/* [_obj] call player_packTent; */ if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_13") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; _obj = _this; _ownerID = _obj getVariable["CharacterID","0"]; _objectID = _obj getVariable["ObjectID","0"]; _objectUID = _obj getVariable["ObjectUID","0"]; _pickup = false; _activatingPlayer = player; _packobj = getText (configFile >> "CfgVehicles" >> typeOf _obj >> "pack"); player playActionNow "Medic"; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_packtentinfected; s_player_packtentinfected = -1; if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packtent = -1; cutText [(localize "str_epoch_player_14"), "PLAIN DOWN"];}; if(_ownerID != dayz_characterID) exitWith {DZE_ActionInProgress = false; s_player_packtent = -1; cutText [localize "str_fail_tent_pack", "PLAIN DOWN"];}; _alreadyPacking = _obj getVariable["packing",0]; if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packtent = -1; s_player_packtentinfected = -1; cutText [format[(localize "str_player_beingpacked")] , "PLAIN DOWN"]}; _campitems = ["IC_DomeTent","IC_Tent"]; if (_ownerID == dayz_characterID or (typeOf _obj in _campitems)) then { _pickup = true; }; if(_pickup) then { _obj setVariable["packing",1]; _dir = direction _obj; _pos = getposATL _obj; _dis=20; _sfx = "tentpack"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] call player_alertZombies; uiSleep 3; //place tent (local) _bag = createVehicle [_packobj,_pos,[], 0, "CAN_COLLIDE"]; _bag setdir _dir; player reveal _bag; _holder = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"]; _weapons = getWeaponCargo _obj; _magazines = getMagazineCargo _obj; _backpacks = getBackpackCargo _obj; //["PVDZ_obj_Delete",[_objectID,_objectUID]] call callRpcProcedure; PVDZ_obj_Destroy = [_objectID,_objectUID]; publicVariableServer "PVDZ_obj_Destroy"; if (isServer) then { PVDZ_obj_Destroy call server_deleteObj; }; deleteVehicle _obj; //Add weapons _objWpnTypes = _weapons select 0; _objWpnQty = _weapons select 1; _countr = 0; { _holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; //Add Magazines _objWpnTypes = _magazines select 0; _objWpnQty = _magazines select 1; _countr = 0; { _holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; //Add Backpacks _objWpnTypes = _backpacks select 0; _objWpnQty = _backpacks select 1; _countr = 0; { _holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; cutText [localize "str_success_tent_pack", "PLAIN DOWN"]; } else { cutText [localize "str_fail_tent_pack", "PLAIN DOWN"]; }; s_player_packtent = -1; DZE_ActionInProgress = false;