoaming{}; class Land_HouseBlock_A2_1: HouseRoaming{}; class Land_HouseBlock_A3: HouseRoaming{}; class Land_HouseBlock_B1: HouseRoaming{}; class Land_HouseBlock_B2: HouseRoaming{}; class Land_HouseBlock_B3: HouseRoaming{}; class Land_HouseBlock_B4: HouseRoaming{}; class Land_HouseBlock_B5: HouseRoaming{}; class Land_HouseBlock_B6: HouseRoaming{}; class Land_HouseBlock_C1: HouseRoaming{}; class Land_HouseBlock_C2: HouseRoaming{}; class Land_HouseBlock_C3: HouseRoaming{}; class Land_HouseBlock_C4: HouseRoaming{}; class Land_HouseBlock_C5: HouseRoaming{}; class Land_HouseV2_01B: HouseRoaming {}; // Qty: 20 class Land_Misc_Cargo1D: HouseRoaming {}; // Qty: 29 class Land_HouseV2_03: HouseRoaming {}; // Qty: 8 class Land_Ind_Shed_01_end: HouseRoaming {}; // Qty: 266 class Land_A_statue01: HouseRoaming { zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"}; minRoaming = 2; maxRoaming = 8; }; // Qty: 3 class Land_Shed_W02: FarmRoaming {}; // Qty: 213 //allow class Grave: HouseRoaming { maxRoaming = 3; }; class GraveCross1: HouseRoaming { maxRoaming = 2; }; class GraveCross2: HouseRoaming { maxRoaming = 2; }; class GraveCrossHelmet: Military { maxRoaming = 4; }; // DAYZ AMP More buildings class Land_Shed_W02_EP1: FarmRoaming{}; class Land_MBG_ApartmentsOne_W: HouseRoaming{}; class Land_MBG_ApartmentsTwo_P: HouseRoaming{}; class Land_MBG_ApartmentsTwo_G: HouseRoaming{}; class Land_MBG_ApartmentsTwo_B: HouseRoaming{}; class Land_Ind_FuelStation_Build_EP1: Industrial { lootChance = 0.5; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}}; }; class Land_Mil_ControlTower_EP1: Military { lootChance = 0.4; lootPos[] = { { 5.53369,3.64355,-5.46368 }, { 7.67236,3.68115,-1.0687 }, { 7.53271,-1.70068,-1.0687 }, { 4.55225,1.64111,2.92148 }, { 10.1292,3.6958,-9.62869 }, { 0.491943,6.1543,-9.62869}}; }; class Land_Mil_hangar_EP1: Military { maxRoaming = 3; lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}}; }; class Land_Mil_Guardhouse_EP1: Military { lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}}; }; class Land_Mil_Repair_center_EP1: Industrial { lootPos[] = { {-2.42432,-0.73584,-1.52847}, {-2.43018,2.83984,-1.52847}}; }; class Land_Ind_PowerStation_EP1: Industrial { lootPos[] = {{4.04248,-3.4917,-1.26547},{3.8645,3.5249,-1.28112}}; }; class Land_Ind_TankBig: Industrial { lootChance = 0.1; lootPos[] = {{0.610107,-0.210327,5.34627}}; }; class Land_Ind_Coltan_Main_EP1: Industrial { lootPos[] = {{4.57178,-9.46716,2.36833},{-3.41223,16.6705,-6.38571},{-2.18005,4.8584,-6.33167},{-1.8158,7.86523,-6.33167},{6.59717,16.1372,0.928326},{7.28076,16.1573,4.84833}}; }; class Land_A_Mosque_big_hq_EP1: Church { lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}}; }; class Land_A_Mosque_big_addon_EP1: Church { lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}}; }; class