// Ammo is organized in matching groups US,RU,CZ,EU, and Residential. // 45Rnd_545x39_RPK removed due to 1.64 patch AmmoCivilian[] = { // Pistols {Loot_MAGAZINE, 7, 8Rnd_9x18_Makarov}, {Loot_MAGAZINE, 3, 32Rnd_9x19_TEC9}, {Loot_MAGAZINE, 5, 7Rnd_45ACP_1911}, {Loot_MAGAZINE, 3, 6Rnd_45ACP}, {Loot_MAGAZINE, 1, 6Rnd_44Magnum}, {Loot_MAGAZINE, 1, 6Rnd_357Magnum}, // Rifles {Loot_MAGAZINE, 3, 15Rnd_W1866_Slug}, {Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin}, {Loot_MAGAZINE, 2, 10Rnd_303British}, {Loot_MAGAZINE, 1, 5Rnd_17HMR}, // Shotgun {Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck}, {Loot_MAGAZINE, 1, 8Rnd_12Gauge_Slug}, {Loot_MAGAZINE, 1, 2Rnd_12Gauge_Buck}, {Loot_MAGAZINE, 1, 2Rnd_12Gauge_Slug} }; militaryVehicleAmmo[] = { //DZE {Loot_MAGAZINE, 1, 2000Rnd_762x51_M134}, {Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30}, {Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM}, {Loot_MAGAZINE, 1, 48Rnd_40mm_MK19}, {Loot_MAGAZINE, 1, 100Rnd_127x99_M2} }; // This ammo spawns on zombies near military buildings AmmoMilitaryZed[] = { {Loot_GROUP, 1, AmmoCZ}, {Loot_GROUP, 1, AmmoRU}, {Loot_GROUP, 1, AmmoUS}, {Loot_GROUP, 1, AmmoEU} }; AmmoCZ[] = { // Sniper rifles {Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750}, {Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR}, // Submachine guns {Loot_MAGAZINE, 3, 30Rnd_9x19_MP5}, {Loot_MAGAZINE, 3, 30Rnd_9x19_MP5SD}, {Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball}, // Pistols {Loot_MAGAZINE, 5, 13Rnd_9x19_BHP}, {Loot_MAGAZINE, 5, 18Rnd_9x19_Phantom}, {Loot_MAGAZINE, 5, 18Rnd_9x19_PhantomSD}, // Assault rifles {Loot_MAGAZINE, 3, 30Rnd_556x45_G36}, {Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD}, {Loot_MAGAZINE, 3, 30Rnd_762x39_SA58}, // Sniper rifles {Loot_MAGAZINE, 1, 5Rnd_762x67_XM2010}, // Machine gun {Loot_MAGAZINE, 1, 50Rnd_762x54_UK59} }; AmmoRU[] = { // Pistols {Loot_MAGAZINE, 8, 8Rnd_762x25_TT33}, {Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov}, {Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD}, {Loot_MAGAZINE, 8, 20Rnd_9x18_APS}, {Loot_MAGAZINE, 8, 20Rnd_9x18_APSSD}, // Submachine guns {Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon}, {Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon}, {Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}, // Assault rifles {Loot_MAGAZINE, 10, 30Rnd_545x39_AK}, {Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD}, {Loot_MAGAZINE, 10, 30Rnd_762x39_AK47}, {Loot_MAGAZINE, 10, 30Rnd_762x39_RK95}, {Loot_MAGAZINE, 8, 30Rnd_762x39_RK95SD}, // Sniper rifles {Loot_MAGAZINE, 5, 10Rnd_762x54_SVD}, {Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK}, {Loot_MAGAZINE, 1, 3rnd_Anzio_20x102mm}, // Machine guns {Loot_MAGAZINE, 3, 75Rnd_545x39_RPK}, {Loot_MAGAZINE, 3, 75Rnd_762x39_RPK}, {Loot_MAGAZINE, 3, 100Rnd_762x54_PK}, // Grenade launchers {Loot_MAGAZINE, 2, 1Rnd_HE_GP25}, {Loot_MAGAZINE, 2, FlareWhite_GP25}, {Loot_MAGAZINE, 2, FlareGreen_GP25}, {Loot_MAGAZINE, 2, 1Rnd_Smoke_GP25}, // Hand grenades {Loot_MAGAZINE, 1, SmokeShell}, {Loot_MAGAZINE, 1, SmokeShellRed}, {Loot_MAGAZINE, 1, SmokeShellGreen}, {Loot_MAGAZINE, 1, HandGrenade_East} }; AmmoUS[] = { // Pistols {Loot_MAGAZINE, 8, 