class Church : Default { zombieChance = 0.3; minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_priest","z_priest","z_priest"}; lootChance = 0.3; lootGroup = Church; }; class Land_Church_01 : Church { zedPos[] = { {-6.92,-0.38,-4.21} }; lootPos[] = { /* {-6.92,-0.38,-4.21}, {-6.87,-0.44,-6.47}, */ {-6.92822,0.516602,-4.2191} }; lootPosSmall[] = { {-7.27332,-1.16895,-4.22726} }; }; class Land_Church_03 : Church { zedPos[] = { {-0.0263672,-2.98438,-14.3021}, {5.15332,-6.96875,-14.3021}, {-6.56641,-4.58887,-14.3021}, {-1.7915,-7.67969,-14.302}, {5.38916,3.40527,-14.302}, {5.49902,7.20508,-14.302}, {-0.00341797,2.02539,-14.3019}, {3.23633,2.76172,-14.3019}, {-7.64111,4.81348,-14.3019}, {-1.51074,7.66406,-14.2919}, {9.93262,-3.85156,-13.7587}, {9.55225,2.22461,-13.7487} }; lootPos[] = { /* {5.15332,-6.96875,-14.3021}, {-1.7915,-7.67969,-14.302}, {-0.0263672,-2.98438,-14.3021}, {-0.00341797,2.02539,-14.3019}, {5.49902,7.20508,-14.302}, {5.38916,3.40527,-14.302}, {3.23633,2.76172,-14.3019}, {-1.51074,7.66406,-14.2919}, {-7.64111,4.81348,-14.3019}, {-6.56641,-4.58887,-14.3021}, {9.55225,2.22461,-13.7487}, {9.93262,-3.85156,-13.7587}, */ {-0.665527,-3.02832,-14.3021}, {2.90771,3.07422,-14.3021}, {9.75342,0.0117188,-13.7588}, {4.74609,8.1582,-14.3021}, {-2.41943,1.72168,-14.3049} }; lootPosSmall[] = { {-0.791992,2.21191,-13.7321}, {2.93945,-1.59766,-13.7349}, {6.21191,3.48535,-13.7321}, {6.56787,-3.55176,-14.3021}, {-0.741211,-8.75684,-14.3021}, {-0.126465,5.94434,-14.3021}, {-1.14893,-3.6416,-14.3021}, {-2.71484,-1.56055,-13.7349} }; hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}}; }; class Land_Church_02 : Church { maxRoaming = 2; zedPos[] = { {-11.1528,1.47168,-11.6733}, {9.87158,-6.6582,-11.6733} }; lootPos[] = { {-11.15,1.47,-11.67}, {9.87,-6.66,-11.67}, {-3.6,7.18,-11.68}, {-1.09,-6.54,-11.68}, {-3.24,-4.54,-11.68} }; }; class Land_Church_02a : Church { maxRoaming = 2; zedPos[] = { {10.0615,-6.90723,-11.5681}, {-11.043,0.833984,-11.5681} }; lootPos[] = { {10.0615,-6.90723,-11.5681}, {-11.043,0.833984,-11.5681} }; }; class Land_Church_05R : Church { maxRoaming = 2; zedPos[] = { {15.7012,3.20898,-7.99365}, {-2.32617,-2.29297,-7.99365}, {8.19385,-1.83301,-7.99365}, {-4.9165,-5.66113,-7.79202}, {10.3711,9.00293,-7.78201} }; lootPos[] = { {-2.33,-2.29,-7.99}, {8.19,-1.83,-7.99}, {15.7,3.21,-7.99}, {10.37,9,-7.78}, {-4.92,-5.66,-7.79}, {5.49,7.9,-8}, {3.32,-6.43,-8}, {7.66,-6.82,-8}, {-4.85,8.19,-8} }; }; //ALT-MAP suport class land_kostelik_final_2122: Church //nm whitewashed wooden slats { lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}}; }; class Land_A_Mosque_small_2_EP1: Church // tak { lootPos[] = { { 1.33496,-0.726074,-2.48535 }, { -0.794922,-1.74414,-2.48538 } }; }; class Land_A_Minaret_EP1 : Church // tak { lootPos[] = { {0.158691,0.131836,5.13947}, {1.86914,-2.97461,5.1394} }; }; //DZE ADDED BELOW class Land_A_Mosque_big_hq_EP1: Church { lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}}; }; class Land_A_Mosque_big_addon_EP1: Church { lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}}; }; class Land_A_Mosque_big_wall_EP1: Church { lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}}; }; class Land_A_Mosque_small_1_EP1: Church { lootPos[] = { { 2.45117,3.39063,-2.04604 }, { 0.183105,0.826172,-2.04605 }, { 6.66406,4.11719,-1.9437 }, { 0.49707,-1.33301,-1.69603 }}; };