Land_A_Mosque_big_wall_EP1: Church { lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}}; }; class Land_A_Mosque_small_1_EP1: Church { lootPos[] = { { 2.45117,3.39063,-2.04604 }, { 0.183105,0.826172,-2.04605 }, { 6.66406,4.11719,-1.9437 }, { 0.49707,-1.33301,-1.69603 }}; }; class Land_A_Mosque_small_2_EP1: Church { lootPos[] = { { 1.33496,-0.726074,-2.48535 }, { -0.794922,-1.74414,-2.48538 }}; }; class Land_Mil_Barracks_i_EP1: MilitarySpecial { lootChance = 0.2; maxRoaming = 2; lootPos[] = { {5.15625,-2.30371,-1.09824}, {1.05664,-2.45508,-1.09824}, {-0.841797,-2.36133,-1.09824}, {-4.03516,-2.31836,-1.09824}, {-8.49609,-2.33838,-1.09824}}; }; class Land_fortified_nest_big_EP1: Military { lootPos[] = { {0.663086,1.06738,-0.740341}, {0.513184,-1.3623,-0.740341}, {-0.991211,1.11621,-0.740341}, {-2.87109,-3.94238,-0.740341}}; }; class Land_Mil_House_EP1: Military { vehPos[] = { { 13.439,3.25244,-5.71244,84 }}; lootPos[] = { {11.1523,4.25879,-5.72324}, {10.918,1.30957,-5.72725}, { -2.24219,7.02441,-5.49397 }}; }; class Land_Misc_Cargo1Bo_EP1: Industrial { lootPos[] = {{-0.0170898,-0.331421,-1.09225}}; }; class Land_Mil_Barracks_EP1: Military { lootPos[] = {}; }; class Land_Mil_Barracks_L_EP1: Military { lootPos[] = {}; }; class Land_vez: Military { maxRoaming = 1; lootPos[] = {{-0.582031,1.65479,1.35687},{0.116211,0.839355,1.39404},{-0.0498047,1.93262,1.3551}}; } class Land_Shed_W03_EP1: Residential { maxRoaming = 3; lootPos[] = {}; }; class Land_Ind_Oil_Pump_EP1: Industrial { lootPos[] = { { 1.49048,-1.99609,-2.08473 }}; }; class Land_IndPipe2_bigL_L_EP1: Industrial { lootPos[] = { { 1.09961,1.11572,2.0323 }}; }; class Land_Barrack2: Hospital { maxRoaming = 1; lootChance = 0.4; lootPos[] = { { -1.96484,4.15576,-0.689606 }, { 1.15381,0.3125,-0.691864 }}; }; class HMMWVWreck: Military { zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class UralWreck: Military { zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class SKODAWreck: Residential { zombieClass[] = {"zZombie_Base","z_hunter"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class UAZWreck: Residential { zombieClass[] = {"zZombie_Base","z_hunter"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class datsun01Wreck: Residential { zombieClass[] = {"zZombie_Base","z_hunter"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class hiluxWreck: Industrial { zombieClass[] = {"zZombie_Base","z_hunter"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class datsun02Wreck: Military { zombieClass[] = {"zZombie_Base","z_hunter"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class Land_Ind_Shed_01_EP1: Default { zombieChance = 0.3; maxRoaming = 3; }; class DynamicDebris: Default { lootChance = 