/* Created by Raymix */ class SnapBuilding { //Barriers whitelist class Barrier { snapTo[] = { "Land_HBarrier5_DZ", "Land_HBarrier3_DZ", "Land_HBarrier1_DZ", "Sandbag1_DZ", "BagFenceRound_DZ", "Fort_RazorWire" }; radius = 5; }; //snap points class Land_HBarrier5Preview: Barrier{ //fix for broken offsets in ghost points[] = { {0,0,0,"Pivot"}, {0,-0.75,0.1,"Back"}, {0,0.75,0.1,"Front"}, {-2.85,0,0.1,"Left"}, {2.85,0,0.1,"Right"}, {0,0,0.9,"Top"} }; }; class Land_HBarrier5_DZ: Land_HBarrier5Preview { points[] = { {0,0,0,"Pivot"}, {0,-0.75,0,"Back"}, {0,0.75,0,"Front"}, {-2.85,0,0,"Left"}, {2.85,0,0,"Right"}, {0,0,0.9,"Top"} }; }; class Land_HBarrier3ePreview: Barrier { //whitelist inheritance points[] = { {0,0,0,"Pivot"}, {0,-0.75,0,"Back"}, {0,0.75,0,"Front"}, {-1.7,0,0,"Left"}, {1.7,0,0,"Right"}, {0,0,0.9,"Top"} }; }; class Land_HBarrier3_DZ: Land_HBarrier3ePreview{}; //point inheritance class Land_HBarrier1Preview: Barrier { points[] = { {0,0,0,"Pivot"}, {0,-0.75,0,"Back"}, {0,0.75,0,"Front"}, {-0.6,0,0,"Left"}, {0.6,0,0,"Right"}, {0,0,0.9,"Top"} }; }; class Land_HBarrier1_DZ: Land_HBarrier1Preview{}; class Fort_RazorWirePreview: Barrier { points[] = { {0,0,0,"Pivot"}, {0,-0.95,-0.3,"Back"}, {0,0.95,-0.3,"Front"}, {-4.1,0,-0.3,"Left"}, {4.1,0,-0.3,"Right"}, {0,0,1,"Top"} }; }; class Fort_RazorWire: Fort_RazorWirePreview {}; class Sandbag1_DZ: Barrier { points[] = { {0,0,0,"Pivot"}, {-1.5,0,0,"Left"}, {1.5,0,0,"Right"}, {0,0,0.4,"Top"} }; }; class BagFenceRound_DZ: Barrier { points[] = { {0,0,0,"Pivot"}, {-1.295,0.38,0,"Left"}, {1.295,0.38,0,"Right"}, {0,0,0.4,"Top"} }; }; //Snapping whitelists for Floors, walls and stairs class FloorsWallsStairs { snapTo[] = { "WoodFloorQuarter_DZ", "WoodFloorHalf_DZ", "WoodFloor_DZ", "WoodStairs_DZ", "WoodStairsSans_DZ", "WoodSmallWallDoor_DZ", "WoodSmallWall_DZ", "WoodSmallWallWin_DZ", "Land_DZE_WoodDoor", "Land_DZE_WoodDoorLocked", "WoodLargeWall_DZ", "Land_DZE_LargeWoodDoor", "WoodLargeWallWin_DZ", "WoodLargeWallDoor_DZ", "Land_DZE_GarageWoodDoor", "Land_DZE_GarageWoodDoorLocked", "Land_DZE_LargeWoodDoorLocked", "WoodSmallWallThird_DZ", "CinderWall_DZ", "CinderWallDoorway_DZ", "CinderWallDoorLocked_DZ", "CinderWallDoor_DZ", "CinderWallSmallDoorway_DZ", "CinderWallDoorSmallLocked_DZ", "CinderWallHalf_DZ", "CinderWallDoorSmall_DZ", "MetalFloor_DZ" }; radius = 5; }; class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost points[] = { {0,0,0,"Pivot"}, {0,-1.23,0,"Back"}, {0,1.23,0,"Front"}, {-1.24,0,0,"Left"}, {1.24,0,0,"Right"} }; }; class WoodFloorQuarter_DZ: FloorsWallsStairs { points[] = { {0,0,0,"Pivot"}, {0,-1.23,0.137726,"Back"}, {0,1.23,0.137726,"Front"}, {-1.24,0,0.137726,"Left"}, {1.24,0,0.137726,"Right"} }; }; class