class Land_NAV_Lighthouse: House { scope = protected; armor = 500; featureSize = 15; model = "\Ca\Structures\NAV\NAV_Lighthouse"; ladders[] = {{"start1","end1"}}; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; class Reflectors { class MainLight { color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; position = ""; direction = ""; hitpoint = ""; selection = ""; size = 0; brightness = 0; period[] = {0,1}; }; }; class Damage { tex[] = {}; mat[] = {"ca\structures\nav\data\nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_half_nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_full_nav_lighthouse_multi.rvmat","ca\structures\nav\data\nav_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_half_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_full_lighthouse_windows.rvmat"}; }; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class Land_NAV_Lighthouse2: Land_NAV_Lighthouse { model = "\Ca\Structures\NAV\NAV_Lighthouse2"; class Reflectors: Reflectors { class MainLight: MainLight { period[] = {0,1}; }; }; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; };