0.4; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; itemType[] = { { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "Makarov","weapon" }, { "Colt1911","weapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox","generic" }, { "ItemToolbox","weapon" }, { "","generic" }, { "","food" }, { "WeaponHolder_PartGeneric","object" }, { "WeaponHolder_PartWheel","object" }, { "WeaponHolder_PartFueltank","object" }, { "WeaponHolder_PartEngine","object" }, { "WeaponHolder_PartGlass","object" }, { "WeaponHolder_PartVRotor","object" }, { "WeaponHolder_ItemJerrycan","object" }}; itemChance[] = {0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.01,0.07,0.01,0.03}; }; class Land_House_C_1_EP1: Residential { lootPos[] = { { -3.70313,-0.119629,-0.927744 }, { -7.34131,-0.464844,-0.927744 }, { -6.0498,-2.62646,-0.927744 }, { 3.95093,-2.81006,-0.927744 }, { 3.69873,0.496582,-0.927744 }, { 6.72168,-1.4165,-0.927744 }, { 5.64063,-3.16113,-0.927744 }}; }; class Land_House_C_2_EP1: Residential { lootPos[] = { { 1.09351,-0.86499,-2.31269 }, { 4.32935,-0.392578,-2.31269 }, { 0.98291,2.44946,-2.30486 }, { 3.63306,-0.0957031,0.785267 }, { -2.43628,-0.856689,0.547504 }}; }; class Land_House_C_3_EP1: Residential { lootPos[] = { { 6.61987,-1.8667,-3.91483 }, { 5.80493,1.21094,-3.91483 }, { -7.11523,2.78418,-3.86868 }, { -6.45874,-0.478271,-3.86868 }, { -6.37598,-2.27344,-3.86868 }, { -4.84521,-2.55664,0.576136 }, { -1.21606,-1.24634,1.96108 }}; }; class Land_House_C_4_EP1: Residential { lootPos[] = { { 5.38452,-0.364746,-3.48355 }, { 3.16089,2.81616,-3.48355 }, { -3.36499,2.44629,-3.48355 }, { -4.60474,0.0483398,-3.48355 }, { 4.34985,-0.835205,-0.35146 }, { 1.84668,-3.7168,-0.352423 }, { -1.23096,-5.15308,-0.27861 }, { -4.16602,2.48022,-0.348963 }}; }; class Land_House_C_5_EP1: Residential { lootPos[] = { { 3.1499,2.39502,-1.36692 }, { -1.80127,-2.98022,-1.36692 }}; }; class Land_House_C_5_V2_EP1: Residential { lootPos[] = { { 3.42529,1.77832,-1.36692 }, { -3.6687,1.98779,-1.36692 }, { -2.0271,-2.9126,-1.36692 }, { -1.271,-3.94385,1.33329 }}; }; class Land_House_C_5_V3_EP1: Residential { lootPos[] = { { 2.59375,2.28711,-1.4715 }, { -2.56445,-3.37988,-1.4715 }, { 1.88525,2.08398,1.42051 }, { -1.42725,-4.34424,1.23343 }}; }; class Land_House_C_5_V1_EP1: Residential { lootPos[] = { { 2.59375,2.28711,-1.4715 }, { -2.56445,-3.37988,-1.4715 }, { 1.88525,2.08398,1.42051 }, { -1.42725,-4.34424,1.23343 }}; }; class Land_House_K_6_EP1: Residential { lootPos[] = { {2.36108,1.41309,-1.60797}, {-2.57178,1.42285,-1.59425}, {-4.81445,2.98193,1.48639}, {-0.123047,3.83203,1.47144}, {2.7063,0.193359,4.42145}, {-4.3584,-2.99609,4.33153}, {-0.0888672,3.0293,4.42143}, {2.10864,0.180664,1.47076}, {-4.10083,-2.09082,1.55551}}; }; class Land_House_C_9_EP1: Residential { lootPos[] = { { -3.47339,2.13086,-3.74726 }, { -3.17773,4.19849,-3.74837 }, { -0.839844,5.7041,-3.74944 }, { 