class WeaponFireGun; // External class reference class WeaponCloudsGun; // External class reference class WeaponFireMGun; // External class reference class WeaponCloudsMGun; class CfgVehicles { #include "CfgVehicles\Zeds\Zeds.hpp" #include "CfgVehicles\Zeds\NewZeds.hpp" #include "CfgVehicles\Zeds\PlayerZeds.hpp" #include "CfgVehicles\Females\females.hpp" #include "CfgVehicles\antihack_logic.hpp" class All; class HouseBase; class Ruins: HouseBase {}; #include "CfgVehicles\antihack_plants.hpp" #include "CfgVehicles\DZE\Doors.hpp" class Land_A_tent; // External class reference #include "CfgVehicles\DZE\Grave.hpp" class WeaponHolder; // External class reference #include "CfgVehicles\DZE\LockboxStorage.hpp" #include "CfgVehicles\DZE\VaultStorage.hpp" #include "CfgVehicles\DZE\TentStorage.hpp" class AllVehicles; class Land; // External class reference class LandVehicle : Land { class NewTurret; class Sounds; class ViewOptics; class ViewPilot; class AnimationSources; class EventHandlers; class Reflectors { class Left { color[] = {0.9,0.8,0.8,1}; ambient[] = {0.1,0.1,0.1,1}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 0.5; brightness = 0.5; }; class Right { color[] = {0.9,0.8,0.8,1}; ambient[] = {0.1,0.1,0.1,1}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 0.5; brightness = 0.5; }; }; }; class car: landvehicle { class Turrets { class MainTurret: NewTurret { class Turrets; class ViewOptics; }; }; class HitPoints { class HitEngine; class HitRGlass; class HitLGlass; class HitBody; class HitFuel; class HitLFWheel; class HitRFWheel; class HitLF2Wheel; class HitRF2Wheel; class HitLMWheel; class HitRMWheel; class HitLBWheel; class HitRBWheel; class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; }; class Sounds : Sounds { class Engine; class Movement; }; }; class Air : AllVehicles { class NewTurret; class ViewPilot; class AnimationSources; }; class Helicopter : Air { class HitPoints { class HitHull { armor = 1; material = 51; name = "NEtrup"; visual = "trup"; passThrough = 1; }; class HitEngine { armor = 0.25; material = 51; name = "motor"; visual = "motor"; passThrough = 1; }; class HitAvionics { armor = 0.15; material = 51; name = "elektronika"; visual = "elektronika"; passThrough = 1; }; class HitVRotor { armor = 0.3; material = 51; name = "mala vrtule"; visual = "mala vrtule staticka"; passThrough = 0.3; }; class HitHRotor { armor = 0.2; material = 51; name = "velka vrtule"; visual = "velka vrtule staticka"; passThrough = 0.1; }; class HitMissiles { armor = 0.1; material = 51; name = "munice"; visual = "munice"; passThrough = 0.5; }; class HitRGlass { convexComponent = "sklo predni P"; armor = 0.1; material = 51; name = "sklo predni P"; visual = "sklo predni P"; passThrough = 0; }; class HitLGlass { convexComponent = "sklo predni L"; armor = 0.1; material = 51; name = "sklo predni L"; visual = "sklo predni L"; passThrough = 0; }; class HitGlass1 { armor = 2; material = -1; name = "glass1"; visual = "glass1"; passThrough = 0; }; class HitGlass2 { armor = 2; material = -1; name = "glass2"; visual = "glass2"; passThrough = 0; }; class HitGlass3 { armor = 2; material = -1; name = "glass3"; visual = "glass3"; passThrough = 0; }; class HitGlass4 { armor = 2; material = -1; name = "glass4"; visual = "glass4"; passThrough = 0; }; class HitGlass5 { armor = 2; material = -1; name = "glass5"; visual = "glass5"; passThrough = 0; }; class HitGlass6 { armor = 2; material = -1; name = "glass6"; visual = "glass6"; passThrough = 0; }; }; class Turrets { class MainTurret: NewTurret { class Turrets; class ViewOptics; }; }; }; // AIR #include "CfgVehicles\AIR\AN2.hpp" #include "CfgVehicles\AIR\BAF_Merlin.hpp" #include "CfgVehicles\AIR\CH47.hpp" #include "CfgVehicles\AIR\MV22.hpp" #include "CfgVehicles\AIR\UH60.hpp" #include "CfgVehicles\AIR\Mi17.hpp" #include "CfgVehicles\AIR\UH1.hpp" #include "CfgVehicles\AIR\AH6.hpp" #include "CfgVehicles\AIR\C130.hpp" // LAND (Armed) #include "CfgVehicles\LAND\HMMWV.hpp" #include "CfgVehicles\LAND\LandRover.hpp" #include "CfgVehicles\LAND\UAZ_MG.hpp" #include "CfgVehicles\LAND\Gaz_Vodnik.hpp" #include "CfgVehicles\LAND\ArmoredSUV.hpp" #include "CfgVehicles\LAND\Pickup_PK.hpp" #include "CfgVehicles\LAND\Offroad_DSHKM.hpp" #include "CfgVehicles\LAND\BTR90.hpp" #include "CfgVehicles\LAND\LAV25.hpp" // LAND (Unarmed) #include "CfgVehicles\LAND\V3S.hpp" #include "CfgVehicles\LAND\Ural.hpp" #include "CfgVehicles\LAND\Kamaz.hpp" #include "CfgVehicles\LAND\Mtvr.hpp" #include "CfgVehicles\LAND\Volha.hpp" #include "CfgVehicles\LAND\VWGolf.hpp" #include "CfgVehicles\LAND\Skoda.hpp" #include "CfgVehicles\LAND\datsun.hpp" #include "CfgVehicles\LAND\Lada.hpp" #include "CfgVehicles\LAND\hilux.hpp" #include "CfgVehicles\LAND\UAZ.hpp" #include "CfgVehicles\LAND\SUV.hpp" #include "CfgVehicles\LAND\TT650.hpp" // Land (Armed & Unarmed) #include "CfgVehicles\LAND\M113.hpp" // SEA // #include "CfgVehicles\SEA\RHIB.hpp" #include "CfgVehicles\SEA\PBX.hpp" class Animal; class Pastor; class Fin; class DZAnimal: Animal { scope = 0; side = 1; accuracy = 0.25; boneHead = "head"; bonePrimaryWeapon = "head"; triggerAnim = ""; picture = ""; icon = "\Ca\animals2\data\mapicon_animals_ca.paa"; mapSize = 10; weaponSlots = 0; fsmFormation = ""; fsmDanger = ""; agentTasks[] = {}; moves = "CfgMovesAnimal"; memoryPointHeadAxis = "head_axis"; woman = 0; faceType = "Default"; boneLEye = "l_eye"; boneREye = "r_eye"; boneLEyelidUp = "eye_upl"; boneREyelidUp = "eye_upr"; boneLEyelidDown = "eye_lwl"; boneREyelidDown = "eye_lwr"; boneLPupil = "l_pupila"; boneRPupil = "r_pupila"; memoryPointAim = "aimPoint"; memoryPointCameraTarget = "camera"; extCameraPosition[] = {0,0.5,-2.5}; class EventHandlers{}; class Wounds { tex[] = {}; mat[] = {}; }; class VariablesScalar {}; class VariablesString {}; }; class DZ_Pastor : Pastor { scope = 2; side = 1; model = "\ca\animals2\Dogs\Pastor\Pastor"; displayName = "Alsatian"; moves = "CfgMovesDogDZ"; gestures = "CfgGesturesDogDZ"; fsmDanger = ""; fsmFormation = ""; agentTasks[] = {}; woman = 0; class EventHandlers{}; class Wounds { tex[] = {}; mat[] = {}; }; class VariablesScalar {}; class VariablesString {}; }; class DZ_Fin : Fin { scope = 2; model = "\ca\animals2\Dogs\Fin\Fin"; displayName = "Fin"; moves = "CfgMovesDogDZ"; gestures = "CfgGesturesDogDZ"; fsmDanger = ""; fsmFormation = ""; }; #include "CfgVehicles\Players.hpp" #include "CfgVehicles\Bags.hpp" class House { class DestructionEffects; }; #include "CfgVehicles\Wrecks.hpp" #include "CfgVehicles\DZE\Wrecks.hpp" class Mass_grave; class Mass_grave_DZ: Mass_grave { displayName = "Mass Grave W/ Zombies"; }; class Strategic; class NonStrategic; class Land_A_FuelStation_Feed: Strategic { model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed"; transportFuel = 0; //50000; nameSound = "fuelstation"; }; class Land_Ind_FuelStation_Feed_EP1: Strategic { model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d"; transportFuel = 0; nameSound = "fuelstation"; }; class FuelStation : Strategic { icon = "\Ca\buildings\Icons\i_fuel_CA.paa"; scope = 0; animated = 0; armor = 2000; displayName = "Fuel station"; accuracy = 0.5; transportFuel = 0; }; class Land_FuelStation_Feed_PMC : Strategic { model = "\ca\Structures_PMC\Ind\FuelStation\FuelStation_Feed_PMC.p3d"; transportFuel = 0; nameSound = "fuelstation"; }; // lingor class Land_ibr_FuelStation_Feed : Strategic { model = "\ibr\lingor_fuel\ibr_FuelStation_Feed.p3d"; transportFuel = 0; nameSound = "fuelstation"; }; // lingor class Land_fuelstation_army : Strategic { model = "\ibr\ibr_plants\fuelstation_army"; transportFuel = 0; nameSound = "fuelstation"; }; // lingor class Land_fuelstation : Strategic { model = "\ibr\ibr_plants\fuelstation"; transportFuel = 0; nameSound = "fuelstation"; }; // Lingor hangars class land_ibr_hangar : House { model = "\ibr\ibr_hangars\ibr_hangar"; scope = 2; vehicleClass = "ibr_hangars"; transportFuel = 0; transportRepair = 0; icon = "\ibr\ibr_hangars\icons\icon5.paa"; mapSize = 40; displayName = "House"; destrType = "DestructBuilding"; armor = 1200; }; // Panthera class Land_benzina_schnell: Strategic { model = "\ibr\ibr_plants\benzina_schnell"; transportFuel = 0; nameSound = "fuelstation"; }; class Ship: AllVehicles { displayName = "Ship"; transportMaxMagazines = 2000; transportMaxWeapons = 200; transportMaxBackpacks = 40; }; class SmallShip: Ship { displayName = "Small Ship"; transportMaxMagazines = 100; transportMaxWeapons = 20; }; class BigShip: Ship { displayName = "Big Ship"; transportMaxMagazines = 500; transportMaxWeapons = 200; }; class Fishing_Boat: Ship { displayName = "Fishing boat"; maxSpeed = 40; transportMaxMagazines = 400; transportMaxWeapons = 40; transportMaxBackpacks = 8; }; class Smallboat_1: Ship { displayName = "Small boat"; maxSpeed = 30; transportMaxMagazines = 200; transportMaxWeapons = 20; transportMaxBackpacks = 4; }; class smallboat_2: Smallboat_1 { displayName = "Small boat II"; }; class Boat: Ship { transportMaxMagazines = 100; transportMaxWeapons = 10; transportMaxBackpacks = 2; }; class RHIB: Boat { displayName = "RHIB"; }; class RHIB2Turret: RHIB { displayName = "RHIB (Mk19)"; }; //class NonStrategic; class BuiltItems: NonStrategic{}; class MiningItems: NonStrategic{ class DestructionEffects { class Sound { simulation = "sound"; type = "DestrMine"; position = "destructionEffect1"; intensity = 1; interval = 1; lifeTime = 0.05; }; class DestroyPhase1 { simulation = "destroy"; type = "DelayedDestruction"; lifeTime = 2.5; position = ""; intensity = 1; interval = 1; }; class DamageAround1 { simulation = "damageAround"; type = "DamageAroundHouse"; position = ""; intensity = 0.1; interval = 1; lifeTime = 1; }; }; }; class DebugBox_DZ: NonStrategic { placement = "vertical"; scope = 2; destrType = "DestructNo"; cost = 100; model = "\z\addons\dayz_epoch\models\debug_box.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2000; displayName = "Debug Box"; vehicleClass = "Fortifications"; }; class DebugBoxPlayer_DZ: NonStrategic { placement = "vertical"; scope = 2; destrType = "DestructNo"; cost = 100; model = "\z\addons\dayz_epoch\models\player_box.