// unload_wounded.sqf // December 2019 - JasonTM private "_wounded"; _wounded = _this; // Check to see that the passed object matches local player object if (player != _wounded) exitWith {}; // Check if the player is still unconscious if (r_player_unconscious) then { // Reestablish the "lie on back" animation [nil, _wounded, rSWITCHMOVE, "ainjppnemstpsnonwrfldnon"] call RE; _wounded switchmove "ainjppnemstpsnonwrfldnon"; }; r_drag_sqf = false;