/* Created by Raymix */ class SnapBuilding { //Barriers whitelist class Barrier { snapTo[] = { "Land_HBarrier5_DZ", "Land_HBarrier3_DZ", "Land_HBarrier1_DZ", "Sandbag1_DZ", "BagFenceRound_DZ", "Fort_RazorWire", "WoodFloorQuarter_DZ", "WoodFloorHalf_DZ", "WoodFloor_DZ", "WoodTriangleFloor_DZ", "WoodFloorStairs_DZ", "WoodStairs_DZ", "WoodStairsSans_DZ", "WoodStairsRails_DZ", "WoodSmallWallDoor_DZ", "WoodSmallWall_DZ", "WoodSmallWallWin_DZ", "Land_DZE_WoodDoor", "Land_DZE_WoodDoorLocked", "WoodLargeWall_DZ", "Land_DZE_LargeWoodDoor", "WoodLargeWallWin_DZ", "WoodLargeWallDoor_DZ", "WoodTriangleWall_DZ", "Land_DZE_GarageWoodDoor", "Land_DZE_GarageWoodDoorLocked", "Land_DZE_LargeWoodDoorLocked", "Land_DZE_WoodOpenTopGarageDoor", "Land_DZE_WoodOpenTopGarageLocked", "WoodGateFrame_DZ", "Land_DZE_WoodGate", "Land_DZE_WoodGateLocked", "WoodSmallWallThird_DZ", "CinderWall_DZ", "CinderWallDoorway_DZ", "CinderWallDoorLocked_DZ", "CinderWallDoor_DZ", "CinderWallSmallDoorway_DZ", "CinderWallDoorSmallLocked_DZ", "CinderDoorHatch_DZ", "CinderDoorHatchLocked_DZ", "CinderWallHalf_DZ", "CinderWallHalf_Gap_DZ", "CinderWallDoorSmall_DZ", "CinderWallWindow_DZ", "CinderWallWindowLocked_DZ", "CinderGarageOpenTopFrame_DZ", "CinderGarageOpenTop_DZ", "CinderGarageOpenTopLocked_DZ", "CinderGateFrame_DZ", "CinderGate_DZ", "CinderGateLocked_DZ", "Metal_Drawbridge_DZ", "Metal_DrawbridgeLocked_DZ", "MetalFloor_DZ", "MetalFloor_Half_DZ", "MetalFloor_Quarter_DZ", "GlassFloor_DZ", "GlassFloor_Half_DZ", "GlassFloor_Quarter_DZ", "WoodenFence_1_frame_DZ", "WoodenFence_1_foundation_DZ", "WoodenFence_quaterpanel_DZ", "WoodenFence_halfpanel_DZ", "WoodenFence_thirdpanel_DZ", "WoodenFence_1_DZ", "WoodenFence_2_DZ", "WoodenFence_3_DZ", "WoodenFence_4_DZ", "WoodenFence_5_DZ", "WoodenFence_6_DZ", "WoodenFence_7_DZ", "MetalFence_1_foundation_DZ", "MetalFence_1_frame_DZ", "MetalFence_halfpanel_DZ", "MetalFence_thirdpanel_DZ", "MetalFence_1_DZ", "MetalFence_2_DZ", "MetalFence_3_DZ", "MetalFence_4_DZ", "MetalFence_5_DZ", "MetalFence_6_DZ", "MetalFence_7_DZ", "WoodenGate_foundation_DZ", "WoodenGate_1_DZ", "WoodenGate_2_DZ", "WoodenGate_3_DZ", "WoodenGate_4_DZ", "Concrete_Bunker_DZ", "Concrete_Bunker_Locked_DZ", "MetalPanel_DZ", "MetalGate_DZ", "Fence_corrugated_DZ", "StickFence_DZ", "WoodHandrail_DZ", "DoorFrame_DZ", "Door_DZ", "DoorLocked_DZ", "WoodFloor4x_DZ", "MetalFloor4x_DZ" }; radius = 5; }; class Land_HBarrier5Preview: Barrier { //fix for broken offsets in ghost points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-0.75,0.1,$STR_EPOCH_ACTION_SNAP_BACK}, {0,0.75,0.1,$STR_EPOCH_ACTION_SNAP_FRONT}, {-2.85,0,0.1,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.85,0,0.1,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,0.9,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class Land_HBarrier5_DZ: Land_HBarrier5Preview { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-0.75,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,0.75,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-2.85,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.85,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,0.9,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class Land_HBarrier3ePreview: Barrier { //whitelist inheritance points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-0.75,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,0.75,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-1.7,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.7,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,0.9,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class Land_HBarrier3_DZ: Land_HBarrier3ePreview {}; //point inheritance class Land_HBarrier1Preview: Barrier { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-0.75,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,0.75,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-0.6,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {0.6,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,0.9,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class