class FoodBioMeat: FoodEdible { scope = public; displayName = $STR_FOOD_NAME_BIOMEAT; model = "\z\addons\dayz_epoch\models\biomeat_can.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_biomeat_CA.paa"; descriptionShort = $STR_FOOD_NAME_BIOMEAT_DESC; bloodRegen = 1600; infectionChance = 0.4; }; // new DZE harvested food class FoodPumpkin : FoodEdible { scope = public; count = 1; bloodRegen = 100; displayName = $STR_FOOD_NAME_PUMPKIN; descriptionShort = $STR_FOOD_NAME_PUMPKIN; weight = 1; model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa"; class ItemActions { class Consume { text = $STR_EAT_FOOD; script = "spawn player_consume"; }; class Crafting { text = $STR_FOOD_NAME_PUMPKIN_CRAFT; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {""}; requiretools[] = {"ItemKnife"}; output[] = {{"ItemPumpkinSeed",5}}; input[] = {{"FoodPumpkin",1}}; }; }; }; class FoodSunFlowerSeed : FoodEdible { scope = public; count = 1; bloodRegen = 100; displayName = $STR_FOOD_NAME_SUNFLOWER; descriptionShort = $STR_FOOD_NAME_SUNFLOWER; weight = 0.1; model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa"; };