[NEW] Added a few loot positions for Namalsk and Takistan. @skigoggles [NEW] Added DZE_limitPlots so admins can limit plot poles to 1 per UID, disabled by default. @oiad [NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT [NEW] The journal and dayz_survived variable now contain actual play time [array] instead of days since the character was created [number]. [NEW] Added secondary iron sight to CZ550 and bolt animations to CZ550 and LeeEnfield by @Streatman [UPDATED] Zombie pathing. Zeds should now run more direct to players. [UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB [UPDATED] The player now auto rejoins their group after dropping a radio and picking it back up when dayz_requireRadio=true. @SmokeyBR [UPDATED] Owners can no longer be removed by added friends in plot and door management. @oiad [UPDATED] A new hidden version of the gear menu is now used for force saves so players do not see the dialog flash on screen. [UPDATED] Anyone can now lock a modular door without knowing the combination or having any special access. #1944 @ndavalos [UPDATED] Newest version of DayZero enterable buildings, which fixes #1601 - provided by Tansien and Zac https://zombies.nu/ [UPDATED] Locking and unlocking safes no longer plays the medic animation. #1942 @SmokeyBR [UPDATED] Locking and unlocking safes now uses call instead of spawn on the server. This fixes the user input lock and safes appearing to disappear momentarily when server FPS is low. [UPDATED] Added cleanup of destroyed vehicles and CraterLong after 25 minutes in sched_corpses.sqf [FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc [FIXED] Trees at POIs can be chopped down now. Other trees spawned with createVehicle can be added to dayz_treeTypes in variables.sqf to allow chopping them down. [FIXED] POIs were moved back to global spawn again. This synchronizes the POI buildings and trees destroyed/chopped status for all clients. [FIXED] All traps now need to be armed after placing. This fixes them not triggering right after building. [FIXED] Smoke and grenade tripwires now require a grenade to rearm after triggering. [FIXED] Player no longer does medic animation after triggering a single use trap. [FIXED] Removing a trap with no room in your gear will no longer delete the trap. [FIXED] Player_forceSave is now called correctly when the abort menu is opened. It was previously using the wrong variable and time. [FIXED] The unconscious wake up animation can no longer be skipped by using a bandage or other right click actions. [FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon). [FIXED] Swimming in air or ground after relog, clothes change and respawn on certain maps. #1913 @Cherdenko [FIXED] Arma cheats enterable on map display and create marker text box. #1915 @BigEgg17 [FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT [FIXED] Death messages and damage sometimes showing RunOver when they should not due to a variable not resetting after being runover. @oiad [FIXED] CFGMoves/Animation CTD on server. Thanks Choc [FIXED] DayZ_RollingMessage FPS impact. #1926 @BigEgg17 [FIXED] Random skin selection on new character creation with DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]; [FIXED] Corpse markers are now deleted for bodies that are hidden. [FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad [FIXED] Unable to sell upgraded _DZE[1-4] vehicle variants if their base vehicle class is removed from the trader configs. [FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad [FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad [FIXED] The DayZ police car can no longer be upgraded to car_sedan_DZE1. #1929 @F507DMT [FIXED] Group tags sometimes printing WARNING: Function 'name' - x is dead to RPT. [FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death. [FIXED] Harvested pumpkin, sunflower, and hemp plants no longer respawn after relog (allowed infinite harvesting). [FIXED] Multiple players can no longer harvest the same plant at once. #1928 @F507DMT [FIXED] Purchased boats sometimes not spawning on helipad even when it is free of obstructions. [FIXED] Unable to fill water at some ponds and wells on Napf and Namalsk due to missing or misplaced waterHoleProxy. [FIXED] Potential undefined error for dayz_characterID on login. @oiad [FIXED] Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation. #1942 @SmokeyBR [FIXED] Readded crossbow reload sound [FIXED] Using setDamage or setHit to kill a player via script will no longer cause a double death. [FIXED] The dramatic recoil camera shake effect from a nearby bullet hit is now reset correctly instead of remaining permanent. [FIXED] Added temporary fix for missing AS50 ammo error with beta branch core patch. #1955 @AirwavesMan [FIXED] Melee and tranquilizer bolt knockouts were usually instant or far shorter than the intended time of 20s-80s. [FIXED] Multiple dupe fixes - SERVER ADMINS, DO NOT IMPLEMENT SCRIPTS WHICH KICK PLAYERS TO THE LOBBY, YOU MUST KICK THEM ENTIRELY OUT OF THE SERVER! (EX: send a restricted PublicVariable on the client instead, for BE to kick the player) [NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017) [FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions. [FIXED] Glitch where group icons scaled very large momentarily while moving off screen. [NEW] Added temporary check for mission file overwrite exploit. This can be removed after Bohemia patches it. [INFO] HiveExt.dll has been updated to return character_data duration in the 101 call for the dayz_survived stat. Source is available at github.com/vbawol/DayZhiveEpoch/pull/13 @icomrade [INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.