Land_HBarrier1_DZ: Land_HBarrier1Preview {}; class Fort_RazorWirePreview: Barrier { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-0.95,-0.3,$STR_EPOCH_ACTION_SNAP_BACK}, {0,0.95,-0.3,$STR_EPOCH_ACTION_SNAP_FRONT}, {-4.1,0,-0.3,$STR_EPOCH_ACTION_SNAP_LEFT}, {4.1,0,-0.3,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,1,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class Fort_RazorWire: Fort_RazorWirePreview {}; class Sandbag1_DZ: Barrier { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-1.5,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.5,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,0.4,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class BagFenceRound_DZ: Barrier { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-1.295,0.38,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.295,0.38,0,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,0.4,$STR_EPOCH_ACTION_SNAP_TOP} }; }; //Snapping whitelists for Floors, walls and stairs class FloorsWallsStairs: Barrier { radius = 7; }; class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-1.2,0.130,$STR_EPOCH_ACTION_SNAP_BACK}, {0,1.11,0.130,$STR_EPOCH_ACTION_SNAP_FRONT}, {-1.2,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.3,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class WoodFloorQuarter_DZ: WoodFloorQuarter_Preview_DZ {}; class WoodFloorHalf_Preview_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-2.33,0.130,$STR_EPOCH_ACTION_SNAP_BACK}, {0,2.33,0.130,$STR_EPOCH_ACTION_SNAP_FRONT}, {-1.18,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.32,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class WoodFloorHalf_DZ: WoodFloorHalf_Preview_DZ {}; class WoodFloor_Preview_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-2.32,0.130,$STR_EPOCH_ACTION_SNAP_BACK}, {0,2.32,0.130,$STR_EPOCH_ACTION_SNAP_FRONT}, {-2.494,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.47,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT} }; radius = 10; }; class WoodFloor_DZ: WoodFloor_Preview_DZ {}; class WoodTriangleFloor_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-1.3,0.130,$STR_EPOCH_ACTION_SNAP_BACK}, {0,1.3,0.130,$STR_EPOCH_ACTION_SNAP_FRONT}, {-1.3,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.3,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT} }; radius = 10; }; class WoodTriangleFloor_Preview_DZ: WoodTriangleFloor_DZ {}; class WoodFloorStairs_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-2.32,3.14,$STR_EPOCH_ACTION_SNAP_BACK}, {0,2.32,3.14,$STR_EPOCH_ACTION_SNAP_FRONT}, {-2.54,0,3.14,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.48,0,3.14,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class Wood_Floor_Stairs_Preview_DZ: WoodFloorStairs_DZ {}; class Stairs_DZE: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM}, {0,3.65,3,$STR_EPOCH_ACTION_SNAP_FRONT}, {0,1.8,0,$STR_EPOCH_ACTION_SNAP_BOTTOM}, {-0.81,1.8,1.5,$STR_EPOCH_ACTION_SNAP_LEFT}, {0.78,1.8,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class WoodStairs_DZ: Stairs_DZE {}; class WoodStairs_Preview_DZ: Stairs_DZE {}; class WoodStairsSans_Preview_DZ: Stairs_DZE {}; class WoodStairsSans_DZ: Stairs_DZE {}; class WoodStairsRails_DZ: Stairs_DZE {}; class WoodSmall_DZE: FloorsWallsStairs { // Small wood walls points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2.285,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.285,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,3,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class WoodSmallWallDoor_Preview_DZ: WoodSmall_DZE {}; class WoodSmallWall_Preview_DZ: WoodSmall_DZE {}; class WoodSmallWallWin_Preview_DZ: WoodSmall_DZE {}; class WoodSmallWallDoor_DZ: WoodSmall_DZE {}; class WoodSmallWall_DZ: WoodSmall_DZE {}; class WoodSmallWallWin_DZ: WoodSmall_DZE {}; class Land_DZE_WoodDoor: WoodSmall_DZE {}; class Land_DZE_WoodDoorLocked: WoodSmall_DZE {}; class