WoodFloorHalf_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost points[] = { {0,0,0,"Pivot"}, {0,-2.34,0,"Back"}, {0,2.34,0,"Front"}, {-1.25,0,0,"Left"}, {1.25,0,0,"Right"} }; }; class WoodFloorHalf_DZ: FloorsWallsStairs{ points[] = { {0,0,0,"Pivot"}, {0,-2.34,0.1407,"Back"}, {0,2.34,0.1407,"Front"}, {-1.25,0,0.1407,"Left"}, {1.25,0,0.1407,"Right"} }; }; class WoodFloor_Preview_DZ: FloorsWallsStairs { points[] = { {0,0,0,"Pivot"}, {0,-2.33,0.130,"Back"}, {0,2.33,0.130,"Front"}, {-2.45,0,0.130,"Left"}, {2.45,0,0.130,"Right"} }; radius = 10; }; class WoodFloor_DZ: WoodFloor_Preview_DZ{}; class Stairs_DZE: FloorsWallsStairs { points[] = { {0,0,0,"Pivot"}, {1.56055,-0.78,1.5,"Back"}, {1.56055,0.78,1.5,"Front"}, {1.73926,0.05,2.9,"Top"}, {-1.73926,0.05,0,"Bottom"} }; }; class WoodStairs_DZ: Stairs_DZE {}; class WoodStairs_Preview_DZ: Stairs_DZE {}; class WoodStairsSans_Preview_DZ: Stairs_DZE {}; class WoodStairsSans_DZ: Stairs_DZE {}; class WoodSmall_DZE: FloorsWallsStairs { // Small wood walls points[] = { {0,0,0,"Pivot"}, {-2.285, 0, 1.5,"Left"}, {2.285, 0, 1.5,"Right"}, {0, 0, 3,"Top"} }; }; class WoodSmallWallDoor_Preview_DZ: WoodSmall_DZE {}; class WoodSmallWall_Preview_DZ: WoodSmall_DZE {}; class WoodSmallWallWin_Preview_DZ: WoodSmall_DZE {}; class WoodSmallWallDoor_DZ: WoodSmall_DZE {}; class WoodSmallWall_DZ: WoodSmall_DZE {}; class WoodSmallWallWin_DZ: WoodSmall_DZE {}; class Land_DZE_WoodDoor: WoodSmall_DZE {}; class Land_DZE_WoodDoorLocked: WoodSmall_DZE {}; class WoodDoor_Preview_DZ: WoodSmall_DZE{}; class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls points[] = { {0,0,0,"Pivot"}, {-2.45, 0, 1.5,"Left"}, {2.45, 0, 1.5,"Right"}, {0, 0, 3,"Top"} }; }; class WoodLargeWall_Preview_DZ: WoodLarge_DZE {}; class WoodLargeWallWin_Preview_DZ: WoodLarge_DZE {}; class WoodLargeWallDoor_Preview_DZ: WoodLarge_DZE {}; class WoodSmallWallThird_Preview_DZ: WoodLarge_DZE { points[] = { {0,0,0,"Pivot"}, {-2.445, 0, 1.5,"Left"}, {2.445, 0, 1.5,"Right"}, {0, 0, 1.17,"Top"} }; }; class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{}; class WoodLargeWall_DZ: WoodLarge_DZE {}; class Land_DZE_LargeWoodDoor: WoodLarge_DZE {}; class WoodLargeWallWin_DZ: WoodLarge_DZE {}; class WoodLargeWallDoor_DZ: WoodLarge_DZE {}; class Land_DZE_GarageWoodDoor: WoodLarge_DZE {}; class GarageWoodDoor_Preview_DZ: WoodLarge_DZE {}; class Land_DZE_GarageWoodDoorLocked: WoodLarge_DZE {}; class Land_DZE_LargeWoodDoorLocked: WoodLarge_DZE {}; class LargeWoodDoor_Preview_DZ: WoodLarge_DZE {}; class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors points[] = { {0,0,0,"Pivot"}, {-2.752, 0, 1.5,"Left"}, {2.752, 0, 1.5,"Right"}, {0, 0, 3.37042,"Top"} }; radius = 5; }; class CinderWall_Preview_DZ: Cinder_DZE {}; class CinderWallDoorway_Preview_DZ: Cinder_DZE {}; class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {}; class CinderWallHalf_Preview_DZ: Cinder_DZE { points[] = { {0,0,0,"Pivot"}, {-2.752, 0, 1.5,"Left"}, {2.752, 0, 1.5,"Right"}, {0, 0, 1.5,"Top"} }; }; class CinderWall_DZ: Cinder_DZE {}; class CinderWallDoorway_DZ: Cinder_DZE {}; class CinderWallDoorLocked_DZ: Cinder_DZE {}; class CinderWallDoor_DZ: Cinder_DZE {}; class CinderWallSmallDoorway_DZ: Cinder_DZE {}; class CinderWallDoorSmallLocked_DZ: Cinder_DZE {}; class CinderWallHalf_DZ: Cinder_DZE { points[] = { {0,0,0,"Pivot"}, {-2.752, 0, 1.5,"Left"}, {2.752, 0, 1.5,"Right"}, {0, 0, 1.5,"Top"} }; }; class CinderWallDoorSmall_DZ: Cinder_DZE {}; class MetalFloor_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost points[] = { {0,0,0.011,"Pivot"}, {0, -2.64, 0.009,"Back"}, {0, 2.64, 0.009,"Front"}, {-2.64, 0, 0.009,"Left"}, {2.64, 0, 0.009,"Right"} }; radius = 10; }; class MetalFloor_DZ: FloorsWallsStairs{ points[] = { {0,0,0,"Pivot"}, {0, -2.64, 0.15,"Back"}, {0, 2.64, 0.15,"Front"}, {-2.64, 0, 0.15,"Left"}, {2.64, 0, 0.15,"Right"} }; radius = 10; }; //Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap class WoodCrate_DZ { snapTo[] = { "WoodCrate_DZ" }; radius = 5; points[] = { {0,0,0,"Pivot"}, {0,-0.47,0,"Back"}, {0,0.47,0,"Front"}, {-0.47,0,0,"Left"}, {0.47,0,0,"Right"}, {0,0,0.47,"Top"} }; }; class MetalPanel_DZ { snapTo[] = { "MetalPanel_DZ" }; radius = 5; points[] = { {0,0,0,"Pivot"}, {-1.5,0,0,"Left"}, {1.5,0,0,"Right"} }; }; class MetalGate_DZ { snapTo[] = { "MetalGate_DZ" }; radius = 5; points[] = { {0,0,0,"Pivot"}, {-4.1,0,0,"Left"} }; }; class StickFence_DZ { snapTo[] = { "StickFence_DZ" }; radius = 5; points[] = { {0,0,0,"Pivot"}, {-2.95,0,0.3,"Left"}, {2.95,0,0.3,"Right"} }; }; class Fence_corrugated_DZ { snapTo[] = { "Fence_corrugated_DZ" }; radius = 5; points[] = { {0,0,0,"Pivot"}, {-1.95,0,0.88,"Left"}, {1.95,0,0.88,"Right"} }; }; class WoodRamp_Preview_DZ { snapTo[] = { "WoodRamp_DZ" }; radius = 5; points[] = { {0,0,0,"Pivot"}, {0.65,-1.7,1.2,"Back"}, {0.65,1.5,1.2,"Front"}, {3.34,-0.115,2.82,"Top"} }; }; class WoodRamp_DZ: WoodRamp_Preview_DZ{}; class WoodLadder_Preview_DZ { snapTo[] = { "WoodLadder_DZ" }; radius = 5; points[] = { {0,0,0,"Pivot"}, {-0.4,0,1.725,"Left"}, {0.4,0,1.725,"Right"} }; }; class WoodLadder_DZ: WoodLadder_Preview_DZ{}; class VaultStorageLocked { snapTo[] = { "VaultStorageLocked", "VaultStorage" }; radius = 5; points[] = { {0,0,0,"Pivot"}, {0,0.284,0.615,"Back"}, {0,0,1.23,"Top"}, {-0.362,0,0.615,"Left"}, {0.362,0,0.615,"Right"} }; }; class VaultStorage: VaultStorageLocked {}; };