ambient[]={0.85000002,0.85000002,0.85000002,0.85000002}; diffuse[]={0.85000002,0.85000002,0.85000002,0.85000002}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={1,1,1,1}; specularPower=30; PixelShaderID="NormalMapSpecularMap"; VertexShaderID="NormalMap"; class Stage1 { texture="addons\redryder\textures\bb_NOHQ.paa"; //will need to be changed uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="addons\redryder\textures\bb_SMDI.paa"; //will need to be changed uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };