private ["_type","_inVehicle","_dateNow","_maxWildZombies","_age","_radius","_position","_markerstr","_markerstr1","_markerstr2","_markerstr3","_nearByObj","_handle","_looted","_cleared","_zombied","_config","_canLoot","_dis","_players","_nearby","_nearbyCount","_onTheMove","_soundLimit"]; //_t1 = diag_tickTime; _type = _this select 0; _inVehicle = (vehicle player != player); _onTheMove = (speed (vehicle player) > 10); _dateNow = (DateToNumber date); _maxWildZombies = 3; _age = -1; _radius = 200; _position = getPosATL player; dayz_spawnZombies = 0; dayz_CurrentZombies = 0; // experiment with adding fly sounds locally for both zombies and players. _soundLimit = 2; { if (!alive _x) then { if (!(_x isKindOf "zZombie_Base")) then { [player,"flysound",1,true] call dayz_zombieSpeak; _soundLimit = _soundLimit - 1; }; }; if (_soundLimit == 0) exitWith {}; } foreach (nearestObjects [player, ["CAManBase"], 8]); _players = _position nearEntities ["CAManBase",_radius+200]; dayz_maxGlobalZombies = dayz_maxGlobalZombiesInit; { if(isPlayer _x) then { dayz_maxGlobalZombies = dayz_maxGlobalZombies + dayz_maxGlobalZombiesIncrease; } else { if (local _x) then { dayz_spawnZombies = dayz_spawnZombies + 1; }; dayz_CurrentZombies = dayz_CurrentZombies + 1; }; } foreach _players; if ("ItemMap_Debug" in items player) then { deleteMarkerLocal "MaxZeds"; deleteMarkerLocal "Counter"; deleteMarkerLocal "Loot30"; deleteMarkerLocal "Loot120"; deleteMarkerLocal "Agro80"; _markerstr = createMarkerLocal ["MaxZeds", _position]; _markerstr setMarkerColorLocal "ColorYellow"; _markerstr setMarkerShapeLocal "ELLIPSE"; _markerstr setMarkerBrushLocal "Border"; _markerstr setMarkerSizeLocal [_radius, _radius]; _markerstr1 = createMarkerLocal ["Counter", _position]; _markerstr1 setMarkerColorLocal "ColorRed"; _markerstr1 setMarkerShapeLocal "ELLIPSE"; _markerstr1 setMarkerBrushLocal "Border"; _markerstr1 setMarkerSizeLocal [_radius+100, _radius+100]; _markerstr2 = createMarkerLocal ["Agro80", _position]; _markerstr2 setMarkerColorLocal "ColorRed"; _markerstr2 setMarkerShapeLocal "ELLIPSE"; _markerstr2 setMarkerBrushLocal "Border"; _markerstr2 setMarkerSizeLocal [80, 80]; _markerstr2 = createMarkerLocal ["Loot30", _position]; _markerstr2 setMarkerColorLocal "ColorRed"; _markerstr2 setMarkerShapeLocal "ELLIPSE"; _markerstr2 setMarkerBrushLocal "Border"; _markerstr2 setMarkerSizeLocal [30, 30]; _markerstr3 = createMarkerLocal ["Loot120", _position]; _markerstr3 setMarkerColorLocal "ColorBlue"; _markerstr3 setMarkerShapeLocal "ELLIPSE"; _markerstr3 setMarkerBrushLocal "Border"; _markerstr3 setMarkerSizeLocal [120, 120]; diag_log ("SpawnWait: " +str(time - dayz_spawnWait)); diag_log ("LocalZombies: " +str(dayz_spawnZombies) + "/" +str(dayz_maxLocalZombies)); diag_log ("GlobalZombies: " +str(dayz_CurrentZombies) + "/" +str(dayz_maxGlobalZombies)); diag_log ("dayz_maxCurrentZeds: " +str(dayz_maxCurrentZeds) + "/" +str(dayz_maxZeds)); }; _nearby = _position nearObjects ["building",_radius]; _nearbyCount = count _nearby; if (_nearbyCount < 1) exitwith { if ((dayz_spawnZombies < _maxWildZombies) and !_inVehicle) then { [_position] call wild_spawnZombies; }; }; { _type = typeOf _x; _config = configFile >> "CfgBuildingLoot" >> _type; _canLoot = isClass (_config); if(_canLoot) then { _dis = _x distance player; //Loot if ((_dis < 120) and (_dis > 30) and !_inVehicle) then { _looted = (_x getVariable ["looted",-0.1]); _cleared = (_x getVariable ["cleared",true]); _dateNow = (DateToNumber date); _age = (_dateNow - _looted) * 525948; //diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" ); if ((_age > DZE_LootSpawnTimer) and (!_cleared)) then { _nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)]; {deleteVehicle _x} forEach _nearByObj; _x setVariable ["cleared",true,true]; _x setVariable ["looted",_dateNow,true]; }; if ((_age > DZE_LootSpawnTimer) and (_cleared)) then { //Register _x setVariable ["looted",_dateNow,true]; //cleanup _handle = [_x] spawn building_spawnLoot; waitUntil{scriptDone _handle}; }; }; // do not spawn zeds if player is moving faster then 10kmh if (!_onTheMove) then { //Zeds if ((time - dayz_spawnWait) > dayz_spawnDelay) then { if (dayz_maxCurrentZeds < dayz_maxZeds) then { if (dayz_CurrentZombies < dayz_maxGlobalZombies) then { if (dayz_spawnZombies < dayz_maxLocalZombies) then { //[_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _maxZombies] call player_spawnzedCheck; _zombied = (_x getVariable ["zombieSpawn",-0.1]); _dateNow = (DateToNumber date); _age = (_dateNow - _zombied) * 525948; if (_age > 3) then { _x setVariable ["zombieSpawn",_dateNow,true]; [_x] call building_spawnZombies; }; } else { dayz_spawnWait = time; }; }; }; }; }; }; } forEach _nearby; // ["player_spawnCheck.sqf",(diag_tickTime - _t1)] call fnc_dump;