private["_hasFoodMeat","_hasFoodTin","_item","_wait"]; player removeAction s_player_cook; s_player_cook = -1; //_qty = {_x == "FoodSteakRaw"} count magazines player; _wait = 5 - _qty; if ("FoodSteakRaw" in magazines player) then { _qty = {_x == "FoodSteakRaw"} count magazines player; player playActionNow "Medic"; [player,"cook",0,false] call dayz_zombieSpeak; _id = [player,70,true,(getPosATL player)] spawn player_alertZombies; sleep _wait; for "_x" from 1 to _qty do { _hasFoodMeat = "FoodSteakRaw" in magazines player; if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]}; player removeMagazine "FoodSteakRaw"; player addMagazine "FoodSteakCooked"; sleep 1; }; cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"]; }; //FoodmuttonRaw > FoodmuttonCooked if ("FoodmuttonRaw" in magazines player) then { _qty = {_x == "FoodmuttonRaw"} count magazines player; player playActionNow "Medic"; [player,"cook",0,false] call dayz_zombieSpeak; _id = [player,70,true,(getPosATL player)] spawn player_alertZombies; sleep _wait; for "_x" from 1 to _qty do { _hasFoodMeat = "FoodmuttonRaw" in magazines player; if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]}; player removeMagazine "FoodmuttonRaw"; player addMagazine "FoodmuttonCooked"; sleep 1; }; cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"]; }; //FoodchickenRaw > FoodchickenCooked if ("FoodchickenRaw" in magazines player) then { _qty = {_x == "FoodchickenRaw"} count magazines player; player playActionNow "Medic"; [player,"cook",0,false] call dayz_zombieSpeak; _id = [player,70,true,(getPosATL player)] spawn player_alertZombies; sleep _wait; for "_x" from 1 to _qty do { _hasFoodMeat = "FoodchickenRaw" in magazines player; if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]}; player removeMagazine "FoodchickenRaw"; player addMagazine "FoodchickenCooked"; sleep 1; }; cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"]; }; //FoodrabbitRaw > FoodBaconCooked if ("FoodrabbitRaw" in magazines player) then { _qty = {_x == "FoodrabbitRaw"} count magazines player; player playActionNow "Medic"; [player,"cook",0,false] call dayz_zombieSpeak; _id = [player,70,true,(getPosATL player)] spawn player_alertZombies; sleep _wait; for "_x" from 1 to _qty do { _hasFoodMeat = "FoodrabbitRaw" in magazines player; if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]}; player removeMagazine "FoodrabbitRaw"; player addMagazine "FoodRabbitCooked"; sleep 1; }; cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"]; }; //FoodbaconRaw > FoodRabbitCooked if ("FoodbaconRaw" in magazines player) then { _qty = {_x == "FoodbaconRaw"} count magazines player; player playActionNow "Medic"; [player,"cook",0,false] call dayz_zombieSpeak; _id = [player,70,true,(getPosATL player)] spawn player_alertZombies; sleep _wait; for "_x" from 1 to _qty do { _hasFoodMeat = "FoodbaconRaw" in magazines player; if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]}; player removeMagazine "FoodbaconRaw"; player addMagazine "FoodBaconCooked"; sleep 1; }; cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"]; }; /* _hasFoodMeat = "FoodSteakRaw" in magazines player; _qty = {_x == "ItemWaterbottleUnfilled"} count magazines player; if (_hasFoodMeat) then { player removeMagazine "FoodSteakRaw"; player playActionNow "Medic"; [player,"eat",0,false] call dayz_zombieSpeak; sleep 6; player addMagazine "FoodSteakCooked"; cutText [localize "str_success_cooked_steak", "PLAIN DOWN"]; }; */