private ["_buy","_metals_conversion","_cancel"]; if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;}; dayz_actionInProgress = true; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = 1; _metals_conversion = [ ["ItemGoldBar","ItemSilverBar10oz",1,10,"buy","10oz Silver","Gold",102], ["ItemSilverBar10oz","ItemGoldBar",10,1,"buy","Gold","10oz Silver",101], ["ItemBriefcase100oz","ItemGoldBar10oz",1,12,"buy","10oz Gold","Full Briefcase",99] ]; // Static Menu { //diag_log format["DEBUG TRADER: %1", _x]; _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""]; s_player_parts set [count s_player_parts,_buy]; } count _metals_conversion; _cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false]; s_player_parts set [count s_player_parts,_cancel]; dayz_actionInProgress = false;