//Crash site types //Vehicle class, loot group CrashSiteType[] = { {Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8 {Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y {Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3 {Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8 }; /* Russian */ CrashSiteRU[] = { {Loot_GROUP, 10, assaultrifles}, {Loot_GROUP, 4, submachinegun}, {Loot_GROUP, 7, sniperrifles}, {Loot_GROUP, 6, machineguns}, {Loot_GROUP, 3, Military}, {Loot_WEAPON, 0.2, MAAWS}, //Tools {Loot_WEAPON, 1.5, ItemGPS}, {Loot_WEAPON, 1, Binocular_Vector}, {Loot_WEAPON, 0.5, NVGoggles}, //Backpacks {Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militaryVehicleAmmo}, //Clothing {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, //Containers {Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20}, //{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74 //{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47 //{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM //Other {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 2, forest_large_net_kit}, {Loot_GROUP, 7, AttachmentsEast}, {Loot_GROUP, 3, AttachmentsWest}, //Piles {Loot_PILE, 15, CrashSiteRUPile, 2, 4} }; CrashSiteRUPile[] = { //Tools {Loot_WEAPON, 2, ItemCompass}, {Loot_WEAPON, 3, Binocular}, {Loot_WEAPON, 4, ItemKnife}, {Loot_WEAPON, 4, ItemMap}, //Items {Loot_MAGAZINE, 8, FoodMRE}, //Other {Loot_GROUP, 10, Consumable}, {Loot_GROUP, 30, AmmoRU}, {Loot_GROUP, 20, MedicalLow} }; /* American */ CrashSiteUS[] = { //Weapons {Loot_GROUP, 10, assaultrifles}, {Loot_GROUP, 4, submachinegun}, {Loot_GROUP, 7, sniperrifles}, {Loot_GROUP, 6, machineguns}, {Loot_GROUP, 3, Military}, {Loot_WEAPON, 0.2, MAAWS}, //Tools {Loot_WEAPON, 1.5, ItemGPS}, {Loot_WEAPON, 1, Binocular_Vector}, {Loot_WEAPON, 0.5, NVGoggles}, //Backpacks {Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militaryVehicleAmmo}, //Clothing {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, //Containers //{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, //{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249 //{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240 //Other {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 2, forest_large_net_kit}, {Loot_GROUP, 10, AttachmentsWest}, //Piles {Loot_PILE, 15, CrashSiteUSPile, 2, 4} }; CrashSiteUSPile[] = { //Tools {Loot_WEAPON, 2, ItemCompass}, {Loot_WEAPON, 3, Binocular}, {Loot_WEAPON, 4, ItemKnife}, {Loot_WEAPON, 4, ItemMap}, //Items {Loot_MAGAZINE, 8, FoodMRE}, //Other {Loot_GROUP, 10, Consumable}, {Loot_GROUP, 30, AmmoUS}, {Loot_GROUP, 20, MedicalLow} }; /* European */ CrashSiteEU[] = { //Weapons {Loot_GROUP, 10, assaultrifles}, {Loot_GROUP, 4, submachinegun}, {Loot_GROUP, 7, sniperrifles}, {Loot_GROUP, 6, machineguns}, {Loot_GROUP, 3, Military}, {Loot_WEAPON, 0.2, MAAWS}, //Tools {Loot_WEAPON, 1.5, ItemGPS}, {Loot_WEAPON, 1, Binocular_Vector}, {Loot_WEAPON, 0.5, NVGoggles}, //Backpacks {Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militaryVehicleAmmo}, //Clothing {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, //Containers {Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, //{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249 //{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240 //Other {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 2, desert_net_kit}, {Loot_GROUP, 10, AttachmentsWest}, //Piles {Loot_PILE, 15, CrashSiteEUPile, 2, 4} }; CrashSiteEUPile[] = { //Tools {Loot_WEAPON, 2, ItemCompass}, {Loot_WEAPON, 3, Binocular}, {Loot_WEAPON, 4, ItemKnife}, {Loot_WEAPON, 4, ItemMap}, //Items {Loot_MAGAZINE, 8, FoodMRE}, //Other {Loot_GROUP, 10, Consumable}, {Loot_GROUP, 30, AmmoEU}, {Loot_GROUP, 20, MedicalLow} }; /* United Nations */ CrashSiteUN[] = { //Weapons {Loot_GROUP, 10, assaultrifles}, {Loot_GROUP, 4, submachinegun}, {Loot_GROUP, 7, sniperrifles}, {Loot_GROUP, 6, machineguns}, {Loot_GROUP, 3, Military}, {Loot_WEAPON, 0.2, MAAWS}, //Tools {Loot_WEAPON, 1.5, ItemGPS}, {Loot_WEAPON, 1, Binocular_Vector}, {Loot_WEAPON, 0.5, NVGoggles}, //Backpacks {Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militaryVehicleAmmo}, //Clothing {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, //Containers {Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20}, //{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249 //{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74 //Other {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 2, desert_large_net_kit}, {Loot_GROUP, 3, AttachmentsEast}, {Loot_GROUP, 3, AttachmentsWest}, //Piles {Loot_PILE, 20, CrashSiteUNPile, 2, 4} }; CrashSiteUNPile[] = { //Tools {Loot_WEAPON, 4, ItemCompass}, {Loot_WEAPON, 6, Binocular}, {Loot_WEAPON, 4, ItemKnife}, {Loot_WEAPON, 6, ItemMap}, //Items {Loot_MAGAZINE, 4, FoodMRE}, //Other {Loot_GROUP, 20, Consumable}, {Loot_GROUP, 20, AmmoUN}, {Loot_GROUP, 30, MedicalHigh} };