private["_type","_isAir","_inVehicle","_dateNow","_maxZombies","_maxWildZombies","_age","_nearbyBuildings","_radius","_locationstypes","_nearestCity","_position","_nearbytype"]; _type = _this select 0; _Keepspawning = _this select 1; _isAir = vehicle player iskindof "Air"; _inVehicle = (vehicle player != player); _dateNow = (DateToNumber date); _maxZombies = dayz_maxLocalZombies; _maxWildZombies = 3; _age = -1; _nearbyBuildings = []; _radius = 200; _maxZombies = 10; diag_log ("Type: " +str(_type)); //diag_log("SPAWN CHECKING: Starting"); _locationstypes = ["NameCityCapital","NameCity","NameVillage"]; _nearestCity = nearestLocations [getPos player, _locationstypes, _radius]; _townname = text (_nearestCity select 0); _position = getPosATL player; _nearbytype = type (_nearestCity select 0); switch (_nearbytype) do { case "NameVillage": { _radius = 250; _maxZombies = 30; }; case "NameCity": { _radius = 300; _maxZombies = 40; }; case "NameCityCapital": { _radius = 400; _maxZombies = 50; }; }; _spawnZombies = count (_position nearEntities ["zZombie_Base",_radius]) < _maxZombies; switch (_type) do { case "Zeds": { if (_spawnZombies) then { //_nearbyBuildings = nearestObjects [_position, ["building"], _radius]; _nearbyBuildings = nearestObjects [_position, dayz_LootBuildings, _radius]; _nearbyCount = count _nearbyBuildings; if (_nearbyCount > 0) then { [_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _maxZombies, _nearbyBuildings] call player_spawnzedCheck; }; }; }; case "Wild": { //[_position, _maxZombies] call wild_spawnZombies; }; case "Loot": { //_nearbyBuildings = nearestObjects [_position, ["building"], _radius]; _nearbyBuildings = nearestObjects [_position, dayz_ZombieBuildings, _radius]; _nearbyCount = count _nearbyBuildings; if (_nearbyCount > 0) then { [_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings] call player_spawnlootCheck; }; }; };