Land_DZE_WoodOpenTopGarageDoor: WoodSmall_DZE {}; class Land_DZE_WoodOpenTopGarageLocked: WoodSmall_DZE {}; class Wood_GarageOpenTop_Preview_DZ: WoodSmall_DZE {}; class WoodDoor_Preview_DZ: WoodSmall_DZE {}; class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2.45,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.45,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,3,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class WoodLargeWall_Preview_DZ: WoodLarge_DZE {}; class WoodLargeWallWin_Preview_DZ: WoodLarge_DZE {}; class WoodLargeWallDoor_Preview_DZ: WoodLarge_DZE {}; class WoodSmallWallThird_Preview_DZ: WoodLarge_DZE { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2.445,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.445,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,1.17,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class WoodTriangleWall_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,0,2.62,$STR_EPOCH_ACTION_SNAP_TOP}, {-1.12,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.12,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT} }; radius = 10; }; class Wood_Triangle_Wall_Preview_DZ: WoodTriangleFloor_DZ {}; class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{}; class WoodLargeWall_DZ: WoodLarge_DZE {}; class Land_DZE_LargeWoodDoor: WoodLarge_DZE {}; class WoodLargeWallWin_DZ: WoodLarge_DZE {}; class WoodLargeWallDoor_DZ: WoodLarge_DZE {}; class Land_DZE_GarageWoodDoor: WoodLarge_DZE {}; class GarageWoodDoor_Preview_DZ: WoodLarge_DZE {}; class Land_DZE_GarageWoodDoorLocked: WoodLarge_DZE {}; class Land_DZE_LargeWoodDoorLocked: WoodLarge_DZE {}; class LargeWoodDoor_Preview_DZ: WoodLarge_DZE {}; class WoodGateFrame_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM}, {-2.43,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.45,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,6.05,$STR_EPOCH_ACTION_SNAP_TOP} }; radius = 10; }; class Land_DZE_WoodGate: WoodGateFrame_DZ {}; class Land_DZE_WoodGateLocked: WoodGateFrame_DZ {}; class WoodGate_Preview_DZ: WoodGateFrame_DZ {}; class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM}, {-2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,3.37042,$STR_EPOCH_ACTION_SNAP_TOP} }; radius = 10; }; class CinderWallDoorway_Preview_DZ: Cinder_DZE {}; class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {}; class CinderWall_DZ: Cinder_DZE {}; class CinderWall_Preview_DZ: Cinder_DZE {}; class CinderWallDoorway_DZ: Cinder_DZE {}; class CinderWallDoorLocked_DZ: Cinder_DZE {}; class CinderWallDoor_DZ: Cinder_DZE {}; class CinderWallSmallDoorway_DZ: Cinder_DZE {}; class CinderWallDoorSmallLocked_DZ: Cinder_DZE {}; class CinderWallDoorSmall_DZ: Cinder_DZE {}; class CinderWallWindow_DZ: Cinder_DZE {}; class CinderWallWindowLocked_DZ: Cinder_DZE {}; class CinderWallWindow_Preview_DZ: Cinder_DZE {}; class CinderGarageOpenTop_Preview_DZ: Cinder_DZE {}; class CinderGarageOpenTopFrame_DZ: Cinder_DZE {}; class CinderGarageOpenTop_DZ: Cinder_DZE {}; class CinderGarageOpenTopLocked_DZ: Cinder_DZE {}; class CinderDoorHatch_Preview_DZ: Cinder_DZE {}; class CinderDoorHatch_DZ: Cinder_DZE {}; class CinderDoorHatchLocked_DZ: Cinder_DZE {}; class CinderWallHalf_Preview_DZ: Cinder_DZE { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM}, {-2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,1.5,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class CinderWallHalf_DZ: CinderWallHalf_Preview_DZ {}; class CinderWallHalf_Gap_DZ: CinderWallHalf_Preview_DZ {}; class CinderWallHalf_Gap_Preview_DZ: CinderWallHalf_Preview_DZ {}; class CinderGateFrame_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM}, {-2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,6.8,$STR_EPOCH_ACTION_SNAP_TOP} }; radius = 10; }; class CinderGate_DZ: CinderGateFrame_DZ {}; class CinderGateLocked_DZ: CinderGateFrame_DZ {}; class CinderGate_Preview_DZ: CinderGateFrame_DZ {}; class MetalFloor_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0, -2.63,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0, 2.63,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-2.63,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.63,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT} }; radius = 12; }; class MetalFloor_Preview_DZ: MetalFloor_DZ {}; class MetalFloor_Quarter_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-1.2,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,1.42,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-1.31,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.31,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT} }; radius = 12; }; class MetalFloor_Quarter_Preview_DZ: MetalFloor_Quarter_DZ {}; class MetalFloor_Half_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-2.62,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,2.65,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-1.31,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.31,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT} }; radius = 10; }; class MetalFloor_Half_Preview_DZ: MetalFloor_Half_DZ {}; class GlassFloor_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-2.63,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,2.63,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-2.63,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.63,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT} }; radius = 12; }; class GlassFloor_Preview_DZ: GlassFloor_DZ {}; class GlassFloor_Quarter_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-1.33,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,1.3,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-1.31,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.32,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT} }; radius = 10; }; class GlassFloor_Half_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-2.63,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,2.64,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-1.34,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.29,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT} }; radius = 12; }; class Metal_Drawbridge_DZ: FloorsWallsStairs { radius = 10; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM}, {-2.4,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.46,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,6.05,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class Drawbridge_Preview_DZ: Metal_Drawbridge_DZ {}; class Metal_DrawbridgeLocked_DZ: Metal_Drawbridge_DZ {}; class MetalPanel_DZ: FloorsWallsStairs { radius = 5; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-1.5,0,0.7,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.5,0,0.7,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,2,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class Concrete_Bunker_DZ: FloorsWallsStairs { radius = 20; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2.54,0,1,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.44,0,1,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,3.4,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class Concrete_Bunker_Locked_DZ: Concrete_Bunker_DZ {}; class Concrete_Bunker_Preview_DZ: Concrete_Bunker_DZ {}; class MetalGate_DZ: FloorsWallsStairs { radius = 5; points[] = { {-2,0,0.3,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-4.1,0,0.3,$STR_EPOCH_ACTION_SNAP_LEFT}, {0,0,0.3,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class Fence_corrugated_DZ: FloorsWallsStairs { radius = 10; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-1.95,0,0.88,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.95,0,0.88,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class Woodenfence: FloorsWallsStairs { radius = 10; }; class WoodenFence_1_foundation_DZ: Woodenfence { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class WoodenFence_1_frame_DZ: WoodenFence_1_foundation_DZ {}; class WoodenFence_quaterpanel_DZ: WoodenFence_1_foundation_DZ {}; class WoodenFence_halfpanel_DZ: WoodenFence_1_foundation_DZ {}; class WoodenFence_thirdpanel_DZ: WoodenFence_1_foundation_DZ {}; class WoodenFence_1_DZ: WoodenFence_1_foundation_DZ {}; class WoodenFence_4_DZ: Woodenfence { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class WoodenGate_4_DZ: WoodenFence_4_DZ {}; class WoodenFence_5_DZ: WoodenFence_4_DZ {}; class WoodenFence_6_DZ: WoodenFence_4_DZ {}; class WoodenFence_7_DZ: WoodenFence_4_DZ {}; class WoodenFence_ghost_DZ: WoodenFence_4_DZ {}; class WoodenFence_2_DZ: Woodenfence { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class WoodenFence_3_DZ: WoodenFence_2_DZ {}; class WoodenGate_foundation_DZ: WoodenFence_2_DZ {}; class WoodenGate_1_DZ: WoodenFence_2_DZ {}; class WoodenGate_2_DZ: WoodenFence_2_DZ {}; class WoodenGate_3_DZ: WoodenFence_2_DZ {}; class WoodenGate_ghost_DZ: Woodenfence { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2.535, 0, -0.95,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.535, 0, -0.95,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0, 0, 2.6,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class Metalfence: Woodenfence {}; class MetalFence_1_foundation_DZ: Metalfence { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class MetalFence_1_frame_DZ: MetalFence_1_foundation_DZ {}; class MetalFence_halfpanel_DZ: MetalFence_1_foundation_DZ {}; class MetalFence_thirdpanel_DZ: MetalFence_1_foundation_DZ {}; class MetalFence_1_DZ: MetalFence_1_foundation_DZ {}; class MetalFence_2_DZ: Metalfence { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class MetalFence_3_DZ: MetalFence_2_DZ {}; class MetalFence_4_DZ: Metalfence { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class MetalFence_5_DZ: MetalFence_4_DZ {}; class MetalFence_6_DZ: MetalFence_4_DZ {}; class MetalFence_7_DZ: MetalFence_4_DZ {}; class MetalFence_ghost_DZ: MetalFence_4_DZ {}; class StickFence_DZ: FloorsWallsStairs { radius = 10; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2.95,0,0.3,$STR_EPOCH_ACTION_SNAP_LEFT}, {2.95,0,0.3,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class WoodHandrail_DZ: FloorsWallsStairs { radius = 10; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-1.16,0,0.5,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.2,0,0.5,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,1,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class Wood_Handrail_Preview_DZ: WoodHandrail_DZ {}; class Door_DZ: FloorsWallsStairs { radius = 10; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-1,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.01,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,2.67,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class DoorFrame_Preview_DZ: Door_DZ {}; class DoorFrame_DZ: Door_DZ {}; class DoorLocked_DZ: Door_DZ {}; class WoodFloor4x_DZ: FloorsWallsStairs { radius = 20; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-4.65,0.130,$STR_EPOCH_ACTION_SNAP_BACK}, {0,4.65,0.130,$STR_EPOCH_ACTION_SNAP_FRONT}, {-4.99,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT}, {4.97,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class WoodFloor4x_Preview_DZ: WoodFloor4x_DZ {}; class MetalFloor4x_DZ: FloorsWallsStairs { radius = 20; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-5.27,0.130,$STR_EPOCH_ACTION_SNAP_BACK}, {0,5.27,0.130,$STR_EPOCH_ACTION_SNAP_FRONT}, {-5.27,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT}, {5.27,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class MetalFloor4x_Preview_DZ: WoodFloor4x_DZ {}; //Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap class WoodCrate_DZ { snapTo[] = { "WoodCrate_DZ", "WoodCrate2_DZ", "GunRack_DZ", "GunRack2_DZ", "StorageCrate_DZ" }; radius = 5; points[] = { {0,0,-0.47,$STR_EPOCH_ACTION_SNAP_BOTTOM}, {0,-0.47,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,0.47,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-0.47,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {0.47,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,0.47,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class