_unit = _this select 0; //_killer = _this select 1; // ask server to set global damage to 1, save to the hive if (local _unit) then { if (isServer) then { [_unit, "killed"] call server_updateObject; } else { PVDZ_veh_Save = [_unit, "killed"]; publicVariableServer "PVDZ_veh_Save"; }; }; // everyone removes their EH for this vehicle _unit removeAllEventHandlers "HandleDamage"; _unit removeAllEventHandlers "Killed"; _unit removeAllEventHandlers "GetIn"; _unit removeAllEventHandlers "GetOut";