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2000; displayName = "Player Debug Box"; vehicleClass = "Fortifications"; class Eventhandlers { init = "_this call eh_localCleanup;"; }; }; class TrapItems: NonStrategic{}; // buildables class Hedgehog_DZ: BuiltItems { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0.55}; model = "\ca\misc\jezek_kov"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 400; displayName = "Hedgehog (Steel)"; vehicleClass = "Fortifications"; constructioncount = 1; removeoutput[] = {{"ItemTankTrap",1}}; nounderground = 0; }; // WorkBench_DZ class WorkBench_DZ: BuiltItems { scope = 2; destrType = "DestructTree"; cost = 100; offset[] = {0,1.5,0}; model = "\z\addons\dayz_epoch\models\workbench.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 400; displayName = "Workbench"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; constructioncount = 1; removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}}; requireplot = 0; nounderground = 0; }; // belt buckle class Helper_Base_EP1; class BeltBuckle_DZE : Helper_Base_EP1 { scope = 2; model = "\z\addons\dayz_epoch\models\skull.p3d"; displayName = "Belt Buckle"; accuracy = 1000; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"}; }; // Metal Panel class MetalPanel_DZ: BuiltItems { scope = 2; destrType = "DestructTree"; cost = 100; offset[] = {0,2.5,0.5}; model = "\ca\structures\wall\wall_indcnc2_3.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 4000; displayName = "Metal Panel"; vehicleClass = "Fortifications"; constructioncount = 6; removeoutput[] = {{"metal_panel_kit",1}}; }; class Generator_DZ: BuiltItems { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model = "\dayz_equip\models\generator.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 400; displayName = "Generator"; vehicleClass = "Fortifications"; constructioncount = 1; removeoutput[] = {{"ItemGenerator",1}}; requireplot = 0; nounderground = 0; }; class FuelPump_DZ: BuiltItems { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,2,0}; model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 400; displayName = "Fuel Pump"; vehicleClass = "Fortifications"; constructioncount = 2; removeoutput[] = {{"fuel_pump_kit",1}}; requireplot = 0; nounderground = 0; }; class Fort_RazorWire : BuiltItems { scope = 2; animated = 0; vehicleClass = "Fortifications"; model = "\ca\misc\Fort_Razorwire"; icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa"; offset[] = {0,1.5,0.5}; accuracy = 0.3; mapSize = 5.5; displayName = "Wire"; destrType = "DestructTent"; armor = 100; GhostPreview = "Fort_RazorWirePreview"; nounderground = 0; }; class Sandbag1_DZ: BuiltItems { scope = 2; destrType = "DestructNo"; cost = 100; model = "\ca\misc2\BagFenceLong.p3d"; icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa"; offset[] = {0,1.5,0.5}; mapSize = 2; armor = 400; displayName = "Bag Fence"; vehicleClass = "Fortifications"; constructioncount = 3; removeoutput[] = {{"ItemSandbag",1}}; nounderground = 0; }; //review some of these settings class BagFenceRound_DZ: BuiltItems { scope = 2; destrType = "DestructNo"; cost = 100; model = "\ca\misc2\BagFenceRound.p3d"; icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa"; offset[] = {0,1.5,0.5}; mapSize = 2; armor = 400; displayName = "Bag