/* DayZ Lock Safe Usage: _obj spawn player_lockVault; Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ private ["_obj","_ownerID","_text","_playerNear","_ComboMatch","_objType"]; if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; player removeAction s_player_lockvault; s_player_lockvault = 1; _obj = _this; _objType = typeOf _obj; _lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass"); _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName"); // Silently exit if object no longer exists if (isNull _obj) exitWith { dayz_actionInProgress = false; }; // Server_handleSafeGear is called unscheduled and exits if the object is null, so two players locking at the same time will not work _playerNear = _obj call dze_isnearest_player; if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_11" call dayz_rollingMessages;}; _ownerID = _obj getVariable["CharacterID","0"]; _ComboMatch = (_ownerID == dayz_combination); if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];}; if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {dayz_actionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages; }; if (!isNull _obj) then { (findDisplay 106) closeDisplay 0; // Close gear dze_waiting = nil; [_lockedClass,objNull] call fn_waitForObject; PVDZE_handleSafeGear = [player,_obj,1]; publicVariableServer "PVDZE_handleSafeGear"; //wait for response from server to verify safe was logged and saved before proceeding waitUntil {!isNil "dze_waiting"}; format[localize "str_epoch_player_117",_text] call dayz_rollingMessages; }; s_player_lockvault = -1; dayz_actionInProgress = false;