private ["_finished","_unit"]; _unit = (_this select 3) select 0; if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; player removeMagazine "ItemAntibacterialWipe"; call fnc_usec_medic_removeActions; r_action = false; [player,"bandage",0,false] call dayz_zombieSpeak; if (vehicle player == player) then { _finished = ["Medic",1] call fn_loopAction; } else { uiSleep 3; _finished = true; }; if (_finished) then { //["PVCDZ_hlt_Bandage",[_unit,player]] call broadcastRpcCallAll; //PVCDZ_hlt_Bandage = [_unit,player]; //publicVariable "PVCDZ_hlt_Bandage"; //PVDZ_send = [_unit,"Bandage",[_unit,player]]; //publicVariableServer "PVDZ_send"; if ((_unit == player) or (vehicle player != player)) then { r_player_Sepsis = [false, 0]; player setVariable ["USEC_Sepsis", false, true]; player setVariable ["sepsisStarted", nil]; }; } else { player addMagazine "ItemAntibacterialWipe"; }; dayz_actionInProgress = false;