4.67529,1.19897,-3.74832 }, { 4.20508,-1.85229,-3.74805 }, { 1.01074,-0.609619,-0.152166 }, { 0.213379,1.56616,-0.152166 }, { 1.66138,4.33472,-0.152166 }, { 4.38208,-5.14136,-0.152166 }}; }; class Land_House_C_10_EP1: Residential { lootPos[] = { { -1.69873,-1.29932,-4.18862 }, { -1.44849,-6.23291,-4.19626 }, { 3.10547,-1.64893,-4.1758 }, { 2.32983,6.66553,-4.16892 }, { -1.91699,8.00635,-4.16562 }, { -2.5752,5.90967,-4.1708 }, { -0.346924,-6.49536,-0.869595 }, { 0.373047,-2.14429,-0.869452 }, { -2.33911,-5.66138,-0.86986 }, { -2.09888,1.83032,-0.868948 }}; }; class Land_House_C_11_EP1: Residential { lootPos[] = { { -4.875,-3.75586,-2.45703 }, { -1.22852,-3.17529,-2.08453 }, { 6.55859,0.731934,-2.08453 }, { 4.74072,3.21436,-2.08453 }, { 4.39551,0.458984,-2.08453 }, { 0.449219,-3.03857,0.972969 }, { 4.8291,3.44629,0.972969 }}; }; class Land_House_C_12_EP1: Industrial { lootPos[] = { { 6.2915,1.28516,-3.51101 }, { 6.84961,-2.6499,-3.51101 }, { 3.27588,-3.54541,-3.51101 }, { -1.03223,0.811768,-3.51101 }, { -2.31982,0.178223,-3.51101 }, { -2.46631,-6.43018,-3.51101 }, { -3.02686,-8.6123,0.136051 }, { 0.570801,-8.02637,0.139021 }, {-2.84692,-2.58569,0.138428}}; }; class Land_House_K_3_EP1: Residential { lootPos[] = { { 0.524414,3.5166,-0.53767 }, { 1.53491,-0.0644531,-0.790318 }, { -0.887451,0.615234,-0.790318 }, { -4.46191,1.38379,-0.795597 }, { 1.1001,5.40723,2.81719 }}; }; class Land_House_K_7_EP1: Residential { lootPos[] = { { -0.995361,1.89014,-0.218372 }, { -4.9541,3.85254,-0.218374 }, { -3.4502,4.0376,3.32767 }}; }; class Land_House_L_7_EP1: Residential { lootPos[] = { { 3.52979,-0.34375,0.102112 }, { -0.245117,3.10742,-0.261154 }, { -5.43408,3.36426,-0.646149 }, { -4.90137,1.19189,-0.651993}, { 0.214844,-3.70947,-1.00735}}; }; class Land_House_L_6_EP1: Residential { lootPos[] = { { 5.51416,-0.64624,-1.509 }, { 1.1626,1.93677,-1.5399 }, { 4.20996,1.62158,1.28101 }, { 3.15381,-2.12427,1.28099 }, { -3.74268,-2.23193,-1.53738 }}; }; class Land_House_K_8_EP1: Residential { lootPos[] = { { 2.47577,-2.24414,-2.56724 }, { -1.96313,-1.05566,-2.54675 }, { -2.44165,2.20215,-2.57804 }, { 1.6947,1.77832,-2.58702 }, { 0.350647,-0.424805,0.251534 }, { -0.741699,3.94141,0.252193 }, { -0.392883,3.23242,3.35996 }, { -1.83887,-0.766602,3.35996 }}; }; class Land_House_K_5_EP1: Residential { lootPos[] = { { -2.40381,1.90674,1.51889 }, { -5.96777,0.826416,0.710116 }, { -3.05811,4.05676,1.52165 }, { 1.29199,1.85913,1.54825 }, { 4.40381,3.96619,2.26365 }, { 4.17725,0.271484,2.4009 }, { 1.30908,1.50195,1.55225 }}; }; class Land_House_K_1_EP1: Residential { lootPos[] = { { -0.685547,4.02161,1.56626 }, { 3.71387,5.48114,1.56626 }, { 3.23438,2.35388,1.56626 }, { -3.30566,4.65558,1.54929 }, { -3.77539,2.02087,1.60863 }}; }; class Land_House_L_1_EP1: Residential { lootPos[] = { {1.63135,-1.2251,-0.619034}, {-0.165039,-1.74463,-0.6114815}, {-1.18311,-0.15918,-0.596542}}; }; class Land_House_L_3_EP1: Residential { lootPos[] = { { -5.59863,-0.384766,-0.173644 }, { -5.23425,2.49609,-0.22691 }, { 0.75769,2.95508,-0.222477 }, { -0.387817,0.0234375,-0.222477 }, { 2.11365,2.99512,-0.222477 }}; }; class Land_House_L_4_EP1: Residential { lootPos[] = { { -3.34961,-0.487122,-1.33058 }, { -6.60547,0.131348,-1.29852 }, { -0.385742,-0.0551758,-1.34066 }, { -0.209961,3.14941,-1.253 }, { 3.47559,0.370972,-1.05766 }, { 5.41992,3.25671,-1.01435 }}; }; class Land_House_L_9_EP1: Residential { lootPos[] = { { 4.4043,0.311035,-0.621445 }, { -2.23584,1.68604,-0.542923 }, { 4.0918,0.924805,2.60419}}; }; class LAND_ibr_bank: Office { lootPos[] = { { 1.44702,-0.9551,-1.60158 }, { -7.40649,-4.9482,-1.60158 }, { -7.50879,3.1616,-1.60158 }, { -13.1931,3.0244,-1.60158 }, { -10.6316,-1.4922,-1.60158 }, { -10.3481,-5.6631,-1.60158 }, { -14.0247,-6.4653,-1.60158 }, { -10.1897,-2.6592,-1.60158 }}; }; class Land_House_L_8_EP1: Residential { lootPos[] = { { 0.662598,5.04395,-1.01205 }, { 0.73291,2.59424,-1.01574 }, { 4.73828,3.56836,-0.773781 }, { 3.76758,3.67578,1.73622 }, { -2.51514,-2.19971,-1.55013 }, { -2.51514,-2.19971,-1.55013 }}; }; class Land_ibrhotel: Residential { lootPos[] = { { -8.44922,9.08105,-7.74672 }, { -0.813965,9.1748,-7.74672 }, { 3.17383,11.873,-7.74672 }, { 2.74072,2.91016,-7.74672 }, { 3.80225,-2.44434,-7.85944 }, { -1.28711,-0.235352,-4.25943 }, { 17.8379,-8.18896,-4.25943 }, { 15.4878,-11.4014,-4.25943 }, { 11.8403,-17.5391,-4.25943 }, { 4.74902,-11.9019,-4.25943 }, { -9.04395,-17.6064,-4.25943 }, { -11.9761,-15.2539,-4.25943 }, { -15.9063,-12.082,-4.25943 }, { -12.2837,-4.31934,-4.25943 }, { -16.7495,9,-4.25943 }, { -15.7764,11.6875,-4.25944 }, { -11.9551,16.458,-4.25944 }, { -4.83203,12.1294,-4.25943 }, { -5.21436,6.14258,-4.25943 }, { 3.57373,5.38721,-4.25943 }, { 8.66553,17.2417,-4.25943 }, { 12.2725,16.1885,-4.25943 }, { 11.8359,4.06348,-4.25943 }, { 8.99023,1.72949,-4.25943 }, { -1.28711,-0.235352,-0.759062 }, { 17.8379,-8.18896,-0.759062 }, { 15.4878,-11.4014,-0.759062 }, { 11.8403,-17.5391,-0.759062 }, { 4.74902,-11.9019,-0.759062 }, { -9.04395,-17.6064,-0.759062 }, { -11.9761,-15.2539,-0.759062 }, { -15.9063,-12.082,-0.759062 }, { -12.2837,-4.31934,-0.759062 }, { -16.7495,9,-0.759062 }, { -15.7764,11.6875,-4.25944 }, { -11.9551,16.458,-4.25944 }, { -4.83203,12.1294,-0.759062 }, { -5.21436,6.14258,-0.759062 }, { 3.57373,5.38721,-0.759062 }, { 8.66553,17.2417,-0.759062 }, { 12.2725,16.1885,-0.759062 }, { 11.8359,4.06348,-0.759062 }, { 8.99023,1.72949,-0.759062 }, { -1.28711,-0.235352,2.74082 }, { 17.8379,-8.18896,2.74082 }, { 15.4878,-11.4014,2.74082 }, { 11.8403,-17.5391,2.74082 }, { 4.74902,-11.9019,2.74082 }, { -9.04395,-17.6064,2.74082 }, { -11.9761,-15.2539,2.74082 }, { -15.9063,-12.082,2.74082 }, { -12.2837,-4.31934,2.74082 }, { -16.7495,9,2.74082 }, { -15.7764,11.6875,-4.25944 }, { -11.9551,16.458,-4.25944 }, { -4.83203,12.1294,2.74082 }, { -5.21436,6.14258,2.74082 }, { 3.57373,5.38721,2.74082 }, { 8.66553,17.2417,2.74082 }, { 12.2725,16.1885,2.74082 }, { 11.8359,4.06348,2.74082 }, { -1.54492,0.158691,6.24485 }, { 3.11914,5.81445,6.24485 }}; }; class Land_MBG_Shanty_BIG: Residential { lootPos[] = { { -29.8752,-15.8057,2.99997 }, { 23.4097,11.5024,24.9672 }, { -29.345,-16.7568,3.04013 }, { 23.2319,11.6201,27.9672 }, { -33.3779,-11.3564,5.81198 }}; }; class Land_dum_istan3_hromada2: Residential { lootPos[] = { { 1.67627,3,-4.62603 }, { -1.47363,4.92285,-1.28517 }, { 6.43848,1.93555,2.08801 }}; }; class Land_budova4_in: Military { lootPos[] = { { -6.50415,2.1416,-1.88723 }, { -1.66162,2.10168,-1.88723 }, { 2.94312,2.297,-1.88723 }, { 5.34082,-1.82922,-1.88723 }}; }; class Land_army_hut_int: Military { lootPos[] = { { 2.7959,-5.07373,-1.33056 }, { 2.79785,-2.1626,-1.33056 }, { -0.943359,-0.060791,-1.35981 }, { 0.689453,1.87134,-1.36167 }}; }; class Land_army_hut3_long_int: Military { lootPos[] = { { -2.88721,-4.36035,-1.23617 }, { 0.753906,-3.90039,-1.23617 }, { -2.53711,-1.95117,-1.23617 }, { -2.27856,-0.211914,-1.23617 }, { -0.0664063,-1.70801,-1.23617 }, { 0.141113,2.31104,-1.23617 }}; }; class Land_army_hut2_int: Military { lootPos[] = { { -0.421387,-0.0517578,-0.948329 }, { 1.80103,0.945313,-0.948329 }, { 2.24585,-2.6875,-0.948329 }, { -1.24561,-1.53955,-0.948329 }}; }; class land_ibr_hangar: Military { lootPos[] = { { -5.75635,9.95386,-3.57318 }, { -8.06152,-11.4065,-3.58192 }, { 8.68555,-5.30371,-3.57942 }}; }; class Land_MBG_Police_Station: Office { lootPos[] = { { 9.81543,-4.36365,-1.59829 }, { 1.01172,-6.02344,-1.59829 }, { -5.03369,-5.98376,-1.59829 }, { -8.5415,-0.348511,-1.59829 }, { -8.88574,-2.93823,-1.59829 }, { -5.55518,4.80493,-1.59829 }, { -1.77246,5.49365,-1.59829 }, { 2.32129,6.33032,-1.59829 }, { 3.54492,6.27332,1.68834 }, { 9.88916,4.68176,1.68833 }, { 10.0566,-1.07727,1.68833 }, { 6.6499,1.78296,1.68833 }, { -5.30029,-2.68726,1.68833 }, { 1.25977,-1.76636,1.68833 }, { -6.56689,1.51843,1.68834 }, { -5.33887,3.92529,1.68834 }, { -2.3125,6.18774,1.68834 }}; }; class Land_dum_mesto_in: Residential { lootPos[] = { { -5.53796,-2.51996,-3.99769 }, { -4.66113,1.34052,-4.26331 }, { -4.9137,3.4718,-4.26331 }, { 0.397583,-2.74866,-4.26418 }, { 2.18762,0.74707,-4.26418 }, { 4.94128,-1.67108,-4.26418 }, { 4.48279,2.82495,-4.26418 }, { 1.11023,4.69928,-2.75561 }, { 4.98938,3.79883,-1.28095 }, { 5.55957,-1.61218,-1.28095 }, { 0.695679,-2.18268,-1.28095 }, { -2.42969,-1.18854,-1.27582 }, { -4.77722,3.51996,-1.27582 }}; }; class Land_tovarna1: Industrial { lootPos[] = { { 2.83887,5.23889,-5.75442 }, { -2.30774,7.31934,-5.75442 }, { -11.0908,5.44897,-5.75442 }, { -11.4746,-1.5791,-5.75442 }, { -5.52405,1.68994,-5.75442 }, { 2.82605,1.4801,-5.75442 }, { 2.44128,-6.50256,-5.75442 }, { -6.68335,-0.453369,2.17997 }, { -3.81812,0.690186,2.17997 }, { 2.78735,1.19409,2.17997 }, { 1.59167,-6.06665,2.17997 }, { -2.4646,-5.63696,2.17997 }, { -5.77393,-7.28271,2.17997 }, { -0.484985,-3.14197,4.82992 }}; }; class Land_Ind_Garage01_EP1: Industrial { lootPos[] = { {-0.568359,3.44775,-1.45221}, {2.21069,2.98193,-1.45871}, {-1.01465,-1.44189,-1.46152}, {1.61694,0.546875,-1.46152}}; }; class Land_hut01: Residential { lootPos[] = { { 0.304749,-0.543213,-0.448339 }, { 0.885254,2.90747,-0.44834 }}; }; class Land_hut02: Residential { lootPos[] = { { -0.498901,2.974,-0.445764 }, { -1.07245,-0.756958,-0.445764 }}; }; class Land_hut04: Residential { lootPos[] = { { -1.07227,-0.354492,-0.437198 }, { 0.939697,2.78271,-0.437198 }}; }; class Land_Ind_Oil_Tower_EP1: Industrial { lootPos[] = { { 3.55743,-5.92773,-12.9755 }, { 4.63086,1.24902,-12.9932 }, { -0.240356,-1.08252,-12.9875 }, { 6.87689,-6.34961,-8.00889 }, { 2.31177,0.231689,-8.00478 }}; }; class Land_ibr_terminal: Office { lootPos[] = { { 11.1885,-13.0669,-4.04974 }, { 4.42383,-9.64746,-4.04974 }, { -2.42822,-6.94775,-4.04974 }, { -3.00537,-1.25439,-4.04974 }, { 0.473145,8.72314,-4.04974 }, { 14.8608,12.5249,-4.04974 }, { 3.33838,-14.5229,0.581566 }, { -3.88428,-17.5376,0.581566 }, { -17.3682,0.572266,-4.05001 }, { -13.7939,0.576172,-0.231342 }, { -2.83545,10.9009,-0.949741 }, { -2.27686,-16.4238,3.68157 }}; }; class Land_A_Villa_EP1: Office { lootPos[] = { { -23.3442,1.71484,-3.65929 }, { 14.5498,-5.69775,-5.06722 }, { 5.8457,-2.09814,-5.06717 }, { 9.5249,3.76563,-5.06717 }, { 10.0454,11.5093,-5.0734 }, { 0.268555,8.64648,-5.06699 }, { -0.378906,15.3989,-5.06724 }, { -6.68506,14.9448,-5.06722 }, { -10.9644,13.0996,-5.06719 }, { 11.0571,4.48926,-1.48401 }, { 2.85938,9.12939,-1.48407 }, { -3.87646,8.01416,-1.4844 }, { 0.0537109,10.3984,-1.4844 }, { -2.78467,13.5903,-1.4844 }, { -0.118652,15.3394,-1.4844 }, { -6.73779,15.772,-1.4844 }, { -8.39453,13.5249,-1.4844 }, { -10.5317,9.75146,-1.4844 }, { -11.8062,14.2358,-1.4844 }, { -15.5771,14.0396,-1.4844 }}; }; class Land_A_Office01_EP1: Land_A_Office01 { lootPos[] = { { -2.50391,-2.46948,-4.728 }, { 4.23535,-0.336914,-4.728 }, { 4.11133,6.1123,-4.728 }, { 0.242188,6.06299,-4.728 }, { 4.31641,3.74023,-4.728 }, { 5.08887,0.219727,-4.728 }, { 11.6504,-1.5647,-4.728 }, { 14.5811,-4.1123,-4.728 }, { 13.8545,-0.749023,-4.728 }, { -7.7627,5.59082,-4.728 }, { 1.81152,0.993408,-2.228 }, { 4.93164,4.31982,-2.228 }, { 1.18945,6.07031,-2.228 }, { 2.23145,3.76563,-2.228 }, { -4.76367,-2.51221,-2.228 }, { -14.5596,-3.40723,-2.228 }, { -15.2705,5.92773,-2.228 }, { -10.9063,6.04175,0.672008 }, { -6.30762,3.30078,0.672006 }, { 7.6416,6.38696,0.672001 }, { 13.6729,6.5957,0.671999 }, { 13.1924,-2.58691,0.671998 }, { 3.0918,2.4375,6.20491 }, { -1.45703,-2.28369,6.20491 }, { -2.12988,4.51587,0.672005 }, { 4.74414,-4.60156,-2.21486 }, { 8.3457,-1.10718,-2.228 }, { 9.94727,-3.74146,-2.228 }, { 7.13867,-2.50732,-2.228 }, { 12.8701,4.70923,-2.228 }, { 15.3721,3.42383,-2.228 }}; }; class Land_A_Stationhouse_ep1: Land_a_stationhouse{}; class Land_ibrPanelak: Land_Panelak{}; class Land_ibrPanelak2: Land_Panelak2{}; class Land_Ind_Expedice_1: Industrial { lootPos[] = { {0.0288086,12.9844,-3.48673}, {-0.336914,-9.47803,-3.48673}, {-6.54541,-18.1621,-3.48673}, {0.291992,-0.246582,-5.6839}, {-2.23682,18.832,-5.6839}, {5.79248,-18.0845,-5.75725}}; }; // Isla Dula class land_dum_istan2b: Residential { lootPos[] = { {-6.44531,-5.13037,3.80019}, {-6.71777,2.81592,3.80019}, { 3.33887,-0.539307,0.822979}, {-0.506836,-2.2229,0.822979}, {-3.93457,2.11401,-2.29981}}; }; class Land_dum_olez_istan2: HouseRoaming{}; class Land_dum_olez_istan2_maly2: HouseRoaming{}; class land_dum_mesto3_istan: HouseRoaming{}; class land_dum_istan2_03a: HouseRoaming{}; class Land_dum_istan3_pumpa: Residential { lootPos[] = { {-2.14502,3.03662,-1.86787}, {4.09619,-0.563965,1.47485}, {0.189453,0.540039,1.47485}, {-1.73682,2.44775,1.47485}}; }; class land_dum_istan3: Residential { lootPos[] = { {-8.4917,-0.922363,0.585144}, {5.97852,1.38037,0.585148}, {3.55176,-5.42822,0.58514}, {-2.33105,3.74805,-2.67237}}; }; class land_house_y: Residential { lootPos[] = { {-0.570313,-5.21387,-1.40696}, {-5.15625,-5.32275,-1.40696}, {2.34766,4.9917,-1.40696}}; }; class land_dum_istan4_inverse: Residential { lootPos[] = { {-2.77246,-1.72949,-4.33588}, {5.30176,5.76563,-7.28588}, {-0.282227,5.89746,-7.28588}, {-6.5918,5.96973,-7.28588}}; }; class Land_duala_mini: Residential { lootPos[] = { {-1.37207,2.25488,-2.74846}, {-3.43457,-2.04932,-2.74846}, {3.82959,0.034668,-2.74846}, {3.79102,-2.25977,-2.74846}}; }; class Land_hut_old02: Industrial { lootPos[] = { {-5.60449,-1.20215,-3.03296}, {-3.80371,-2.33154,-3.03296}, {2.10156,-8.16406,-3.03296}, {3.87402,8.28125,-3.03296}}; }; class land_dum_istan2_02: Industrial { lootPos[] = { {-0.566406,-3.44775,-4.14959}, {-2.00146,1.43604,-4.14959}}; }; class Land_garaz_bez_tanku: Industrial { lootPos[] = { {-5.896,3.05811,3.41651}, {6.37305,3.27734,3.41651}, {-0.501953,-0.195801,3.41651}}; }; class land_mbg_brickhouse_01: Residential { lootPos[] = { {-7.06543,4.02197,-0.051506}, {5.55518,-0.523438,-0.051506}, {-0.717773,4.01855,-0.051506}, {-2.00293,-2.35107,-3.35652}, {4.99219,-0.20752,-3.35652}, {-6.80469,3.94043,-3.35652}}; }; class land_bouda_garaz: Industrial { lootPos[] = { {26.1628,-12.502,-0.952108}, {23.3086,-6.62305,-0.952108}}; }; };