private["_object","_worldspace","_location","_dir","_character","_tent","_class","_id","_uid","_dam","_hitpoints","_selection","_array","_damage","_randFuel","_fuel","_key","_result","_outcome","_totaldam","_parts","_retry","_done","_spawnDMG"]; _object = _this select 0; _worldspace = _this select 1; _class = _this select 2; _spawnDMG = _this select 3; _characterID = _this select 4; diag_log ("PUBLISH: Attempt " + str(_object)); _dir = _worldspace select 0; _location = _worldspace select 1; //Generate UID test using time _uid = _worldspace call dayz_objectUID3; // TODO: check if uid already exists and if so increment by 1 and check again as soon as we find nothing continue. //Send request _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid]; diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; // Switched to spawn so we can wait a bit for the ID [_object,_uid,_characterID,_class,_dir,_location] spawn { private["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"]; _object = _this select 0; _uid = _this select 1; _characterID = _this select 2; _class = _this select 3; _dir = _this select 4; _location = _this select 5; _done = false; _retry = 0; // TODO: Needs major overhaul for 1.1 while {_retry < 10} do { sleep 1; // GET DB ID _key = format["CHILD:388:%1:",_uid]; diag_log ("HIVE: WRITE: "+ str(_key)); _result = _key call server_hiveReadWrite; _outcome = _result select 0; if (_outcome == "PASS") then { _oid = _result select 1; //_object setVariable ["ObjectID", _oid, true]; diag_log("CUSTOM: Selected " + str(_oid)); _done = true; _retry = 100; } else { diag_log("CUSTOM: trying again to get id for: " + str(_uid)); _done = false; _retry = _retry + 1; }; }; // Remove marker deleteVehicle _object; if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); }; _object_para = "ParachuteMediumWest" createVehicle [0,0,0]; _object_para setpos [_location select 0, _location select 1,(_location select 2) + 65]; _object = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"]; _object setVariable ["ObjectID", _oid, true]; _object setVariable ["lastUpdate",time]; _object setVariable ["CharacterID", _characterID, true]; _object attachTo [_object_para, [0,0,-1.6]]; sleep 1.0; WaitUntil{(getpos _object select 2) < 0.1}; detach _object; deleteVehicle _object_para; // _object setDamage _damage; // _object setFuel _fuel; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; _veh setdir _dir; _veh setpos _location; //_object setvelocity [0,0,1]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; _object call fnc_vehicleEventHandler; diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid)); };