fence (Round)"; vehicleClass = "Fortifications"; constructioncount = 3; removeoutput[] = {{"ItemSandbag",1}}; nounderground = 0; }; class Land_HBarrier1_DZ : BuiltItems { scope = 2; animated = 0; vehicleClass = "Fortifications"; typicalCargo[] = {}; offset[] = {0,2,0}; irTarget = 0; accuracy = 0.3; transportAmmo = 0; transportRepair = 0; transportFuel = 0; destrType = "DestructBuilding"; armor = 500; coefInside = 0.5; coefInsideHeur = 0.8; cost = 0; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; model = "\ca\misc2\HBarrier1.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa"; mapSize = 2; displayName = "H-barrier cube"; GhostPreview = "Land_HBarrier1Preview"; constructioncount = 4; removeoutput[] = {{"ItemSandbagLarge",1}}; nounderground = 0; }; class Land_HBarrier3_DZ : BuiltItems { model = "\ca\misc2\HBarrier3.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa"; mapSize = 3.5; displayName = "H-barrier (short)"; GhostPreview = "Land_HBarrier3ePreview"; scope = 2; animated = 0; vehicleClass = "Fortifications"; typicalCargo[] = {}; irTarget = 0; accuracy = 0.3; transportAmmo = 0; transportRepair = 0; transportFuel = 0; destrType = "DestructBuilding"; armor = 500; coefInside = 0.5; coefInsideHeur = 0.8; cost = 0; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; offset[] = {0,2.5,0}; constructioncount = 8; removeoutput[] = {{"ItemSandbagExLarge",1}}; nounderground = 0; }; class Land_HBarrier5_DZ:BuiltItems { model = "\ca\misc2\HBarrier5.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa"; mapSize = 7; displayName = "H-barrier (long)"; GhostPreview = "Land_HBarrier5Preview"; scope = 2; animated = 0; vehicleClass = "Fortifications"; typicalCargo[] = {}; irTarget = 0; accuracy = 0.3; transportAmmo = 0; transportRepair = 0; transportFuel = 0; destrType = "DestructBuilding"; armor = 500; coefInside = 0.5; coefInsideHeur = 0.8; cost = 0; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; offset[] = {0,2.5,0}; constructioncount = 8; removeoutput[] = {{"ItemSandbagExLarge5x",1}}; nounderground = 0; }; class SandNest_DZ : BuiltItems { scope = 2; model = "\ca\Misc_E\fortified_nest_small_ep1"; displayName = "Sandbag Nest"; expansion = 1; icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa"; mapSize = 5; armor = 500; irTarget = 0; vehicleClass = "Fortifications"; GhostPreview = "Land_fortified_nest_smallPreview"; animated = 0; simulation = "house"; accuracy = 0.2; cost = 0; ladders[] = {}; TextPlural = "Houses"; TextSingular = "House"; nameSound = "obj_house"; offset[] = {0,3,1}; removeoutput[] = {{"sandbag_nest_kit",1}}; nounderground = 0; }; class Supply_Crate_DZE: MiningItems { scope = 2; destrType = "DestructBuilding"; cost = 100; model="\z\addons\dayz_epoch\models\ammo_supply.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 40; displayName = "Supply Crate"; vehicleClass = "Fortifications"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; #include "CfgVehicles\DZE\Veins.hpp" class Land_Fire_barrel; class FireBarrel_DZ:Land_Fire_barrel { scope = 2; // destrType = "DestructNo"; cost = 100; offset[] = {0,2,0.5}; //model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 400; displayName = "Fire Barrel"; vehicleClass = "Fortifications"; constructioncount = 2; removeoutput[] = {{"ItemFuelBarrelEmpty",1}}; nounderground = 0; /*class EventHandlers { init = "(_this