8Rnd_9x19_MK22}, {Loot_MAGAZINE, 8, 8Rnd_9x19_MK22SD}, {Loot_MAGAZINE, 8, 15Rnd_9x19_M9}, {Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD}, {Loot_MAGAZINE, 6, 7Rnd_45ACP_1911}, {Loot_MAGAZINE, 6, 7Rnd_45ACP_1911SD}, // Submachine guns {Loot_MAGAZINE, 6, 30Rnd_9x19_UZI}, {Loot_MAGAZINE, 6, 30Rnd_9x19_UZI_SD}, {Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISS}, {Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISSSD}, // Assault rifles {Loot_MAGAZINE, 6, 30Rnd_6x35_KAC}, {Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag}, {Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD}, {Loot_MAGAZINE, 6, ACR_30Rnd_680x43}, {Loot_MAGAZINE, 4, ACR_30Rnd_680x43_SD}, // Sniper rifles {Loot_MAGAZINE, 7, 5Rnd_762x51_M24}, {Loot_MAGAZINE, 1, 10Rnd_127x99_m107}, {Loot_MAGAZINE, 1, 7Rnd_86x70_MSR}, {Loot_MAGAZINE, 4, 20Rnd_762x51_DMR}, // Machine guns {Loot_MAGAZINE, 3, 100Rnd_556x45_M249}, {Loot_MAGAZINE, 3, 100Rnd_762x51_M240}, {Loot_MAGAZINE, 3, 200Rnd_556x45_M249}, // Grenade launchers {Loot_MAGAZINE, 1, 1Rnd_HE_M203}, {Loot_MAGAZINE, 1, FlareWhite_M203}, {Loot_MAGAZINE, 1, FlareGreen_M203}, {Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}, // Hand grenades {Loot_MAGAZINE, 1, SmokeShell}, {Loot_MAGAZINE, 1, SmokeShellRed}, {Loot_MAGAZINE, 1, SmokeShellGreen}, {Loot_MAGAZINE, 1, HandGrenade_West} }; AmmoEU[] = { // Pistols {Loot_MAGAZINE, 8, 7Rnd_9x17_PPK}, {Loot_MAGAZINE, 8, 8Rnd_9x19_P38}, {Loot_MAGAZINE, 8, 15Rnd_9x19_P226}, {Loot_MAGAZINE, 8, 20Rnd_9x19_M93R}, {Loot_MAGAZINE, 8, 33Rnd_9x19_G18}, {Loot_MAGAZINE, 8, 17Rnd_9x19_glock17}, {Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD}, {Loot_MAGAZINE, 4, 15Rnd_45ACP_USP}, {Loot_MAGAZINE, 4, 15Rnd_45ACP_USPSD}, // Submachine guns {Loot_MAGAZINE, 6, 30Rnd_9x19_MP5}, {Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD}, {Loot_MAGAZINE, 6, 30Rnd_9x19_TMP}, {Loot_MAGAZINE, 6, 30Rnd_9x19_TMPSD}, {Loot_MAGAZINE, 6, 25Rnd_45ACP_UMP}, {Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD}, {Loot_MAGAZINE, 6, 50Rnd_57x28_P90}, {Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD}, // Assault rifles {Loot_MAGAZINE, 10, 30Rnd_556x45_G36}, {Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD}, {Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag}, {Loot_MAGAZINE, 3, 30Rnd_556x45_StanagSD}, // Battle rifles {Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL}, {Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR}, {Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR}, //Sniper rifle {Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1}, {Loot_MAGAZINE, 1, 5Rnd_127x99_as50_CP}, {Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS}, // Machine guns {Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag}, {Loot_MAGAZINE, 3, 100Rnd_556x45_M249}, {Loot_MAGAZINE, 3, 100Rnd_762x51_M240}, {Loot_MAGAZINE, 3, 200Rnd_556x45_M249}, //Grenade launchers {Loot_MAGAZINE, 1, 1Rnd_HE_M203}, {Loot_MAGAZINE, 1, FlareWhite_M203}, {Loot_MAGAZINE, 1, FlareGreen_M203}, {Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}, // Hand grenades {Loot_MAGAZINE, 1, SmokeShell}, {Loot_MAGAZINE, 1, SmokeShellRed}, {Loot_MAGAZINE, 1, SmokeShellGreen}, {Loot_MAGAZINE, 1, HandGrenade_West} };