WoodCrate2_DZ: WoodCrate_DZ {}; class GunRack_DZ: WoodCrate_DZ { radius = 5; points[] = { {0,-0.1,-0.51,$STR_EPOCH_ACTION_SNAP_BOTTOM}, {0,-0.54,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,0.41,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-0.45,-0.1,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {0.33,-0.1,0,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,-0.1,0.22,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class GunRack2_DZ: GunRack_DZ {}; class StorageCrate_DZ: WoodCrate_DZ { points[] = { {0,0,-0.22,$STR_EPOCH_ACTION_SNAP_BOTTOM}, {0,-0.2,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,0.2,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-0.44,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {0.44,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,0.08,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class StorageShed_DZ { snapTo[] = { "StorageShed_DZ", "StorageShed2_DZ" }; radius = 10; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-1.1,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,1.2,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-1.7,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.7,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,2,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class StorageShed2_DZ: StorageShed_DZ {}; class WoodShack_DZ { snapTo[] = { "WoodShack_DZ", "WoodShack2_DZ" }; radius = 10; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,-1.1,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,2.4,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-1.18,0.6,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {1.18,0.6,0,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,1.1,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class WoodShack2_DZ: WoodShack_DZ {}; class Wooden_shed_DZ { snapTo[] = { "Wooden_shed_DZ", "Wooden_shed2_DZ" }; radius = 10; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0.6,-1.64,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0.6,1.64,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-1.7,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {3.1,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,1.6,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class Wooden_shed2_DZ: Wooden_shed_DZ {}; class OutHouse_DZ { snapTo[] = { "OutHouse_DZ" }; radius = 10; points[] = { {0,0,-1.25,$STR_EPOCH_ACTION_SNAP_BOTTOM}, {0,-0.55,0,$STR_EPOCH_ACTION_SNAP_BACK}, {0,0.75,0,$STR_EPOCH_ACTION_SNAP_FRONT}, {-0.59,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, {0.59,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class WoodRamp_Preview_DZ { snapTo[] = { "WoodRamp_DZ" }; radius = 7; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0.65,-1.7,1.2,$STR_EPOCH_ACTION_SNAP_BACK}, {0.65,1.5,1.2,$STR_EPOCH_ACTION_SNAP_FRONT}, {3.34,-0.115,2.82,$STR_EPOCH_ACTION_SNAP_TOP} }; }; class WoodRamp_DZ: WoodRamp_Preview_DZ {}; class WoodLadder_Preview_DZ { snapTo[] = { "WoodLadder_DZ" }; radius = 5; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-0.4,0,1.725,$STR_EPOCH_ACTION_SNAP_LEFT}, {0.4,0,1.725,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class WoodLadder_DZ: WoodLadder_Preview_DZ {}; class VaultStorageLocked { snapTo[] = { "VaultStorageLocked", "VaultStorage", "VaultStorage2", "VaultStorage2Locked", "VaultStorageBroken", "VaultStorageBroken2" }; radius = 5; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, {0,0.284,0.615,$STR_EPOCH_ACTION_SNAP_BACK}, {0,0,1.23,$STR_EPOCH_ACTION_SNAP_TOP}, {-0.362,0,0.615,$STR_EPOCH_ACTION_SNAP_LEFT}, {0.362,0,0.615,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class VaultStorage: VaultStorageLocked {}; class VaultStorage2: VaultStorageLocked {}; class VaultStorage2Locked: VaultStorageLocked {}; class VaultStorageBroken: VaultStorageLocked {}; class VaultStorageBroken2: VaultStorageLocked {}; };