select 0) inflame 1"; };*/ }; class Gunrack1; class GunRack_DZ: Gunrack1 { armor = 200; scope = 2; displayName = "Gun Rack"; vehicleClass = "Fortifications"; transportMaxWeapons = 20; transportMaxMagazines = 10; transportMaxBackpacks = 0; offset[] = {0,2.5,0.5}; removeoutput[] = {{"ItemGunRackKit",1}}; nounderground = 0; }; class Fort_Crate_wood; class WoodCrate_DZ: Fort_Crate_wood { scope = 2; destrType = "DestructBuilding"; offset[] = {0,2.5,0.5}; armor = 200; displayName = "Wood Crate"; vehicleClass = "Fortifications"; transportMaxMagazines = 50; transportMaxWeapons = 5; transportMaxBackpacks = 1; removeoutput[] = {{"ItemWoodCrateKit",1}}; nounderground = 0; }; // modular #include "CfgVehicles\DZE\ModularBuilding.hpp" // PLAYER BUILDINGS // class Plastic_Pole_EP1; class Sign_1L_Noentry_EP1; class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1 { destrType = "DestructTree"; armor = 2000; // static hasDriver = 0; simulation = "house"; weapons[] = {}; magazines[] = {}; irTarget = 0; type = 1; threat[] = {0,0,0}; maxSpeed = 0; coefInside = 4; coefInsideHeur = 4; scope = 2; offset[] = {0,2.5,0.3}; displayName = "30m Plot Pole"; vehicleClass = "Fortifications"; removeoutput[] = {{"30m_plot_kit",1}}; requireplot = 0; nounderground = 0; }; class USMC_WarfareBMGNest_M240; class M240Nest_DZ: USMC_WarfareBMGNest_M240 { destrType = "DestructBuilding"; armor = 450; scope = 2; offset[] = {0,3.5,0}; displayName = "M240 Nest"; vehicleClass = "Fortifications"; transportMaxMagazines = 25; transportMaxWeapons = 4; transportMaxBackpacks = 1; constructioncount = 10; removeoutput[] = {{"m240_nest_kit",1}}; }; class Land_covering_hut_EP1; class CanvasHut_DZ: Land_covering_hut_EP1 { armor = 200; scope = 2; offset[] = {0,2.5,1}; displayName = "Canvas Hut"; vehicleClass = "Fortifications"; }; class Park_bench1; class ParkBench_DZ: Park_bench1 { scope = 2; offset[] = {0,1.5,0.5}; displayName = "Wood Bench"; vehicleClass = "Fortifications"; removeoutput[] = {{"park_bench_kit",1}}; }; class Land_CamoNet_EAST_EP1; class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1 { armor = 300; destrType = "DestructNo"; scope = 2; offset[] = {0,5,0}; displayName = "Desert Camo Net"; vehicleClass = "Fortifications"; removeoutput[] = {{"desert_net_kit",1}}; }; class Land_CamoNet_EAST; class ForestCamoNet_DZ: Land_CamoNet_EAST { armor = 300; destrType = "DestructNo"; scope = 2; offset[] = {0,5,0}; displayName = "Forest Camo Net"; vehicleClass = "Fortifications"; removeoutput[] = {{"forest_net_kit",1}}; }; class Land_CamoNetB_EAST_EP1; class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1 { armor = 300; destrType = "DestructNo"; scope = 2; offset[] = {0,9,0}; displayName = "Large Desert Camo Net"; vehicleClass = "Fortifications"; removeoutput[] = {{"desert_large_net_kit",1}}; }; class Land_Misc_deerstand; class DeerStand_DZ: Land_Misc_deerstand { armor = 300; // destrType = "DestructNo"; scope = 2; offset[] = {0,5,0}; displayName = "Deer Stand"; vehicleClass = "Fortifications"; removeoutput[] = {{"deer_stand_kit",1}}; }; class Land_CamoNetB_EAST; class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST { armor = 300; destrType = "DestructNo"; scope = 2; offset[] = {0,9,0}; displayName = "Large Forest Camo Net"; vehicleClass = "Fortifications"; removeoutput[] = {{"forest_large_net_kit",1}}; }; class