Military[] = { //Probably shouldn't use one big group for this. It breaks the RU/US/EU/CZ crashsite themes. //Also it spawns mismatched ammo box and weapon types. //Pistols {Loot_GROUP, 10, pistols}, {Loot_GROUP, 5, shotgunsingleshot}, {Loot_GROUP, 4, sniperrifles}, {Loot_GROUP, 8, submachinegun}, {Loot_GROUP, 13, assaultrifles}, {Loot_GROUP, 4, machineguns}, //Tools {Loot_TOOL, 3, Binocular}, {Loot_TOOL, 4, ItemFlashlightRed}, {Loot_TOOL, 3.5, ItemKnife}, {Loot_TOOL, 0.5, ItemGPS}, {Loot_TOOL, 3, ItemMap}, {Loot_TOOL, 3, ItemEtool}, //Backpacks {Loot_GROUP, 6, backpacks}, {Loot_GROUP, 6, militarybackpacks}, //Clothing {Loot_GROUP, 2, militaryclothes}, {Loot_GROUP, 1, specialclothes}, //Containers {Loot_CONTAINER, 1.1, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74 {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47 {Loot_CONTAINER, 0.2, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM {Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249 {Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240 {Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249 {Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240 // {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20}, //Other {Loot_MAGAZINE, 5, FoodMRE}, // {Loot_MAGAZINE, 4, ItemSandbag}, {Loot_PILE, 15, AmmoMilitaryLow, 1, 3}, {Loot_GROUP, 4, AmmoMilitaryHigh}, {Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 15, Trash, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2} // {Loot_GROUP, 10, Generic} }; MilitarySmall[] = { {Loot_GROUP, 10, pistols}, {Loot_TOOL, 2, Binocular}, {Loot_TOOL, 0.5, ItemGPS}, {Loot_TOOL, 3, ItemMap}, {Loot_TOOL, 3, ItemKnife}, {Loot_GROUP, 2, militaryclothes}, {Loot_GROUP, 2, specialclothes}, {Loot_GROUP, 15, AmmoMilitaryLow}, {Loot_GROUP, 4, AmmoMilitaryHigh}, {Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 15, Trash}, {Loot_GROUP, 10, Consumable} // {Loot_GROUP, 10, GenericSmall} }; MilitarySpecial[] = { {Loot_WEAPON, 2, NVGoggles}, {Loot_GROUP, 10, pistols}, {Loot_GROUP, 5, shotgunsingleshot}, {Loot_GROUP, 9, sniperrifles}, {Loot_GROUP, 12, submachinegun}, {Loot_GROUP, 13, assaultrifles}, {Loot_GROUP, 9, machineguns}, //Tools {Loot_TOOL, 3, Binocular}, {Loot_TOOL, 2, Binocular_Vector}, {Loot_TOOL, 3, ItemFlashlightRed}, {Loot_TOOL, 4, ItemKnife}, {Loot_TOOL, 1.3, ItemGPS}, {Loot_TOOL, 4, ItemMap}, {Loot_TOOL, 2, ItemEtool}, //Backpacks {Loot_GROUP, 9, militarybackpacks}, {Loot_GROUP, 9, machinegunammo}, //Clothing {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, //Containers {Loot_CONTAINER, 2.2, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39 {Loot_CONTAINER, 1.8, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45 {Loot_CONTAINER, 1.8, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39 {Loot_CONTAINER, 0.8, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R // {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R {Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25 {Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades //Other {Loot_MAGAZINE, 3, FoodMRE}, // {Loot_MAGAZINE, 2, ItemSandbag}, {Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, {Loot_PILE, 15, AmmoMilitaryLow, 1, 4}, {Loot_PILE, 10, AmmoMilitaryHigh, 1, 3}, {Loot_GROUP, 2, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 6, AttachmentsWest}, {Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, Trash, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2} // {Loot_GROUP, 8, Generic} }; MilitarySpecialSmall[] = { {Loot_WEAPON, 2, NVGoggles}, {Loot_GROUP, 10, pistols}, {Loot_TOOL, 3, Binocular}, {Loot_TOOL, 2, Binocular_Vector}, {Loot_TOOL, 3, ItemKnife}, {Loot_TOOL, 1.3, ItemGPS}, {Loot_TOOL, 3, ItemMap}, {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, {Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, {Loot_GROUP, 15, AmmoMilitaryLow}, {Loot_GROUP, 10, AmmoMilitaryHigh}, {Loot_GROUP, 2, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 6, AttachmentsWest}, {Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Consumable} // {Loot_GROUP, 8, GenericSmall} }; MilitaryIndustrial[] = {//DZE ADDED {Loot_GROUP, 15, Parts}, {Loot_MAGAZINE, 5, FoodMRE}, {Loot_GROUP, 3, FuelBarrel}, {Loot_MAGAZINE, 2, ItemGenerator}, {Loot_MAGAZINE, 2, fuel_pump_kit}, {Loot_MAGAZINE, 3, ItemWire}, {Loot_MAGAZINE, 3, ItemTankTrap}, {Loot_MAGAZINE, 6, ItemSandbag}, {Loot_MAGAZINE, 1, PartEngine}, {Loot_GROUP, 15, Military}, {Loot_GROUP, 4, Generic} }; MilitaryIndustrialSmall[] = { {Loot_GROUP, 15, MilitarySmall}, {Loot_GROUP, 8, GenericSmall} };