class SkinBase : CA_Magazine { count = 1; type = WeaponSlotItem; model = "\dayz_equip\models\cloth_parcel.p3d"; picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa"; displayName = $STR_EQUIP_NAME_CLOTHES; // Used in Epoch player_craftItem for canvas descriptionShort = $STR_EQUIP_DESC_CLOTHES; Craftoutput = "equip_rag"; class ItemActions { class Use { text = $STR_EQUIP_TEXT_CLOTHES; script = "spawn player_wearClothes;"; }; class tearClothes { text = $STR_TEAR_CLOTHES; script = "spawn player_tearClothes;"; }; class Crafting { text = $STR_EPOCH_PLAYER_269b; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"ItemCanvas",1}}; input[] = {{"SkinBase",2}}; }; class Crafting1 { text = $STR_EPOCH_PLAYER_269; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"ItemBandage",2}}; input[] = {{"SkinBase",1},{"ItemTrashToiletpaper",1}}; }; }; weight = 1; }; #include "Ghillie.hpp" #include "Camo.hpp" #include "Soldier.hpp" #include "Survivor.hpp" #include "EpochSkins.hpp"