// Weapons are organized in matching groups US,RU,CZ,EU, and Residential. // Pistols also spawn in small groups so they are given smaller weights here. weaponsRU[] = { // Pistols {Loot_WEAPON, 2, Makarov_DZ}, {Loot_WEAPON, 1, Makarov_SD_DZ}, {Loot_WEAPON, 2, P99_Silver_DZ}, {Loot_WEAPON, 1, P99_Silver_SD_DZ}, // Bolt action rifles and shotguns {Loot_WEAPON, 5, Saiga12K}, {Loot_WEAPON, 5, Mosin_PU_DZ}, // Sniper Rifles {Loot_WEAPON, 4, SVD_des_EP1}, {Loot_WEAPON, 4, SVD_DZ}, {Loot_WEAPON, 4, VSS_vintorez_DZE}, {Loot_WEAPON, 1, KSVK_DZE}, // High value weapon, low spawn chance. {Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon, low spawn chance. // Submachine Guns {Loot_WEAPON, 7, Bizon_DZ}, {Loot_WEAPON, 7, Bizon_SD_DZ}, // Assault Rifles {Loot_WEAPON, 6, AK74_Kobra_DZ}, {Loot_WEAPON, 6, AKS74U_DZ}, {Loot_WEAPON, 1, AKS_GOLD}, {Loot_WEAPON, 6, AKM_DZ}, {Loot_WEAPON, 6, AK107_DZ}, // Attachment support added to AK-107 in 1.0.7 {Loot_WEAPON, 6, AK74_DZ}, // Machine Guns {Loot_WEAPON, 3, RPK74_DZ}, {Loot_WEAPON, 2, Pecheneg_DZ}, {Loot_WEAPON, 3, RPK_DZ}, {Loot_WEAPON, 3, PKM_DZ} }; weaponsUS[] = { // Pistols {Loot_WEAPON, 1, M9_DZ}, {Loot_WEAPON, 2, M9_SD_DZ}, {Loot_WEAPON, 2, P99_Green_DZ}, {Loot_WEAPON, 1, P99_Green_SD_DZ}, // Bolt action rifles and shotguns {Loot_WEAPON, 5, Remington870_DZ}, {Loot_WEAPON, 5, AA12_PMC}, // Sniper Rifles {Loot_WEAPON, 5, M4SPR_DZE}, {Loot_WEAPON, 4, M40A3_DZ}, {Loot_WEAPON, 4, M24_des_EP1}, {Loot_WEAPON, 4, M24_DZ}, {Loot_WEAPON, 4, M14_DZ}, {Loot_WEAPON, 3, DMR_DZ}, {Loot_WEAPON, 1, M107_DZ}, // High value weapon, low spawn chance. // Submachine Guns {Loot_WEAPON, 3, PDW_DZ}, {Loot_WEAPON, 3, PDW_SD_DZ}, // Assault Rifles {Loot_WEAPON, 6, M16A2_DZ}, {Loot_WEAPON, 6, M16A4_ACOG_DZ}, {Loot_WEAPON, 6, M4A1_DZ}, {Loot_WEAPON, 6, M4A1_AIM_SD_camo}, {Loot_WEAPON, 6, M4A1_HWS_GL_camo}, {Loot_WEAPON, 6, M4A3_CCO_EP1}, {Loot_WEAPON, 6, M4A1_HWS_GL_SD_Camo}, // Machine Guns {Loot_WEAPON, 3, M60A4_EP1_DZE}, {Loot_WEAPON, 5, M249_m145_EP1_DZE}, {Loot_WEAPON, 3, m240_scoped_EP1_DZE}, {Loot_WEAPON, 3, M240_DZ}, {Loot_WEAPON, 5, M249_DZ} }; weaponsEU[] = { // Pistols {Loot_WEAPON, 2, G17_DZ}, {Loot_WEAPON, 1, G17_SD_DZ}, {Loot_WEAPON, 2, P99_Black_DZ}, {Loot_WEAPON, 1, P99_Black_SD_DZ}, // Bolt action rifles and shotguns {Loot_WEAPON, 5, LeeEnfield_DZ}, {Loot_WEAPON, 5, M1014_DZ}, // Sniper Rifles {Loot_WEAPON, 1, L115A3_DZ}, // Tan Lapua {Loot_WEAPON, 1, L115A3_2_DZ}, // Green Lapua {Loot_WEAPON, 4, SCAR_H_LNG_Sniper_SD}, {Loot_WEAPON, 4, SCAR_H_LNG_Sniper}, {Loot_WEAPON, 4, FNFAL_DZ}, {Loot_WEAPON, 3, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable {Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon, low spawn chance. // Submachine Guns {Loot_WEAPON, 7, MP5_DZ}, {Loot_WEAPON, 7, MP5_SD_DZ}, {Loot_WEAPON, 7, MP7_DZ}, {Loot_WEAPON, 7, MP7_SD_DZ}, // Assault Rifles {Loot_WEAPON, 5, G36A_Camo_DZ}, {Loot_WEAPON, 5, G36C_DZ}, {Loot_WEAPON, 5, G36C_camo}, {Loot_WEAPON, 5, G36K_Camo_DZ}, {Loot_WEAPON, 5, G36_C_SD_camo}, {Loot_WEAPON, 5, m8_compact}, {Loot_WEAPON, 5, m8_sharpshooter}, {Loot_WEAPON, 5, m8_holo_sd}, {Loot_WEAPON, 5, m8_carbine}, {Loot_WEAPON, 5, L85A2_DZ}, {Loot_WEAPON, 5, SCAR_L_CQC_CCO_SD}, {Loot_WEAPON, 5, SCAR_L_CQC}, {Loot_WEAPON, 5, SCAR_L_CQC_Holo}, {Loot_WEAPON, 5, SCAR_L_CQC_EGLM_Holo}, {Loot_WEAPON, 5, SCAR_L_STD_EGLM_RCO}, {Loot_WEAPON, 5, SCAR_L_STD_HOLO}, {Loot_WEAPON, 5, SCAR_L_STD_Mk4CQT}, {Loot_WEAPON, 3, SCAR_H_CQC_CCO}, {Loot_WEAPON, 3, SCAR_H_CQC_CCO_SD}, {Loot_WEAPON, 3, SCAR_H_STD_EGLM_Spect}, // Machine Guns {Loot_WEAPON, 6, M8_SAW}, {Loot_WEAPON, 4, L110A1_DZ}, {Loot_WEAPON, 4, MG36_camo}, {Loot_WEAPON, 4, MG36}, {Loot_WEAPON, 3, Mk48_DZ}, {Loot_WEAPON, 5, BAF_L86A2_ACOG} }; weaponsCZ[] = { // Pistols {Loot_WEAPON, 2, CZ75P_DZ}, {Loot_WEAPON, 2, CZ75D_DZ}, {Loot_WEAPON, 2, CZ75SP_DZ}, {Loot_WEAPON, 1, CZ75SP_SD_DZ}, // Sniper Rifles {Loot_WEAPON, 3, CZ750_DZ}, {Loot_WEAPON, 3, M110_NVG_EP1}, // Technically a US rifle, but the CZ group does not have a DMR type rifle. // Submachine Guns {Loot_WEAPON, 7, Scorpion_Evo3_DZ}, {Loot_WEAPON, 7, Scorpion_Evo3_CCO_DZ}, {Loot_WEAPON, 5, Scorpion_Evo3_CCO_SD_DZ}, // Assault Rifles {Loot_WEAPON, 6, SA58_DZ}, {Loot_WEAPON, 6, Sa58V_CCO_EP1}, {Loot_WEAPON, 6, Sa58V_RCO_EP1}, {Loot_WEAPON, 6, SA58_RIS_DZ}, {Loot_WEAPON, 6, CZ805_A1_DZ}, {Loot_WEAPON, 6, CZ805_A1_GL_DZ}, {Loot_WEAPON, 6, CZ805_A2_DZ}, {Loot_WEAPON, 6, CZ805_A2_SD_DZ}, {Loot_WEAPON, 3, CZ805_B_GL_DZ}, // 7.62x51, uses SCAR mags. // Machine Gun {Loot_WEAPON, 6, UK59_DZ} }; pistols[] = { // Residential spawns {Loot_WEAPON, 7, Makarov_DZ}, {Loot_WEAPON, 5, M1911_DZ}, {Loot_WEAPON, 3, Revolver_DZ}, {Loot_WEAPON, 1, revolver_gold_EP1} }; shotgunsingleshot[] = { // Residential Spawns {Loot_WEAPON, 2, Winchester1866_DZ}, {Loot_WEAPON, 2, Remington870_DZ}, {Loot_WEAPON, 2, LeeEnfield_DZ}, {Loot_WEAPON, 3, MR43_DZ}, {Loot_WEAPON, 3, Crossbow_DZ}, {Loot_WEAPON, 3, RedRyder}, {Loot_WEAPON, 1, CZ550_DZ}, {Loot_WEAPON, 1, Mosin_DZ} }; Chainsaws[] = { {Loot_WEAPON, 1, ChainSaw}, {Loot_WEAPON, 1, ChainSawB}, {Loot_WEAPON, 1, ChainSawG}, {Loot_WEAPON, 1, ChainSawP}, {Loot_WEAPON, 1, ChainSawR} };