private ["_skin","_rnd","_rounded","_itemtocreate","_i","_config","_result","_finished"]; _skin = _this; _config = configFile >> "CfgMagazines" >> _skin; _itemtocreate = getText (_config >> "Craftoutput"); _rnd = random 3; _rounded = round _rnd; call gear_ui_init; closeDialog 0; if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; }; dayz_actionInProgress = true; //Tear the clothes [player,"bandage",0,false] call dayz_zombieSpeak; _finished = ["Medic",1] call fn_loopAction; if (!_finished) exitWith { dayz_actionInProgress = false; }; if !(_skin in magazines player) exitWith { localize "str_tear_clothes_0" call dayz_rollingMessages; dayz_actionInProgress = false; }; player removeMagazine _skin; switch (_rounded) do { case 0: { localize "str_tear_clothes_0" call dayz_rollingMessages; }; case 1: { localize "str_tear_clothes_1" call dayz_rollingMessages; }; case 2: { localize "str_tear_clothes_2" call dayz_rollingMessages; }; case 3: { localize "str_tear_clothes_3" call dayz_rollingMessages; }; }; //Remove melee magazines (BIS_fnc_invAdd fix) false call dz_fn_meleeMagazines; _i = 0; while {_i < _rounded} do { _i = _i + 1; _result = [player,_itemtocreate] call BIS_fnc_invAdd; if (_rnd < 0.5) then { [player,"equip_string"] call BIS_fnc_invAdd; }; uiSleep 0.03; if (!_result) then { systemchat (localize ("str_tear_clothes_noroom")); [_itemtocreate,1,1] call fn_dropItem; }; }; true call dz_fn_meleeMagazines; dayz_actionInProgress = false;