//need to remove the spray, submarine is not a speedboat, //so create an empty particle effect class CfgCloudlets { class Default; class subpart: Default { interval = 0; sizeCoef = 0; colorCoef[] = {1,1,1,1}; animationName = ""; animationSpeedCoef = 0; lifetime = 0; position[] = {0,0,0}; }; }; //need to remove the spray, submarine is not a speedboat class subspray { class subspray { simulation = "particles"; type = "subpart"; }; };