Land_Wall_Gate_Ind1_L; class MetalGate_DZ: Land_Wall_Gate_Ind1_L { armor = 400; scope = 2; offset[] = {0,2.5,1}; displayName = "Rusty Gate"; vehicleClass = "Fortifications"; removeoutput[] = {{"rusty_gate_kit",1}}; }; class Land_KBud; class OutHouse_DZ: Land_KBud { armor = 200; scope = 2; offset[] = {0,2.5,1}; displayName = "Outhouse"; vehicleClass = "Fortifications"; transportMaxMagazines = 4; transportMaxWeapons = 4; transportMaxBackpacks = 4; constructioncount = 2; class transportmagazines { class _xx_ItemTrashToiletpaper { magazine = "ItemTrashToiletpaper"; count = 1; }; }; }; class Land_Shed_M01; class StorageShed_DZ: Land_Shed_M01 { armor = 1600; scope = 2; offset[] = {0,2.5,1}; displayName = "Storage Shed"; vehicleClass = "Fortifications"; transportMaxMagazines = 400; transportMaxWeapons = 40; transportMaxBackpacks = 20; constructioncount = 6; }; class Fence_corrugated_plate; class Fence_corrugated_DZ: Fence_corrugated_plate { armor = 600; scope = 2; offset[] = {0,2.5,1}; removeoutput[] = {{"ItemCorrugated",1}}; displayName = "Corrugated Fence"; vehicleClass = "Fortifications"; nounderground = 0; }; class Land_kulna; class WoodShack_DZ: Land_kulna { scope = 2; destrType = "DestructBuilding"; offset[] = {0,2.5,1.3}; armor = 800; displayName = "Wooden Shack"; vehicleClass = "Fortifications"; transportMaxMagazines = 100; transportMaxWeapons = 10; transportMaxBackpacks = 5; constructioncount = 5; nounderground = 0; }; class Land_Shed_wooden; class Wooden_shed_DZ: Land_Shed_wooden { scope = 2; destrType = "DestructBuilding"; //cost = 100; offset[] = {0,2.5,1}; armor = 800; displayName = "Wooden Shed"; vehicleClass = "Fortifications"; transportMaxMagazines = 200; transportMaxWeapons = 20; transportMaxBackpacks = 10; nounderground = 0; }; class Wall_FenW2_6_EP1; class StickFence_DZ: Wall_FenW2_6_EP1 { destrType = "DestructTree"; armor = 200; scope = 2; offset[] = {0,2.5,0}; displayName = "Stick Fence"; vehicleClass = "Fortifications"; }; class ASC_EU_LHVOld; class LightPole_DZ: ASC_EU_LHVOld { armor = 200; scope = 2; offset[] = {0,2.5,0}; displayName = "Light Pole"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"ItemLightBulb",1}}; }; class Land_Misc_Scaffolding; class Scaffolding_DZ: Land_Misc_Scaffolding { armor = 100; destrType = "DestructBuilding"; scope = 2; displayName = "Scaffolding"; vehicleClass = "Fortifications"; constructioncount = 6; animated = 0; irTarget = 0; accuracy = 0.3; transportAmmo = 0; transportRepair = 0; transportFuel = 0; typicalCargo[] = {}; offset[] = {0,10,3}; cost = 0; }; class WoodGate_DZ: BuiltItems { scope = 2; destrType = "DestructTree"; //cost = 100; offset[] = {0,1.5,0.5}; model = "\ca\structures\Wall\Gate_wood2_5"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 100; displayName = "Wood Panel"; vehicleClass = "Fortifications"; class AnimationSources { class DoorR { source = "User"; animPeriod = 1; initPhase = 0; }; }; class UserActions { class CloseDoor { position = ""; displayName = "Close Door"; radius = 1.5; onlyForPlayer = 0; condition = "this animationPhase 'DoorR' == 1"; statement = "this animate ['DoorR', 0];"; }; class OpenDoor { position = ""; displayName = "Open Door"; radius = 1.5; onlyForPlayer = 0; condition = "this animationPhase 'DoorR' == 0"; statement = "this animate ['DoorR', 1];"; }; }; }; #include "CfgVehicles\DZE\WeaponHolder.hpp" };