private ["_unit","_ammo","_weapon","_projectile","_tree"]; _unit = _this select 0; _weapon = _this select 1; _ammo = _this select 4; _projectile = _this select 6; if (_ammo in ["Hatchet_Swing_Ammo","Chainsaw_Swing_Ammo"]) then { _tree = objNull; { if (typeOf _x in dayz_treeTypes && {alive _x} && {(_x call fn_getModelName) in dayz_trees}) exitWith { // Exit since we found a tree _tree = _x; }; } count nearestObjects [getPosATL player, [], 20]; if (!isNull _tree) then { // get 2d distance _distance2d = [player, _tree] call BIS_fnc_distance2D; if (_distance2d <= 5) then { // damage must be going down _damage = damage _tree; if (DZE_TEMP_treedmg < _damage) then { if (_damage < 0.99 && {(random 1) > 0.9}) then { if (typeOf _tree == "") then { // Ask server to setDamage on tree and sync for JIP PVDZ_objgather_Knockdown = [_tree,player]; publicVariableServer "PVDZ_objgather_Knockdown"; } else { deleteVehicle _tree; }; }; _itemOut = if (_ammo == "Chainsaw_Swing_Ammo") then {"PartWoodLumber"} else {"PartWoodPile"}; // Log can be crafted to > 2x plank > 4x woodpile [_itemOut,1,1] call fn_dropItem; [player,60,false,getPosATL player] spawn player_alertZombies; }; DZE_TEMP_treedmg = _damage; }; }; };